- char m_or_i; /* Is it item or monster? "i" for items, "m" for monsters. */
- char id; /* Unique identifier of the map object type to describe. */
- char mapchar; /* Map object symbol to appear on map.*/
- char * desc; /* String describing map object in the game log. */
+ uint8_t id; /* unique identifier of map object type */
+ uint8_t corpse_id; /* id of type to change into upon destruction */
+ char char_on_map; /* map object symbol to appear on map */
+ char * name; /* string to describe object in game log*/
+ uint8_t lifepoints; /* default value for map object lifepoints member */