-/* Record last player "action" in game record file "record, increment the game
- * turn and trigger enemy movement.
- */
-extern void turn_over(struct World * world, char action);
-
+/* Save / load / unload (free) / reload interface configuration data. */
+extern void save_interface_conf();
+extern void load_interface_conf();
+extern void unload_interface_conf();
+extern void reload_interface_conf();