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Made single World struct a global variable, fitted a lot of code to this change,...
[plomrogue]
/
src
/
misc.h
diff --git
a/src/misc.h
b/src/misc.h
index 39efe6ac0ef64032b78a82b14889810e34862e2d..ed906c2d0d72627e51babfde4c4165b9bc16ac42 100644
(file)
--- a/
src/misc.h
+++ b/
src/misc.h
@@
-7,71
+7,64
@@
#ifndef MISC_H
#define MISC_H
#ifndef MISC_H
#define MISC_H
-
-
-#include <stdint.h> /* for uint8_t, uint16_t, uint32_t */
-#include <stdio.h> /* for FILE typedef */
+#include <stdlib.h> /* for size_t */
+#include <stdint.h> /* for uint16_t */
#include "yx_uint16.h" /* for yx_uint16 coordinates */
#include "yx_uint16.h" /* for yx_uint16 coordinates */
-struct World;
-struct WinMeta;
-struct Win;
struct Map;
struct Map;
-/* Learn from "file" the largest line length (pointed to by "linemax_p") and
- * (pointed to by "n_lines_p" if it is not set to NULL) the number of lines.
- */
-extern void textfile_sizes(FILE * file, uint16_t * linemax_p,
- uint16_t * n_lines_p);
-
-
+/* Returns message: "Trouble in ".parent." with ".child."." (try_*() helper) */
+extern char * trouble_msg(char * parent, char * child);
-/*
Update game log by appending "text", or by appending a "." if "text" is the
- *
same as the last one passed
.
+/*
Wrappers to malloc(), calloc() from function called "f" calling exit_err()
+ *
with trouble_msg() error message if necessary
.
*/
*/
-extern void update_log(struct World * world, char * text);
+extern void * try_malloc(size_t size, char * f);
+extern void * try_calloc(size_t nmemb, size_t size, char * f);
-/* Return the offset necessary to center "map" on position "pos" in a frame of
- * "framesize.
- */
-extern uint16_t center_offset(uint16_t pos, uint16_t mapsize,
- uint16_t framesize);
+/* Check if tempfile "path" exists, and if so, exit with explanation that. */
+extern void check_tempfile(char * path);
+/* If one and only one of files at "p1", "p2" exists, fail with explanation. */
+extern void check_files_xor(char * p1, char * p2);
-/* Record last player "action" in game record file "record, increment the game
- * turn and trigger enemy movement.
- */
-extern void turn_over(struct World * world, char action);
+/* Save / load / unload (free) interface configuration data. */
+extern void save_interface_conf();
+extern void load_interface_conf();
+extern void unload_interface_conf();
-/* Save current game data to file "savefile". */
-extern void save_game(struct World * world);
+/* Update game log by appending "text", or by appending a "." if "text" is the
+ * same as the last one passed.
+ */
+extern void update_log(char * text);
-/* Toggle display of a window "win". */
-extern void toggle_window(struct WinMeta * win_meta, struct Win * win);
+/* Return the offset necessary to center a map of "mapsize" on position "pos" in
+ * a frame of "framesize.
+ */
+extern uint16_t center_offset(uint16_t pos,
+ uint16_t mapsize, uint16_t framesize);
-/* Try to scroll virtual screen left ("dir" = "-") or right ("dir" = "+"),
- * subject to the limitations provided by the window manager via
- *
reset_pad_offset()
.
+
+/* Record last player "action" in game record file "record, increment the game
+ *
turn and trigger enemy movement
.
*/
*/
-extern void
scroll_pad(struct WinMeta * win_meta, char dir
);
+extern void
turn_over(char action
);
-/* Try to grow or shrink the active window horizontally ("change" = "*"/"_") or
- * vertically ("change = "+"/"-") by one cell size, subject to the limitations
- * provided by the window manager via resize_active_win().
- */
-extern void growshrink_active_window(struct WinMeta * win_meta, char change);
+/* Save or load current game data to / from file "savefile". */
+extern void save_game();
+extern void load_game();
@@
-82,13
+75,10
@@
extern struct yx_uint16 find_passable_pos(struct Map * map);
-/*
Call some meta game / window management actions dependent on key. If the
- *
"quit" action is called, return 1 only instead of doing anything directly
.
+/*
Navigate (as far as possible) up (dir=='u') or (else) down in player's
+ *
inventory selection
.
*/
*/
-extern uint8_t meta_keys(int key, struct World * world,
- struct WinMeta * win_meta, struct Win * win_keys,
- struct Win * win_map, struct Win * win_info,
- struct Win * win_log);
+extern void nav_inventory(char dir);