player.pos.y = rrand(0, 0) % map.size.y;
player.pos.x = rrand(0, 0) % map.size.x; }
struct Monster * monster;
for (monster = world.monster; monster != 0; monster = monster->next)
player.pos.y = rrand(0, 0) % map.size.y;
player.pos.x = rrand(0, 0) % map.size.x; }
struct Monster * monster;
for (monster = world.monster; monster != 0; monster = monster->next)