- t->command = get_thing_action_id_by_name("wait");
- char sel = get_dir_to_nearest_enemy(t);
- if (0 != sel)
- {
- t->command = get_thing_action_id_by_name("move");
+ t->command = get_thing_action_id_by_name(s[S_CMD_WAIT]);
+ char sel = t->fov_map ? get_dir_to_nearest_enemy(t) : 0;/* t->fov_map may */
+ if (0 != sel) /* be absent due */
+ { /* to god command.*/
+ t->command = get_thing_action_id_by_name(s[S_CMD_MOVE]);