+
+
+
+extern void save_world()
+{
+ char * f_name = "save_world()";
+ char * path_tmp;
+ FILE * file = atomic_write_start(s[S_PATH_SAVE], &path_tmp);
+ write_key_value(file, s[S_CMD_DO_FOV], 0);
+ try_fputc('\n', file, f_name);
+ write_key_value(file, s[S_CMD_SEED_MAP], world.seed_map);
+ write_key_value(file, s[S_CMD_SEED_RAND], world.seed);
+ write_key_value(file, s[S_CMD_TURN], world.turn);
+ try_fputc('\n', file, f_name);
+ struct Thing * t;
+ for (t = world.things; t; t = t->next)
+ {
+ write_thing(file, t);
+ }
+ write_key_value(file, s[S_CMD_DO_FOV], 1);
+ atomic_write_finish(file, s[S_PATH_SAVE], path_tmp);
+}