-#include "map_objects.h" /* structs MapObj, MapObjDef, get_map_obj_def() */
+#include "map_objects.h" /* structs MapObj, MapObjDef, get_map_obj_def(),
+ * get_player()
+ */
uint32_t map_size = world.map.size.y * world.map.size.x;
char * visible_map = try_malloc(map_size, f_name);
memset(visible_map, ' ', map_size);
uint16_t pos_i;
for (pos_i = 0; pos_i < map_size; pos_i++)
{
uint32_t map_size = world.map.size.y * world.map.size.x;
char * visible_map = try_malloc(map_size, f_name);
memset(visible_map, ' ', map_size);
uint16_t pos_i;
for (pos_i = 0; pos_i < map_size; pos_i++)
{