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Server: Make objects definable as "consumable" to gain n hitpoints.
[plomrogue]
/
src
/
server
/
map_object_actions.h
diff --git
a/src/server/map_object_actions.h
b/src/server/map_object_actions.h
index eec0087672a0eb90136b26bb78bd951677de4925..40535a510ad756e410a07a90d647370c9bc75ccd 100644
(file)
--- a/
src/server/map_object_actions.h
+++ b/
src/server/map_object_actions.h
@@
-50,8
+50,7
@@
extern void actor_drop(struct MapObj * mo);
extern void actor_pick(struct MapObj * mo);
/* Actor "mo" tries to use inventory object indexed by number mo->args.
extern void actor_pick(struct MapObj * mo);
/* Actor "mo" tries to use inventory object indexed by number mo->args.
- * (Currently the only valid use is consuming an item named "MAGIC MEAT",
- * which increments the actors lifepoints.)
+ * (Currently the only valid use is consuming items defined as consumable.)
*/
extern void actor_use(struct MapObj * mo);
*/
extern void actor_use(struct MapObj * mo);