- char * path_in; /* Fifo to receive command messages. */
- char * path_out; /* File to write the game state as visible to clients.*/
- char * path_record; /* Record file from which to read the game history. */
- char * path_map_obj_defs; /* path for map object definitions config file */
- char * path_map_obj_acts; /* path for map object actions config file */
- char * tmp_suffix; /* Appended to paths of files for their tmp versions. */
- char * queue; /* Stores un-processed messages received via input fifo. */
+ char * server_test; /* String uniquely identifying server process. */
+ char * queue; /* Stores un-processed messages read from the input file. */