- mvwaddch(world.wmeta->pad, w->start.y - 1, w->start.x + w->framesize.x, '+');
- mvwaddch(world.wmeta->pad, w->start.y + w->framesize.y, w->start.x - 1, '+');
+ mvwaddch(world.wmeta->pad, w->start.y - 1, w->start.x + w->framesize.x,'+');
+ mvwaddch(world.wmeta->pad, w->start.y + w->framesize.y, w->start.x - 1,'+');