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Each map object action now take different numbers of turns to complete. Re-wrote...
[plomrogue]
/
src
/
yx_uint16.c
diff --git
a/src/yx_uint16.c
b/src/yx_uint16.c
index 2d7503ba904381c87136e1df8b3f288fdf0e622b..6adc034aecc2840f237bf0830de5a40c45a29b8c 100644
(file)
--- a/
src/yx_uint16.c
+++ b/
src/yx_uint16.c
@@
-2,29
+2,41
@@
-#include "yx_uint16.h" /* for uint16_t */
+#include "yx_uint16.h" /* for uint
8_t, uint
16_t */
-extern
char yx_uint16_cmp(struct yx_uint16 a, struct yx_uint16
b)
+extern
uint8_t yx_uint16_cmp(struct yx_uint16 * a, struct yx_uint16 *
b)
{
{
- if (a.y == b.y && a.x == b.x)
+ if (a->y == b->y && a->x == b->x)
+ {
return 1;
return 1;
+ }
else
else
+ {
return 0;
return 0;
+ }
}
}
-extern struct yx_uint16 mv_yx_in_dir(
enum di
r d, struct yx_uint16 yx)
+extern struct yx_uint16 mv_yx_in_dir(
cha
r d, struct yx_uint16 yx)
{
{
- if (d == NORTH)
+ if (d == 'N')
+ {
yx.y--;
yx.y--;
- else if (d == EAST)
+ }
+ else if (d == 'E')
+ {
yx.x++;
yx.x++;
- else if (d == SOUTH)
+ }
+ else if (d == 'S')
+ {
yx.y++;
yx.y++;
- else if (d == WEST)
+ }
+ else if (d == 'W')
+ {
yx.x--;
yx.x--;
+ }
return yx;
}
return yx;
}