#!/usr/bin/env python3
import curses
-import plom_socket_io
+import plom_socket
import socket
import threading
from parser import ArgError, Parser
return map_lines
-map_manager = game_common.MapManager(globals())
+map_manager = game_common.MapManager((MapHex, MapSquare))
class World(game_common.World):
}
self.do_quit = False
+ def get_command_signature(self, command_name):
+ method_candidate = 'cmd_' + command_name
+ method = None
+ argtypes = ''
+ if hasattr(self, method_candidate):
+ method = getattr(self, method_candidate)
+ if hasattr(method, 'argtypes'):
+ argtypes = method.argtypes
+ return method, argtypes
+
+ def get_string_options(self, string_option_type):
+ if string_option_type == 'geometry':
+ return self.map_manager.get_map_geometries()
+ return None
+
def handle_input(self, msg):
if msg == 'BYE':
self.do_quit = True
return
try:
- command = self.parser.parse(msg)
+ command, args = self.parser.parse(msg)
if command is None:
self.log('UNHANDLED INPUT: ' + msg)
self.to_update['log'] = True
else:
- command()
+ command(*args)
except ArgError as e:
- self.log('ARGUMENT ERROR: ' + msg + '\n' + str(e))
- self.to_update['log'] = True
+ self.log('ARGUMENT ERROR: ' + msg + '\n' + str(e))
+ self.to_update['log'] = True
def log(self, msg):
"""Prefix msg plus newline to self.log_text."""
pass
cmd_TURN_FINISHED.argtypes = 'int:nonneg'
- def cmd_NEW_TURN(self, n):
+ def cmd_TURN(self, n):
"""Set self.turn to n, empty self.things."""
self.world.turn = n
self.world.things = []
self.to_update['turn'] = False
self.to_update['map'] = False
- cmd_NEW_TURN.argtypes = 'int:nonneg'
+ cmd_TURN.argtypes = 'int:nonneg'
def cmd_VISIBLE_MAP_LINE(self, y, terrain_line):
self.world.map_.set_line(y, terrain_line)
'YZ[\\]^_\`abcdefghijklmnopqrstuvwxyz{|}~'
-def recv_loop(socket, game):
- for msg in plom_socket_io.recv(s):
+def recv_loop(plom_socket, game):
+ for msg in plom_socket.recv():
game.handle_input(msg)
class TUI:
- def __init__(self, socket, game):
- self.socket = socket
+ def __init__(self, plom_socket, game):
+ self.socket = plom_socket
self.game = game
self.parser = Parser(self.game)
self.to_update = {'edit': False}
elif map_mode:
if type(self.game.world.map_) == MapSquare:
if key == 'a':
- plom_socket_io.send(self.socket, 'MOVE LEFT')
+ self.socket.send('TASK:MOVE LEFT')
elif key == 'd':
- plom_socket_io.send(self.socket, 'MOVE RIGHT')
+ self.socket.send('TASK:MOVE RIGHT')
elif key == 'w':
- plom_socket_io.send(self.socket, 'MOVE UP')
+ self.socket.send('TASK:MOVE UP')
elif key == 's':
- plom_socket_io.send(self.socket, 'MOVE DOWN')
+ self.socket.send('TASK:MOVE DOWN')
elif type(self.game.world.map_) == MapHex:
if key == 'w':
- plom_socket_io.send(self.socket, 'MOVE UPLEFT')
+ self.socket.send('TASK:MOVE UPLEFT')
elif key == 'e':
- plom_socket_io.send(self.socket, 'MOVE UPRIGHT')
+ self.socket.send('TASK:MOVE UPRIGHT')
if key == 's':
- plom_socket_io.send(self.socket, 'MOVE LEFT')
+ self.socket.send('TASK:MOVE LEFT')
elif key == 'd':
- plom_socket_io.send(self.socket, 'MOVE RIGHT')
+ self.socket.send('TASK:MOVE RIGHT')
if key == 'x':
- plom_socket_io.send(self.socket, 'MOVE DOWNLEFT')
+ self.socket.send('TASK:MOVE DOWNLEFT')
elif key == 'c':
- plom_socket_io.send(self.socket, 'MOVE DOWNRIGHT')
+ self.socket.send('TASK:MOVE DOWNRIGHT')
else:
if len(key) == 1 and key in ASCII_printable and \
len(self.to_send) < len(self.edit):
self.to_send[:] = self.to_send[:-1]
self.to_update['edit'] = True
elif key == '\n': # Return key
- plom_socket_io.send(self.socket, ''.join(self.to_send))
+ self.socket.send(''.join(self.to_send))
self.to_send[:] = []
self.to_update['edit'] = True
except curses.error:
s = socket.create_connection(('127.0.0.1', 5000))
+plom_socket = plom_socket.PlomSocket(s)
game = Game()
-t = threading.Thread(target=recv_loop, args=(s, game))
+t = threading.Thread(target=recv_loop, args=(plom_socket, game))
t.start()
-TUI(s, game)
+TUI(plom_socket, game)