from plomrogue.misc import quote
from plomrogue.errors import GameError
+from plomrogue.mapping import YX
if not connection_id in game.sessions:
raise GameError('need to be logged in for this')
t = game.get_thing(game.sessions[connection_id], False)
- game.io.send('LOG ' + quote(t.nickname + ': ' + msg))
+ game.io.send('CHAT ' + quote(t.nickname + ': ' + msg))
cmd_ALL.argtypes = 'string'
def cmd_LOGIN(game, nick, connection_id):
game.io.send('META ' + quote('you rename yourself to: ' + nick), connection_id)
else:
t = game.thing_types['player'](game)
+ t.position = YX(game.map.size.y // 2, game.map.size.x // 2)
game.things += [t] # TODO refactor into Thing.__init__?
game.sessions[connection_id] = t.id_
game.io.send('META ' + quote('you are now: ' + nick), connection_id)
game.io.send('PLAYER_ID %s' % t.id_, connection_id)
cmd_LOGIN.argtypes = 'string'
+def cmd_GET_GAMESTATE(game, connection_id):
+ game.send_gamestate(connection_id)
+cmd_GET_GAMESTATE.argtypes = ''
+
def cmd_QUERY(game, target_nick, msg, connection_id):
if not connection_id in game.sessions:
raise GameError('can only query when logged in')
for t in [t for t in game.things if t.type_ == 'player' and t.nickname == target_nick]:
for c_id in game.sessions:
if game.sessions[c_id] == t.id_:
- game.io.send('LOG ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
- game.io.send('LOG ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
+ game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
+ game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
return
raise GameError('target user offline')
raise GameError('can only query with registered nicknames')
game.turn = n
cmd_TURN.argtypes = 'int:nonneg'
+def cmd_ANNOTATE(game, yx, msg, connection_id):
+ if msg == ' ':
+ if yx in game.annotations:
+ del game.annotations[yx]
+ else:
+ game.annotations[yx] = msg
+ game.changed = True
+cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string'
+
+def cmd_GET_ANNOTATION(game, yx, connection_id):
+ annotation = '(none)';
+ if yx in game.annotations:
+ annotation = game.annotations[yx]
+ game.io.send('ANNOTATION %s %s' % (yx, quote(annotation)))
+cmd_GET_ANNOTATION.argtypes = 'yx_tuple:nonneg'
+
def cmd_MAP_LINE(game, y, line):
game.map.set_line(y, line)
cmd_MAP_LINE.argtypes = 'int:nonneg string'
def cmd_MAP(game, size):
- game.new_map(size)
+ game.new_world(size)
cmd_MAP.argtypes = 'yx_tuple:pos'