-from plomrogue.tasks import Task_WAIT, Task_MOVE, Task_WRITE
+from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE,
+ Task_FLATTEN_SURROUNDINGS)
from plomrogue.errors import GameError
-from plomrogue.commands import cmd_ALL, cmd_LOGIN, cmd_QUERY
+from plomrogue.commands import (cmd_ALL, cmd_LOGIN, cmd_QUERY, cmd_PING,
+ cmd_TURN, cmd_MAP_LINE, cmd_MAP)
from plomrogue.io import GameIO
from plomrogue.misc import quote
from plomrogue.things import Thing, ThingPlayer
class Game(GameBase):
- def __init__(self, *args, **kwargs):
+ def __init__(self, save_file, *args, **kwargs):
+ import os
super().__init__(*args, **kwargs)
self.changed = True
- self.io = GameIO(self)
+ self.io = GameIO(self, save_file)
self.tasks = {'WAIT': Task_WAIT,
'MOVE': Task_MOVE,
- 'WRITE': Task_WRITE}
+ 'WRITE': Task_WRITE,
+ 'FLATTEN_SURROUNDINGS': Task_FLATTEN_SURROUNDINGS}
self.map_geometry = MapGeometrySquare(YX(24, 40))
self.commands = {'QUERY': cmd_QUERY,
'ALL': cmd_ALL,
- 'LOGIN': cmd_LOGIN}
+ 'LOGIN': cmd_LOGIN,
+ 'TURN': cmd_TURN,
+ 'MAP_LINE': cmd_MAP_LINE,
+ 'MAP': cmd_MAP,
+ 'PING': cmd_PING}
self.thing_type = Thing
self.thing_types = {'player': ThingPlayer}
self.sessions = {}
self.map = Map(self.map_geometry.size)
+ if os.path.exists(self.io.save_file):
+ if not os.path.isfile(self.io.save_file):
+ raise GameError('save file path refers to non-file')
+ else:
+ with open(self.io.save_file, 'r') as f:
+ lines = f.readlines()
+ for i in range(len(lines)):
+ line = lines[i]
+ print("FILE INPUT LINE %5s: %s" % (i, line), end='')
+ self.io.handle_input(line)
def get_string_options(self, string_option_type):
import string
return self.map_geometry.get_directions()
if string_option_type == 'char':
return [c for c in
- string.digits + string.ascii_letters + string.punctuation]
+ string.digits + string.ascii_letters + string.punctuation + ' ']
return None
def send_gamestate(self, connection_id=None):
for connection_id in [c_id for c_id in self.sessions
if self.sessions[c_id] == t.id_]:
self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
- self.turn += 1
if self.changed:
+ self.turn += 1
self.send_gamestate()
self.changed = False
+ self.save()
def get_command(self, command_name):
# the more obvious indicators that it does – that's why there's
# no safeguard here against this.
return self.things[-1].id_ + 1
+
+ def save(self):
+
+ def write(f, msg):
+ f.write(msg + '\n')
+
+ with open(self.io.save_file, 'w') as f:
+ write(f, 'TURN %s' % self.turn)
+ write(f, 'MAP %s' % (self.map_geometry.size,))
+ for y, line in self.map.lines():
+ write(f, 'MAP_LINE %5s %s' % (y, quote(line)))
+
+ def new_map(self, size):
+ self.map_geometry = MapGeometrySquare(YX(size.y, size.x))
+ self.map = Map(self.map_geometry.size)