if little_yx.y >= game.map_geometry.size.y or \
little_yx.x >= game.map_geometry.size.x:
raise GameError('illegal spawn point')
- game.spawn_point = big_yx, little_yx
+ game.spawn_points += [(big_yx, little_yx)]
cmd_SPAWN_POINT.argtypes = 'yx_tuple yx_tuple:nonneg'
def cmd_LOGIN(game, nick, connection_id):
raise GameError('can only rename when already logged in')
old_nick = t.name
t.name = nick
+ print('DEBUG RENAME %s %s' % (old_nick, nick))
game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick))
game.changed = True
game.record_change(t.position, 'other')
game.record_change(t.position, 'other')
cmd_PLAYER_FACE.argtypes = 'string'
-def cmd_PLAYER_HAT(game, hat, connection_id):
- t = game.get_player(connection_id)
- if not t:
- raise GameError('can only edit hat when already logged in')
- if not t.name in game.hats:
- raise GameError('not currently wearing an editable hat')
- if len(hat) != 18:
- raise GameError('wrong hat string length')
- legal_chars = t.get_cookie_chars()
- for c in hat:
- if c not in legal_chars:
- raise GameError('used illegal character: "%s" – '
- 'allowed characters: %s'
- % (c, legal_chars))
- game.hats[t.name] = hat
- game.changed = True
- game.record_change(t.position, 'other')
-cmd_PLAYER_HAT.argtypes = 'string'
-
def cmd_GOD_PLAYER_FACE(game, name, face):
if len(face) != 18:
raise GameError('wrong face string length')
game.players_hat_chars[name] = hat_chars
cmd_GOD_PLAYERS_HAT_CHARS.argtypes = 'string string'
-def cmd_THING_HAT_DESIGN(game, thing_id, design):
- if len(design) != 18:
- raise GameError('hat design of wrong length')
+def cmd_THING_DESIGN(game, design, pw, connection_id):
+ player = game.get_player(connection_id)
+ if not player:
+ raise GameError('need to be logged in for this')
+ if not player.carrying:
+ raise GameError('need to carry a thing to re-draw it')
+ if not game.can_do_thing_with_pw(player.carrying, pw):
+ raise GameError('wrong password for thing')
+ if not hasattr(player.carrying, 'design'):
+ raise GameError('carried thing not designable')
+ if player.carrying.type_ == 'Hat':
+ legal_chars = player.get_cookie_chars()
+ for c in design:
+ if c not in legal_chars:
+ raise GameError('used illegal character: "%s" – '
+ 'allowed characters: %s'
+ % (c, legal_chars))
+ size = player.carrying.design_size
+ if len(design) != size.y * size.x:
+ raise GameError('design for carried thing of wrong length')
+ player.carrying.design = design
+ game.changed = True
+ game.record_change(player.carrying.position, 'other')
+cmd_THING_DESIGN.argtypes = 'string string'
+
+def cmd_THING_DESIGN_SIZE(game, size, pw, connection_id):
+ player = game.get_player(connection_id)
+ if not player:
+ raise GameError('need to be logged in for this')
+ if not player.carrying:
+ raise GameError('need to carry a thing to re-draw it')
+ if not game.can_do_thing_with_pw(player.carrying, pw):
+ raise GameError('wrong password for thing')
+ if not hasattr(player.carrying, 'design'):
+ raise GameError('carried thing not designable')
+ if player.carrying.type_ == 'Hat':
+ raise GameError('may not change Hat size')
+ player.carrying.design_size = size
+cmd_THING_DESIGN_SIZE.argtypes = 'yx_tuple:nonneg string'
+
+def cmd_GOD_THING_DESIGN(game, thing_id, design):
t = game.get_thing(thing_id)
if not t:
raise GameError('thing of ID %s not found' % thing_id)
- if t.type_ != 'Hat':
- raise GameError('thing of ID %s not a hat' % thing_id)
+ if not hasattr(t, 'design'):
+ raise GameError('thing of ID %s not designable' % thing_id)
+ if len(design) != t.design_size.y * t.design_size.x:
+ raise GameError('design for thing of ID %s of wrong length' % thing_id)
t.design = design
-cmd_THING_HAT_DESIGN.argtypes = 'int:pos string'
+cmd_GOD_THING_DESIGN.argtypes = 'int:pos string'
+
+def cmd_GOD_THING_DESIGN_SIZE(game, thing_id, size):
+ t = game.get_thing(thing_id)
+ if not t:
+ raise GameError('thing of ID %s not found' % thing_id)
+ if not hasattr(t, 'design'):
+ raise GameError('thing of ID %s not designable' % thing_id)
+ if t.type_ == 'Hat':
+ raise GameError('may not change Hat size')
+ t.design_size = size
+cmd_GOD_THING_DESIGN_SIZE.argtypes = 'int:pos yx_tuple:nonneg'
+
+# TODO: refactor similar god and player commands
def cmd_THING_DOOR_KEY(game, key_id, door_id):
key = game.get_thing(key_id)
raise GameError('thing of ID %s not a door' % key_id)
key.door = door
cmd_THING_DOOR_KEY.argtypes = 'int:pos int:pos'
+
+def cmd_THING_CRATE_ITEM(game, crate_id, item_id):
+ crate = game.get_thing(crate_id)
+ if not crate:
+ raise GameError('thing of ID %s not found' % crate_id)
+ if crate.type_ != 'Crate':
+ raise GameError('thing of ID %s not a crate' % crate_id)
+ item = game.get_thing(item_id)
+ if not item:
+ raise GameError('thing of ID %s not found' % item_id)
+ if item.type_ == 'Crate':
+ raise GameError('thing of ID %s is a crate' % item_id)
+ crate.accept(item)
+cmd_THING_CRATE_ITEM.argtypes = 'int:pos int:pos'
+
+def cmd_MAP_CONTROL_PRESETS(game, draw_control_presets):
+ game.draw_control_presets = draw_control_presets
+cmd_MAP_CONTROL_PRESETS.argtypes = 'bool'
+
+def cmd_THING_SPAWNPOINT_CREATED(game, spawnpoint_id, timestamp):
+ import datetime
+ spawnpoint = game.get_thing(spawnpoint_id)
+ if not spawnpoint:
+ raise GameError('thing of ID %s not found' % spawnpoint_id)
+ if spawnpoint.type_ != 'SpawnPoint':
+ raise GameError('thing of ID %s not a SpawnPoint' % spawnpoint_id)
+ if timestamp == 0:
+ spawnpoint.temporary = False
+ else:
+ spawnpoint.temporary = True
+ spawnpoint.created_at = datetime.datetime.fromtimestamp(timestamp)
+cmd_THING_SPAWNPOINT_CREATED.argtypes = 'int:pos int:nonneg'