from plomrogue.misc import quote
from plomrogue.errors import GameError, ArgError
+from plomrogue.misc import Terrain
cmd_THING_TYPES.argtypes = ''
def cmd_TERRAINS(game, connection_id):
- for t in game.terrains.keys():
- game.io.send('TERRAIN %s %s' % (quote(t), quote(game.terrains[t])),
- connection_id)
+ for t in game.terrains.values():
+ game.io.send('TERRAIN %s %s' % (quote(t.character),
+ quote(t.description)), connection_id)
cmd_TERRAINS.argtypes = ''
+def cmd_TERRAIN(game, character, description,
+ blocks_light, blocks_sound, blocks_movement):
+ game.terrains[character] = Terrain(character, description, blocks_light,
+ blocks_sound, blocks_movement)
+cmd_TERRAIN.argtypes = 'char string bool bool bool'
+
+def cmd_TERRAIN_TAG(game, character, tag):
+ if not character in game.terrains:
+ raise GameError('terrain does not exist: %s' % character)
+ game.terrains[character].tags.add(tag)
+cmd_TERRAIN_TAG.argtypes = 'char string'
+
def cmd_ALL(game, msg, connection_id):
speaker = game.get_player(connection_id)
if not speaker:
raise GameError('need to be logged in for this')
+ if speaker.drunk > 0:
+ import random
+ drunken_msg = ''
+ for c in msg:
+ if random.random() > 0.85:
+ c = random.choice(['l', 'll', 'n', 'nhg', 'w', 'wl', 'bw'])
+ drunken_msg += c
+ msg = drunken_msg
speaker.sound(speaker.name, msg)
cmd_ALL.argtypes = 'string'
if little_yx.y >= game.map_geometry.size.y or \
little_yx.x >= game.map_geometry.size.x:
raise GameError('illegal spawn point')
- game.spawn_point = big_yx, little_yx
+ game.spawn_points += [(big_yx, little_yx)]
cmd_SPAWN_POINT.argtypes = 'yx_tuple yx_tuple:nonneg'
def cmd_LOGIN(game, nick, connection_id):
- for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
- raise GameError('name already in use')
+ nick = nick.strip()
+ if len(nick) == 0:
+ raise GameError('empty name')
if game.get_player(connection_id):
raise GameError('cannot log in twice')
- t = game.thing_types['Player'](game)
- t.position = game.spawn_point
- game.things += [t] # TODO refactor into Thing.__init__?
- t.thing_char = game.get_next_player_char()
- game.sessions[connection_id] = {
- 'thing_id': t.id_,
- 'status': 'player'
- }
- game.io.send('LOGIN_OK', connection_id)
- t.name = nick
- game.io.send('CHAT ' + quote(t.name + ' entered the map.'))
- game.io.send('PLAYER_ID %s' % t.id_, connection_id)
- for s in [s for s in game.things
- if s.type_ == 'SpawnPoint' and s.name == t.name]:
- t.position = s.position
- break
- game.changed = True
+ game.login_requests += [(nick, connection_id)]
cmd_LOGIN.argtypes = 'string'
def cmd_BECOME_ADMIN(game, password, connection_id):
- player = game.thing_types['Player'](game)
+ player = game.get_player(connection_id)
if not player:
raise GameError('need to be logged in for this')
if password in game.admin_passwords:
map_control = game.get_map(big_yx, 'control')
map_control[little_yx] = control_char
game.changed = True
+ game.record_change((big_yx, little_yx), 'fov')
cmd_SET_TILE_CONTROL.argtypes = 'yx_tuple:nonneg char'
-def cmd_THING_PROTECTION(game, thing_id, protection_char, connection_id):
+def cmd_THING_PROTECTION(game, protection_char, connection_id):
player = game.get_player(connection_id)
if not player:
raise GameError('need to be logged in for this')
if not game.sessions[connection_id]['status'] == 'admin':
raise GameError('need to be admin for this')
- t = game.get_thing(thing_id)
- if not t:
- raise GameError('thing of ID %s not found' % thing_id)
- t.protection = protection_char
- #game.changed = True
-cmd_THING_PROTECTION.argtypes = 'int:pos char'
+ if not player.carrying:
+ raise GameError('need to carry a thing to protect it')
+ player.carrying.protection = protection_char
+ game.changed = True
+ game.record_change(player.carrying.position, 'other')
+cmd_THING_PROTECTION.argtypes = 'char'
def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id):
player = game.get_player(connection_id)
if tile_class == '.':
raise GameError('tile class "." must remain unprotected')
game.map_control_passwords[tile_class] = password
- #game.changed = True
cmd_SET_MAP_CONTROL_PASSWORD.argtypes = 'char string'
def cmd_NICK(game, nick, connection_id):
+ nick = nick.strip()
+ if len(nick) == 0:
+ raise GameError('empty name')
for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
raise GameError('name already in use')
t = game.get_player(connection_id)
raise GameError('can only rename when already logged in')
old_nick = t.name
t.name = nick
+ print('DEBUG RENAME %s %s' % (old_nick, nick))
game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick))
game.changed = True
+ game.record_change(t.position, 'other')
cmd_NICK.argtypes = 'string'
def cmd_GET_GAMESTATE(game, connection_id):
if big_yx not in game.annotations:
game.annotations[big_yx] = {}
game.annotations[big_yx][little_yx] = msg
+ game.record_change([big_yx, little_yx], 'other')
game.changed = True
cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string string'
if big_yx not in game.portals:
game.portals[big_yx] = {}
game.portals[big_yx][little_yx] = msg
+ game.record_change([big_yx, little_yx], 'other')
game.changed = True
cmd_PORTAL.argtypes = 'yx_tuple:nonneg string string'
if big_yx not in game.annotations:
game.annotations[big_yx] = {}
game.annotations[big_yx][little_yx] = msg
- game.changed = True
+ #game.changed = True
cmd_GOD_ANNOTATE.argtypes = 'yx_tuple yx_tuple:nonneg string'
def cmd_GOD_PORTAL(game, big_yx, little_yx, msg):
if big_yx not in game.portals:
game.portals[big_yx] = {}
game.portals[big_yx][little_yx] = msg
- game.changed = True
+ #game.changed = True
cmd_GOD_PORTAL.argtypes = 'yx_tuple yx_tuple:nonneg string'
def cmd_MAP_LINE(game, big_yx, y, line):
if geometry == 'Hex':
map_geometry_class = MapGeometryHex
game.new_world(map_geometry_class(size))
+ game.terrains = {}
cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos'
def cmd_MAP_CONTROL_LINE(game, big_yx, y, line):
if thing_type not in game.thing_types:
raise GameError('illegal thing type %s' % thing_type)
_ = game.get_map(big_yx)
- t_old = None
- if thing_id > 0:
- t_old = game.get_thing(thing_id)
- t_new = game.thing_types[thing_type](game, id_=thing_id, position=(big_yx,
- little_yx))
- if t_old:
- game.things[game.things.index(t_old)] = t_new
- else:
- game.things += [t_new]
- game.changed = True
+ game.add_thing(thing_type, (big_yx, little_yx), id_=thing_id)
cmd_THING.argtypes = 'yx_tuple yx_tuple:nonneg string:thing_type int:nonneg'
-def cmd_THING_NAME(game, thing_id, name, pw, connection_id):
- # TODO check if thing in FOV
- t = game.get_thing(thing_id)
- if not t:
- raise GameError('thing of ID %s not found' % thing_id)
- if not game.can_do_thing_with_pw(t, pw):
- raise GameError('wrong password for tile')
- t.name = name
+def cmd_THING_NAME(game, name, pw, connection_id):
+ player = game.get_player(connection_id)
+ if not player:
+ raise GameError('need to be logged in for this')
+ if not player.carrying:
+ raise GameError('need to carry a thing to rename it')
+ if not game.can_do_thing_with_pw(player.carrying, pw):
+ raise GameError('wrong password for thing')
+ if name == ' ':
+ if hasattr(player.carrying.__class__, 'name'):
+ raise GameError('cannot un-name things of this type')
+ if hasattr(player.carrying, 'name'):
+ del player.carrying.name
+ else:
+ player.carrying.name = name
game.changed = True
-cmd_THING_NAME.argtypes = 'int:pos string string'
+ game.record_change(player.carrying.position, 'other')
+cmd_THING_NAME.argtypes = 'string string'
def cmd_GOD_THING_NAME(game, thing_id, name):
t = game.get_thing(thing_id)
t.protection = protection_char
cmd_GOD_THING_PROTECTION.argtypes = 'int:pos char'
-def cmd_THING_DOOR_CLOSED(game, thing_id):
+def cmd_THING_DOOR_CLOSED(game, thing_id, locked):
t = game.get_thing(thing_id)
if not t:
raise GameError('thing of ID %s not found' % thing_id)
if not t.type_ == 'Door':
raise GameError('thing of ID %s not door' % thing_id)
- t.blocking = True
- t.portable = False
- t.thing_char = '#'
-cmd_THING_DOOR_CLOSED.argtypes = 'int:pos'
+ t.close()
+ if locked:
+ t.lock()
+cmd_THING_DOOR_CLOSED.argtypes = 'int:pos bool'
def cmd_THING_MUSICPLAYER_SETTINGS(game, thing_id, playing, index, repeat):
t = game.get_thing(thing_id)
t = game.get_player(connection_id)
if not t:
raise GameError('can only draw face when already logged in')
- if len(face) != 9:
+ if len(face) != 18:
raise GameError('wrong face string length')
game.faces[t.name] = face
game.changed = True
+ game.record_change(t.position, 'other')
cmd_PLAYER_FACE.argtypes = 'string'
def cmd_GOD_PLAYER_FACE(game, name, face):
+ if len(face) != 18:
+ raise GameError('wrong face string length')
game.faces[name] = face
cmd_GOD_PLAYER_FACE.argtypes = 'string string'
+
+def cmd_GOD_PLAYER_HAT(game, name, hat):
+ if len(hat) != 18:
+ raise GameError('wrong hat string length')
+ game.hats[name] = hat
+cmd_GOD_PLAYER_HAT.argtypes = 'string string'
+
+def cmd_GOD_PLAYERS_HAT_CHARS(game, name, hat_chars):
+ game.players_hat_chars[name] = hat_chars
+cmd_GOD_PLAYERS_HAT_CHARS.argtypes = 'string string'
+
+def cmd_THING_DESIGN(game, design, pw, connection_id):
+ player = game.get_player(connection_id)
+ if not player:
+ raise GameError('need to be logged in for this')
+ if not player.carrying:
+ raise GameError('need to carry a thing to re-draw it')
+ if not game.can_do_thing_with_pw(player.carrying, pw):
+ raise GameError('wrong password for thing')
+ if not hasattr(player.carrying, 'design'):
+ raise GameError('carried thing not designable')
+ if player.carrying.type_ == 'Hat':
+ legal_chars = player.get_cookie_chars()
+ for c in design:
+ if c not in legal_chars:
+ raise GameError('used illegal character: "%s" – '
+ 'allowed characters: %s'
+ % (c, legal_chars))
+ size = player.carrying.design_size
+ if len(design) != size.y * size.x:
+ raise GameError('design for carried thing of wrong length')
+ player.carrying.design = design
+ game.changed = True
+ game.record_change(player.carrying.position, 'other')
+cmd_THING_DESIGN.argtypes = 'string string'
+
+def cmd_THING_DESIGN_SIZE(game, size, pw, connection_id):
+ player = game.get_player(connection_id)
+ if not player:
+ raise GameError('need to be logged in for this')
+ if not player.carrying:
+ raise GameError('need to carry a thing to re-draw it')
+ if not game.can_do_thing_with_pw(player.carrying, pw):
+ raise GameError('wrong password for thing')
+ if not hasattr(player.carrying, 'design'):
+ raise GameError('carried thing not designable')
+ if player.carrying.type_ == 'Hat':
+ raise GameError('may not change Hat size')
+ player.carrying.design_size = size
+cmd_THING_DESIGN_SIZE.argtypes = 'yx_tuple:nonneg string'
+
+def cmd_GOD_THING_DESIGN(game, thing_id, design):
+ t = game.get_thing(thing_id)
+ if not t:
+ raise GameError('thing of ID %s not found' % thing_id)
+ if not hasattr(t, 'design'):
+ raise GameError('thing of ID %s not designable' % thing_id)
+ if len(design) != t.design_size.y * t.design_size.x:
+ raise GameError('design for thing of ID %s of wrong length' % thing_id)
+ t.design = design
+cmd_GOD_THING_DESIGN.argtypes = 'int:pos string'
+
+def cmd_GOD_THING_DESIGN_SIZE(game, thing_id, size):
+ t = game.get_thing(thing_id)
+ if not t:
+ raise GameError('thing of ID %s not found' % thing_id)
+ if not hasattr(t, 'design'):
+ raise GameError('thing of ID %s not designable' % thing_id)
+ if t.type_ == 'Hat':
+ raise GameError('may not change Hat size')
+ t.design_size = size
+cmd_GOD_THING_DESIGN_SIZE.argtypes = 'int:pos yx_tuple:nonneg'
+
+# TODO: refactor similar god and player commands
+
+def cmd_THING_DOOR_KEY(game, key_id, door_id):
+ key = game.get_thing(key_id)
+ if not key:
+ raise GameError('thing of ID %s not found' % key_id)
+ if key.type_ != 'DoorKey':
+ raise GameError('thing of ID %s not a door key' % key_id)
+ door = game.get_thing(door_id)
+ if not door:
+ raise GameError('thing of ID %s not found' % door_id)
+ if door.type_ != 'Door':
+ raise GameError('thing of ID %s not a door' % key_id)
+ key.door = door
+cmd_THING_DOOR_KEY.argtypes = 'int:pos int:pos'
+
+def cmd_THING_CRATE_ITEM(game, crate_id, item_id):
+ crate = game.get_thing(crate_id)
+ if not crate:
+ raise GameError('thing of ID %s not found' % crate_id)
+ if crate.type_ != 'Crate':
+ raise GameError('thing of ID %s not a crate' % crate_id)
+ item = game.get_thing(item_id)
+ if not item:
+ raise GameError('thing of ID %s not found' % item_id)
+ if item.type_ == 'Crate':
+ raise GameError('thing of ID %s is a crate' % item_id)
+ crate.accept(item)
+cmd_THING_CRATE_ITEM.argtypes = 'int:pos int:pos'
+
+def cmd_MAP_CONTROL_PRESETS(game, draw_control_presets):
+ game.draw_control_presets = draw_control_presets
+cmd_MAP_CONTROL_PRESETS.argtypes = 'bool'
+
+def cmd_THING_SPAWNPOINT_CREATED(game, spawnpoint_id, timestamp):
+ import datetime
+ spawnpoint = game.get_thing(spawnpoint_id)
+ if not spawnpoint:
+ raise GameError('thing of ID %s not found' % spawnpoint_id)
+ if spawnpoint.type_ != 'SpawnPoint':
+ raise GameError('thing of ID %s not a SpawnPoint' % spawnpoint_id)
+ if timestamp == 0:
+ spawnpoint.temporary = False
+ else:
+ spawnpoint.temporary = True
+ spawnpoint.created_at = datetime.datetime.fromtimestamp(timestamp)
+cmd_THING_SPAWNPOINT_CREATED.argtypes = 'int:pos int:nonneg'