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Shrink FOV map to radius.
[plomrogue2] / plomrogue / commands.py
index a80731da48336af7db5dbd9359a00ad56a4ad05f..c52dd4fc706cd3600b67ffc9d4033b2be474b467 100644 (file)
 from plomrogue.misc import quote
 from plomrogue.errors import GameError
-from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex
+from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, Map
 
 
 
+# TODO: instead of sending tasks, thing types etc. on request, send them on connection
+
+def cmd_TASKS(game, connection_id):
+    tasks = []
+    game.io.send('TASKS ' + ','.join(game.tasks.keys()), connection_id)
+cmd_TASKS.argtypes = ''
+
+def cmd_THING_TYPES(game, connection_id):
+    for t_t in game.thing_types.values():
+        game.io.send('THING_TYPE %s %s' % (t_t.get_type(), quote(t_t.symbol_hint)),
+                     connection_id)
+cmd_THING_TYPES.argtypes = ''
+
+def cmd_TERRAINS(game, connection_id):
+    for t in game.terrains.keys():
+        game.io.send('TERRAIN %s %s' % (quote(t), quote(game.terrains[t])),
+                     connection_id)
+cmd_TERRAINS.argtypes = ''
+
 def cmd_ALL(game, msg, connection_id):
+
+    def lower_msg_by_volume(msg, volume):
+        lowered_msg = ''
+        for c in msg:
+            c = c
+            while random.random() > volume * 8:
+                if c.isupper():
+                    c = c.lower()
+                elif c != '.' and c != ' ':
+                    c = '.'
+                else:
+                    c = ' '
+            lowered_msg += c
+        return lowered_msg
+
+    def dijkstra(speaker):
+        n_max = 255
+
+        map_size = game.map.size_i
+        dijkstra_map = [n_max for i in range(game.map.size_i)]
+        dijkstra_map[game.map.get_position_index(speaker.position)] = 0
+
+        shrunk = True
+        while shrunk:
+            shrunk = False
+            for i in range(map_size):
+                if game.map.terrain[i] == 'X':
+                    continue
+                neighbors = game.map_geometry.get_neighbors_i(i)
+                for direction in [d for d in neighbors if neighbors[d]]:
+                    j = neighbors[direction]
+                    if dijkstra_map[j] < dijkstra_map[i] - 1:
+                        dijkstra_map[i] = dijkstra_map[j] + 1
+                        shrunk = True
+        #print('DEBUG')
+        #line_to_print = []
+        #x = 0
+        #for n in dijkstra_map:
+        #    line_to_print += ['%3s' % n]
+        #    x += 1
+        #    if x >= game.map.size.x:
+        #        x = 0
+        #        print(' '.join(line_to_print))
+        #        line_to_print = []
+        return dijkstra_map
+
+    import random
     if not connection_id in game.sessions:
         raise GameError('need to be logged in for this')
-    t = game.get_thing(game.sessions[connection_id], False)
-    game.io.send('CHAT ' + quote(t.nickname + ': ' + msg))
+    speaker = game.get_thing(game.sessions[connection_id])
+    dijkstra_map = dijkstra(speaker)
+    for c_id in game.sessions:
+        listener = game.get_thing(game.sessions[c_id])
+        listener_vol = dijkstra_map[game.map.get_position_index(listener.position)]
+        volume = 1 / max(1, listener_vol)
+        lowered_msg = lower_msg_by_volume(msg, volume)
+        lowered_nick = lower_msg_by_volume(speaker.name, volume)
+        game.io.send('CHAT ' +
+                     quote('(volume: %.2f) %s: %s' % (volume, lowered_nick,
+                                                      lowered_msg)),
+                     c_id)
 cmd_ALL.argtypes = 'string'
 
-# TOOD split into two commands
 def cmd_LOGIN(game, nick, connection_id):
-    for t in [t for t in game.things if t.type_ == 'player' and t.nickname == nick]:
+    for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
         raise GameError('name already in use')
     if connection_id in game.sessions:
-        t_id = game.sessions[connection_id]
-        t = game.get_thing(t_id, False)
-        old_nick = t.nickname
-        t.nickname = nick
-        game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick))
-    else:
-        t = game.thing_types['player'](game)
-        t.position = YX(game.map.size.y // 2, game.map.size.x // 2)
-        game.things += [t]  # TODO refactor into Thing.__init__?
-        game.sessions[connection_id] = t.id_
-        game.io.send('LOGIN_OK', connection_id)
-        t.nickname = nick
-        game.io.send('CHAT ' + quote(t.nickname + ' entered the map.'))
-        game.io.send('PLAYER_ID %s' % t.id_, connection_id)
+        raise GameError('cannot log in twice')
+    t = game.thing_types['Player'](game)
+    t.position = YX(game.map.size.y // 2, game.map.size.x // 2)
+    game.things += [t]  # TODO refactor into Thing.__init__?
+    t.player_char = game.get_next_player_char()
+    game.sessions[connection_id] = t.id_
+    game.io.send('LOGIN_OK', connection_id)
+    t.name = nick
+    game.io.send('CHAT ' + quote(t.name + ' entered the map.'))
+    game.io.send('PLAYER_ID %s' % t.id_, connection_id)
     game.changed = True
 cmd_LOGIN.argtypes = 'string'
 
+def cmd_NICK(game, nick, connection_id):
+    for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
+        raise GameError('name already in use')
+    if not connection_id in game.sessions:
+        raise GameError('can only rename when already logged in')
+    t_id = game.sessions[connection_id]
+    t = game.get_thing(t_id)
+    old_nick = t.name
+    t.name = nick
+    game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick))
+    game.changed = True
+cmd_NICK.argtypes = 'string'
+
 def cmd_GET_GAMESTATE(game, connection_id):
     game.send_gamestate(connection_id)
 cmd_GET_GAMESTATE.argtypes = ''
 
-def cmd_QUERY(game, target_nick, msg, connection_id):
-    if not connection_id in game.sessions:
-        raise GameError('can only query when logged in')
-    t = game.get_thing(game.sessions[connection_id], False)
-    source_nick = t.nickname
-    for t in [t for t in game.things if t.type_ == 'player' and t.nickname == target_nick]:
-        for c_id in game.sessions:
-            if game.sessions[c_id] == t.id_:
-                game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
-                game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
-                return
-        raise GameError('target user offline')
-    raise GameError('can only query with registered nicknames')
-cmd_QUERY.argtypes = 'string string'
+#def cmd_QUERY(game, target_nick, msg, connection_id):
+#    if not connection_id in game.sessions:
+#        raise GameError('can only query when logged in')
+#    t = game.get_thing(game.sessions[connection_id], False)
+#    source_nick = t.name
+#    for t in [t for t in game.things if t.type_ == 'Player' and t.name == target_nick]:
+#        for c_id in game.sessions:
+#            if game.sessions[c_id] == t.id_:
+#                game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
+#                game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
+#                return
+#        raise GameError('target user offline')
+#    raise GameError('can only query with registered nicknames')
+#cmd_QUERY.argtypes = 'string string'
 
 def cmd_PING(game, connection_id):
     game.io.send('PONG', connection_id)
@@ -60,28 +144,54 @@ def cmd_TURN(game, n):
     game.turn = n
 cmd_TURN.argtypes = 'int:nonneg'
 
-def cmd_ANNOTATE(game, yx, msg, connection_id):
+def cmd_ANNOTATE(game, yx, msg, pw, connection_id):
+    player = game.get_thing(game.sessions[connection_id])
+    corrected_yx = yx + player.fov_stencil.offset
+    if not player.fov_test(corrected_yx):
+        raise GameError('cannot annotate tile outside field of view')
+    if not game.can_do_tile_with_pw(corrected_yx, pw):
+        raise GameError('wrong password for tile')
     if msg == ' ':
-        if yx in game.annotations:
-            del game.annotations[yx]
+        if corrected_yx in game.annotations:
+            del game.annotations[corrected_yx]
     else:
-        game.annotations[yx] = msg
+        game.annotations[corrected_yx] = msg
     game.changed = True
-cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string'
+cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string string'
 
-def cmd_PORTAL(game, yx, msg, connection_id):
+def cmd_PORTAL(game, yx, msg, pw, connection_id):
+    player = game.get_thing(game.sessions[connection_id])
+    corrected_yx = yx + player.fov_stencil.offset
+    if not player.fov_test(corrected_yx):
+        raise GameError('cannot edit portal on tile outside field of view')
+    if not game.can_do_tile_with_pw(corrected_yx, pw):
+        raise GameError('wrong password for tile')
     if msg == ' ':
-        if yx in game.portals:
-            del game.portals[yx]
+        if corrected_yx in game.portals:
+            del game.portals[corrected_yx]
     else:
-        game.portals[yx] = msg
+        game.portals[corrected_yx] = msg
+    game.changed = True
+cmd_PORTAL.argtypes = 'yx_tuple:nonneg string string'
+
+def cmd_GOD_ANNOTATE(game, yx, msg):
+    game.annotations[yx] = msg
+    game.changed = True
+cmd_GOD_ANNOTATE.argtypes = 'yx_tuple:nonneg string'
+
+def cmd_GOD_PORTAL(game, yx, msg):
+    game.portals[yx] = msg
     game.changed = True
-cmd_PORTAL.argtypes = 'yx_tuple:nonneg string'
+cmd_GOD_PORTAL.argtypes = 'yx_tuple:nonneg string'
 
 def cmd_GET_ANNOTATION(game, yx, connection_id):
-    annotation = '(none)';
-    if yx in game.annotations:
-        annotation = game.annotations[yx]
+    player = game.get_thing(game.sessions[connection_id])
+    corrected_yx = yx + player.fov_stencil.offset
+    annotation = '(unknown)';
+    if player.fov_test(corrected_yx):
+        annotation = '(none)';
+        if corrected_yx in game.annotations:
+            annotation = game.annotations[corrected_yx]
     game.io.send('ANNOTATION %s %s' % (yx, quote(annotation)))
 cmd_GET_ANNOTATION.argtypes = 'yx_tuple:nonneg'
 
@@ -93,3 +203,34 @@ def cmd_MAP(game, geometry, size):
     map_geometry_class = globals()['MapGeometry' + geometry]
     game.new_world(map_geometry_class(size))
 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos'
+
+def cmd_MAP_CONTROL_LINE(game, y, line):
+    game.map_control.set_line(y, line)
+cmd_MAP_CONTROL_LINE.argtypes = 'int:nonneg string'
+
+def cmd_MAP_CONTROL_PW(game, tile_class, password):
+    game.map_control_passwords[tile_class] = password
+cmd_MAP_CONTROL_PW.argtypes = 'char string'
+
+def cmd_THING(game, yx, thing_type, thing_id):
+    if not thing_type in game.thing_types:
+        raise GameError('illegal thing type %s' % thing_type)
+    if yx.y < 0 or yx.x < 0 or yx.y >= game.map.size.y or yx.x >= game.map.size.x:
+        raise GameError('illegal position %s' % yx)
+    t_old = None
+    if thing_id > 0:
+        t_old = game.get_thing(thing_id)
+    t_new = game.thing_types[thing_type](game, id_=thing_id, position=yx)
+    if t_old:
+        game.things[game.things.index(t_old)] = t_new
+    else:
+        game.things += [t_new]
+    game.changed = True
+cmd_THING.argtypes = 'yx_tuple:nonneg string:thing_type int:nonneg'
+
+def cmd_THING_NAME(game, thing_id, name):
+    t = game.get_thing(thing_id)
+    if not t:
+        raise GameError('thing of ID %s not found' % thing_id)
+    t.name = name
+cmd_THING_NAME.argtypes = 'int:pos string'