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Exclude non-portable things from pick_up selection.
[plomrogue2] / plomrogue / game.py
index cd1ce2ea8ee5e3c947e10075acb2a0e39ae64969..7d4103da3d793078d65554607a259b15ba31b7f1 100755 (executable)
@@ -231,8 +231,10 @@ class Game(GameBase):
             self.io.send('MAP_CONTROL %s' % quote(visible_control), c_id)
             for t in [t for t in self.things if player.fov_test(*t.position)]:
                 target_yx = player.fov_stencil.target_yx(*t.position)
-                self.io.send('THING %s %s %s %s' % (target_yx, t.type_,
-                                                    quote(t.protection), t.id_), c_id)
+                self.io.send('THING %s %s %s %s %s' % (target_yx, t.type_,
+                                                       quote(t.protection),
+                                                       t.id_, int(t.portable)),
+                             c_id)
                 if hasattr(t, 'name'):
                     self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id)
                 if hasattr(t, 'thing_char'):