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Re-write mapping system to accomodate infinite map growth.
[plomrogue2] / plomrogue / tasks.py
index ff1cc7ea613d721eec2ffa7c7368b48fa62117fc..9335aeddb0df450953a4ffb01bf4710142c9c150 100644 (file)
@@ -29,17 +29,15 @@ class Task_MOVE(Task):
     argtypes = 'string:direction'
 
     def get_move_target(self):
-        return self.thing.game.map_geometry.move(self.thing.position,
-                                                 self.args[0])
+        return self.thing.game.map_geometry.move_yxyx(self.thing.position,
+                                                      self.args[0])
 
     def check(self):
-        test_pos = self.get_move_target()
-        if test_pos is None:
-            raise PlayError('would move out of map')
-        elif test_pos in [t.position for t in self.thing.game.things
-                          if t.blocking]:
+        test_yxyx = self.get_move_target()
+        if test_yxyx in [t.position for t in self.thing.game.things
+                         if t.blocking]:
             raise PlayError('blocked by other thing')
-        elif self.thing.game.map[test_pos] != '.':
+        elif self.thing.game.maps[test_yxyx[0]][test_yxyx[1]] != '.':
             raise PlayError('blocked by impassable tile')
 
     def do(self):
@@ -54,12 +52,14 @@ class Task_WRITE(Task):
     argtypes = 'string:char string'
 
     def check(self):
-        if not self.thing.game.can_do_tile_with_pw(self.thing.position,
+        if not self.thing.game.can_do_tile_with_pw(*self.thing.position,
                                                    self.args[1]):
             raise GameError('wrong password for tile')
 
     def do(self):
-        self.thing.game.map[self.thing.position] = self.args[0]
+        big_yx = self.thing.position[0]
+        little_yx = self.thing.position[1]
+        self.thing.game.maps[big_yx][little_yx] = self.args[0]
 
 
 
@@ -71,12 +71,11 @@ class Task_FLATTEN_SURROUNDINGS(Task):
         pass
 
     def do(self):
-        for yx in[self.thing.position] + \
-            list(self.thing.game.map_geometry.get_neighbors(self.thing.position).values()):
-            if yx is not None:
-                if not self.thing.game.can_do_tile_with_pw(yx, self.args[0]):
-                    continue
-                self.thing.game.map[yx] = '.'
+        for yxyx in[self.thing.position] + \
+            list(self.thing.game.map_geometry.get_neighbors_yxyx(self.thing.position).values()):
+            if not self.thing.game.can_do_tile_with_pw(*yxyx, self.args[0]):
+                continue
+            self.thing.game.maps[yxyx[0]][yxyx[1]] = '.'