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Only re-process FOVs for players whose FOV radius is affected by change.
[plomrogue2] / plomrogue / tasks.py
index 08a4a4f58119d2818a89a18a5b5e2577f230b945..a5407f345867a7c5f8ad8cc2c632cdbc411d4cbc 100644 (file)
@@ -38,10 +38,11 @@ class Task_MOVE(Task):
             raise PlayError('blocked by impassable tile')
 
     def do(self):
+        self.thing.game.record_fov_change(self.thing.position)
         self.thing.position = self.get_move_target()
+        self.thing.game.record_fov_change(self.thing.position)
         if self.thing.carrying:
             self.thing.carrying.position = self.thing.position
-        self.thing.game.changed_fovs = True
 
 
 
@@ -57,7 +58,7 @@ class Task_WRITE(Task):
         big_yx = self.thing.position[0]
         little_yx = self.thing.position[1]
         self.thing.game.maps[big_yx][little_yx] = self.args[0]
-        self.thing.game.changed_fovs = True
+        self.thing.game.record_fov_change((big_yx, little_yx))
 
 
 
@@ -74,7 +75,7 @@ class Task_FLATTEN_SURROUNDINGS(Task):
             if not self.thing.game.can_do_tile_with_pw(*yxyx, self.args[0]):
                 continue
             self.thing.game.maps[yxyx[0]][yxyx[1]] = '.'
-        self.thing.game.changed_fovs = True
+            self.thing.game.record_fov_change(yxyx)
 
 
 
@@ -147,7 +148,7 @@ class Task_DOOR(Task):
                 t.open()
             else:
                 t.close()
-        self.thing.game.changed_fovs = True
+            self.thing.game.record_fov_change(t.position)
 
 
 
@@ -167,7 +168,7 @@ class Task_INTOXICATE(Task):
         self.thing.send_msg('RANDOM_COLORS')
         self.thing.send_msg('CHAT "You are drunk now."')
         self.thing.drunk = 10000
-        self.thing.game.changed_fovs = True
+        self.thing.invalidate_map_view()
 
 
 
@@ -242,6 +243,6 @@ class Task_WEAR(Task):
         else:
             from plomrogue.misc import quote
             self.thing.game.hats[self.thing.name] = self.thing.carrying.design
-            self.thing.game.things.remove(self.thing.carrying)
+            self.thing.game.remove_thing(self.thing.carrying)
             self.thing.carrying = None
             self.thing.send_msg('CHAT "You put on a hat."')