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Enable picking up from neighbbor tiles.
[plomrogue2] / plomrogue / tasks.py
index 55669eccb85e6f4ae738f566d8c96b9761debe03..dbe23153f11d7ee842b04bca60ed694bab40f038 100644 (file)
@@ -1,11 +1,10 @@
 from plomrogue.errors import PlayError, GameError
-from plomrogue.mapping import YX
 
 
 
 class Task:
     argtypes = ''
-    todo = 3
+    todo = 1
 
     def __init__(self, thing, args=()):
         self.thing = thing
@@ -17,59 +16,164 @@ class Task:
 
 
 class Task_WAIT(Task):
-    todo = 1
 
     def do(self):
-        return 'success'
+        pass
 
 
 
 class Task_MOVE(Task):
-    todo = 1
     argtypes = 'string:direction'
 
     def get_move_target(self):
-        return self.thing.game.map_geometry.move(self.thing.position,
-                                                 self.args[0])
+        return self.thing.game.map_geometry.move_yxyx(self.thing.position,
+                                                      self.args[0])
 
     def check(self):
-        test_pos = self.get_move_target()
-        if test_pos is None:
-            raise PlayError('would move out of map')
-        elif test_pos in [t.position for t in self.thing.game.things]:
-            raise PlayError('would collide with other things')
-        elif self.thing.game.map[test_pos] != '.':
-            raise PlayError('would move into illegal territory')
+        test_yxyx = self.get_move_target()
+        if test_yxyx in [t.position for t in self.thing.game.things
+                         if t.blocking]:
+            raise PlayError('blocked by other thing')
+        elif self.thing.game.maps[test_yxyx[0]][test_yxyx[1]] != '.':
+            raise PlayError('blocked by impassable tile')
 
     def do(self):
         self.thing.position = self.get_move_target()
+        if self.thing.carrying:
+            self.thing.carrying.position = self.thing.position
 
 
 
 class Task_WRITE(Task):
-    todo = 1
     argtypes = 'string:char string'
 
     def check(self):
-        tile_class = self.thing.game.map_control[self.thing.position]
-        if tile_class in self.thing.game.map_control_passwords:
-            tile_pw = self.thing.game.map_control_passwords[tile_class]
-            if self.args[1] != tile_pw:
-                raise GameError('wrong password for tile')
+        if not self.thing.game.can_do_tile_with_pw(*self.thing.position,
+                                                   self.args[1]):
+            raise GameError('wrong password for tile')
 
     def do(self):
-        self.thing.game.map[self.thing.position] = self.args[0]
+        big_yx = self.thing.position[0]
+        little_yx = self.thing.position[1]
+        self.thing.game.maps[big_yx][little_yx] = self.args[0]
 
 
 
 class Task_FLATTEN_SURROUNDINGS(Task):
-    todo = 10
+    argtypes = 'string'
 
     def check(self):
         pass
 
     def do(self):
-        self.thing.game.map[self.thing.position] = '.'
-        for yx in self.thing.game.map_geometry.get_neighbors(self.thing.position).values():
-            if yx is not None:
-                self.thing.game.map[yx] = '.'
+        for yxyx in [self.thing.position] + \
+                list(self.thing.game.map_geometry.get_neighbors_yxyx(
+                    self.thing.position).values()):
+            if not self.thing.game.can_do_tile_with_pw(*yxyx, self.args[0]):
+                continue
+            self.thing.game.maps[yxyx[0]][yxyx[1]] = '.'
+
+
+
+class Task_PICK_UP(Task):
+    argtypes = 'int:nonneg'
+
+    def check(self):
+        if self.thing.carrying:
+            raise PlayError('already carrying something')
+        to_pick_up = self.thing.game.get_thing(self.args[0])
+        neighbors = self.thing.game.map_geometry.\
+            get_neighbors_yxyx(self.thing.position).values()
+        reach = [self.thing.position] + list(neighbors)
+        if to_pick_up is None:
+            raise PlayError('no thing of ID %s exists %s' % self.args[0])
+        elif to_pick_up == self.thing:
+            raise PlayError('cannot pick up oneself')
+        elif to_pick_up.type_ == 'Player':
+            raise PlayError('cannot pick up player')
+        elif to_pick_up.position not in reach:
+            raise PlayError('thing of ID %s not in reach' % self.args[0])
+        elif not to_pick_up.portable:
+            raise PlayError('thing of ID %s not portable' % self.args[0])
+
+    def do(self):
+        to_pick_up = self.thing.game.get_thing(self.args[0])
+        to_pick_up.position = self.thing.position[:]
+        self.thing.carrying = to_pick_up
+
+
+
+class Task_DROP(Task):
+
+    def check(self):
+        if not self.thing.carrying:
+            raise PlayError('nothing to drop')
+        if self.thing.carrying.type_ == 'Bottle' and self.thing.carrying.full:
+            for t in [t for t in self.thing.game.things
+                      if t.type_ == 'BottleDeposit'
+                      and t.position == self.thing.position]:
+                raise PlayError('cannot drop full bottle into bottle deposit')
+
+    def do(self):
+        if self.thing.carrying.type_ == 'Bottle' and not self.thing.carrying.full:
+            for t in [t for t in self.thing.game.things
+                      if t.type_ == 'BottleDeposit'
+                      and t.position == self.thing.position]:
+                t.accept()
+                self.thing.game.things.remove(self.thing.carrying)
+                break
+        self.thing.carrying = None
+
+
+
+class Task_DOOR(Task):
+
+    def do(self):
+        self.thing.carrying = None
+        action_radius = list(self.thing.game.map_geometry.
+                             get_neighbors_yxyx(self.thing.position).values())
+        for t in [t for t in self.thing.game.things if
+                  t.type_ == 'Door' and t.position in action_radius]:
+            if t.blocking:
+                t.open()
+            else:
+                t.close()
+
+
+
+class Task_INTOXICATE(Task):
+
+    def check(self):
+        if self.thing.carrying is None:
+            raise PlayError('carrying nothing to drink from')
+        if self.thing.carrying.type_ != 'Bottle':
+            raise PlayError('cannot drink from non-bottle')
+        if not self.thing.carrying.full:
+            raise PlayError('bottle is empty')
+
+    def do(self):
+        self.thing.carrying.full = False
+        self.thing.carrying.empty()
+        for c_id in self.thing.game.sessions:
+            if self.thing.game.sessions[c_id]['thing_id'] == self.thing.id_:
+                self.thing.game.io.send('RANDOM_COLORS', c_id)
+                self.thing.game.io.send('CHAT "You are drunk now."', c_id)
+                break
+        self.thing.drunk = 10000
+
+
+class Task_COMMAND(Task):
+    argtypes = 'string'
+
+    def check(self):
+        if self.thing.carrying is None:
+            raise PlayError('nothing to command')
+        if not self.thing.carrying.commandable:
+            raise PlayError('cannot command this item type')
+
+    def do(self):
+        from plomrogue.misc import quote
+        reply = self.thing.carrying.interpret(self.args[0])
+        for c_id in self.thing.game.sessions:
+            if self.thing.game.sessions[c_id]['thing_id'] == self.thing.id_:
+                self.thing.game.io.send('REPLY ' + quote(reply), c_id)