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Enable picking up from neighbbor tiles.
[plomrogue2] / plomrogue / tasks.py
index 8fa3a178067bf4864f929638b79d5a8e4d8bb6d2..dbe23153f11d7ee842b04bca60ed694bab40f038 100644 (file)
@@ -76,24 +76,29 @@ class Task_FLATTEN_SURROUNDINGS(Task):
 
 
 class Task_PICK_UP(Task):
+    argtypes = 'int:nonneg'
 
     def check(self):
         if self.thing.carrying:
             raise PlayError('already carrying something')
-        nothing_to_pick_up = True
-        for t in [t for t in self.thing.game.things
-                  if t.portable
-                  and t != self.thing and t.position == self.thing.position and
-                  t.type_ != 'Player']:
-            nothing_to_pick_up = False
-            break
-        if nothing_to_pick_up:
-            raise PlayError('nothing to pick up')
+        to_pick_up = self.thing.game.get_thing(self.args[0])
+        neighbors = self.thing.game.map_geometry.\
+            get_neighbors_yxyx(self.thing.position).values()
+        reach = [self.thing.position] + list(neighbors)
+        if to_pick_up is None:
+            raise PlayError('no thing of ID %s exists %s' % self.args[0])
+        elif to_pick_up == self.thing:
+            raise PlayError('cannot pick up oneself')
+        elif to_pick_up.type_ == 'Player':
+            raise PlayError('cannot pick up player')
+        elif to_pick_up.position not in reach:
+            raise PlayError('thing of ID %s not in reach' % self.args[0])
+        elif not to_pick_up.portable:
+            raise PlayError('thing of ID %s not portable' % self.args[0])
 
     def do(self):
-        to_pick_up = [t for t in self.thing.game.things
-                      if t.portable
-                      and t != self.thing and t.position == self.thing.position][0]
+        to_pick_up = self.thing.game.get_thing(self.args[0])
+        to_pick_up.position = self.thing.position[:]
         self.thing.carrying = to_pick_up