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Only re-process FOVs for players whose FOV radius is affected by change.
[plomrogue2] / plomrogue / things.py
index 32d7854732029bd0fc2ef2946dae9ecaebf006d7..18cdf4c78069e9273e411c38223f4baae080a38f 100644 (file)
@@ -96,9 +96,7 @@ class ThingSpawner(Thing):
         for t in [t for t in self.game.things
                   if t != self and t.position == self.position]:
             return
-        t = self.game.thing_types[self.child_type](self.game,
-                                                   position=self.position)
-        self.game.things += [t]
+        self.game.add_thing(self.child_type, self.position)
         self.game.changed = True
 
 
@@ -167,7 +165,7 @@ class Thing_BottleSpawner(ThingSpawner):
 class Thing_Hat(Thing):
     symbol_hint = 'H'
     portable = True
-    design = ' X  X ==='
+    design = ' +--+ ' + ' |  | ' + '======'
 
 
 
@@ -178,10 +176,11 @@ class Thing_HatRemixer(Thing):
         import string
         new_design = ''
         legal_chars = string.ascii_letters + string.digits + string.punctuation + ' '
-        for i in range(9):
+        for i in range(18):
             new_design += random.choice(list(legal_chars))
         hat.design = new_design
         self.sound('HAT REMIXER', 'remixing a hat …')
+        self.game.changed = True
 
 
 
@@ -254,6 +253,7 @@ class Thing_MusicPlayer(Thing):
             self.playlist_index -= 1
             if self.playlist_index < -1:
                 self.playlist_index = -1
+            self.game.changed = True
             return ['removed song']
         elif command == 'REWIND':
             self.playlist_index = -1
@@ -299,8 +299,7 @@ class Thing_BottleDeposit(Thing):
         if self.bottle_counter >= 3:
             self.bottle_counter = 0
             choice = random.choice(['MusicPlayer', 'Hat'])
-            t = self.game.thing_types[choice](self.game, position=self.position)
-            self.game.things += [t]
+            self.game.add_thing(choice, self.position)
             msg = 'here is a gift as a reward for ecological consciousness –'
             if choice == 'MusicPlayer':
                 msg += 'pick it up and then use "command thing" on it!'
@@ -326,7 +325,12 @@ class ThingAnimate(Thing):
         super().__init__(*args, **kwargs)
         self.next_task = [None]
         self.task = None
+        self.invalidate_map_view()
+
+    def invalidate_map_view(self):
         self._fov = None
+        self._visible_terrain = None
+        self._visible_control = None
 
     def set_next_task(self, task_name, args=()):
         task_class = self.game.tasks[task_name]
@@ -344,11 +348,12 @@ class ThingAnimate(Thing):
         if self.drunk == 0:
             for c_id in self.game.sessions:
                 if self.game.sessions[c_id]['thing_id'] == self.id_:
+                    # TODO: refactor with self.send_msg
                     self.game.io.send('DEFAULT_COLORS', c_id)
                     self.game.io.send('CHAT "You sober up."', c_id)
+                    self.invalidate_map_view()
                     break
             self.game.changed = True
-        self._fov = None
         if self.task is None:
             self.task = self.get_next_task()
             return
@@ -392,7 +397,7 @@ class ThingAnimate(Thing):
                 return True
         return False
 
-    def fov_stencil_map(self, map_type='normal'):
+    def fov_stencil_map(self, map_type):
         visible_terrain = ''
         for yx in self.fov_stencil:
             if self.fov_stencil[yx] == '.':
@@ -403,6 +408,20 @@ class ThingAnimate(Thing):
                 visible_terrain += ' '
         return visible_terrain
 
+    @property
+    def visible_terrain(self):
+        if self._visible_terrain:
+            return self._visible_terrain
+        self._visible_terrain = self.fov_stencil_map('normal')
+        return self._visible_terrain
+
+    @property
+    def visible_control(self):
+        if self._visible_control:
+            return self._visible_control
+        self._visible_control = self.fov_stencil_map('control')
+        return self._visible_control
+
 
 
 class Thing_Player(ThingAnimate):