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Only re-process FOVs for players whose FOV radius is affected by change.
[plomrogue2] / plomrogue / things.py
index a5d38897205282e51fb29ba23333c72fded7b02a..18cdf4c78069e9273e411c38223f4baae080a38f 100644 (file)
@@ -1,5 +1,6 @@
-from plomrogue.errors import GameError
+from plomrogue.errors import GameError, PlayError
 from plomrogue.mapping import YX
+import random
 
 
 
@@ -95,9 +96,7 @@ class ThingSpawner(Thing):
         for t in [t for t in self.game.things
                   if t != self and t.position == self.position]:
             return
-        t = self.game.thing_types[self.child_type](self.game,
-                                                   position=self.position)
-        self.game.things += [t]
+        self.game.add_thing(self.child_type, self.position)
         self.game.changed = True
 
 
@@ -128,17 +127,22 @@ class Thing_Door(Thing):
     symbol_hint = 'D'
     blocking = False
     portable = True
+    installable = True
 
     def open(self):
         self.blocking = False
-        self.portable = True
         del self.thing_char
 
     def close(self):
         self.blocking = True
-        self.portable = False
         self.thing_char = '#'
 
+    def install(self):
+        self.portable = False
+
+    def uninstall(self):
+        self.portable = True
+
 
 
 class Thing_Bottle(Thing):
@@ -158,6 +162,28 @@ class Thing_BottleSpawner(ThingSpawner):
 
 
 
+class Thing_Hat(Thing):
+    symbol_hint = 'H'
+    portable = True
+    design = ' +--+ ' + ' |  | ' + '======'
+
+
+
+class Thing_HatRemixer(Thing):
+    symbol_hint = 'H'
+
+    def accept(self, hat):
+        import string
+        new_design = ''
+        legal_chars = string.ascii_letters + string.digits + string.punctuation + ' '
+        for i in range(18):
+            new_design += random.choice(list(legal_chars))
+        hat.design = new_design
+        self.sound('HAT REMIXER', 'remixing a hat …')
+        self.game.changed = True
+
+
+
 import datetime
 class Thing_MusicPlayer(Thing):
     symbol_hint = 'R'
@@ -165,7 +191,7 @@ class Thing_MusicPlayer(Thing):
     portable = True
     repeat = True
     next_song_start = datetime.datetime.now()
-    playlist_index = 0
+    playlist_index = -1
     playing = True
 
     def __init__(self, *args, **kwargs):
@@ -177,81 +203,91 @@ class Thing_MusicPlayer(Thing):
         if (not self.playing) or len(self.playlist) == 0:
             return
         if datetime.datetime.now() > self.next_song_start:
-            song_data = self.playlist[self.playlist_index]
             self.playlist_index += 1
             if self.playlist_index == len(self.playlist):
                 self.playlist_index = 0
                 if not self.repeat:
                     self.playing = False
+                    return
+            song_data = self.playlist[self.playlist_index]
             self.next_song_start = datetime.datetime.now() +\
                 datetime.timedelta(seconds=song_data[1])
             self.sound('MUSICPLAYER', song_data[0])
             self.game.changed = True
 
     def interpret(self, command):
+        msg_lines = []
         if command == 'HELP':
-            msg = 'available commands:\n'
-            msg += 'HELP – show this help\n'
-            msg += 'PLAY – toggle playback on/off\n'
-            msg += 'REWIND – return to start of playlist\n'
-            msg += 'LIST – list programmed songs, durations\n'
-            msg += 'SKIP – to skip to next song\n'
-            msg += 'REPEAT – toggle playlist repeat on/off\n'
-            msg += 'ADD LENGTH SONG – add SONG to playlist, with LENGTH in format "minutes:seconds", i.e. something like "0:47" or "11:02"'
-            return msg
+            msg_lines += ['available commands:']
+            msg_lines += ['HELP – show this help']
+            msg_lines += ['ON/OFF – toggle playback on/off']
+            msg_lines += ['REWIND – return to start of playlist']
+            msg_lines += ['LIST – list programmed songs, durations']
+            msg_lines += ['SKIP – to skip to next song']
+            msg_lines += ['REPEAT – toggle playlist repeat on/off']
+            msg_lines += ['ADD LENGTH SONG – add SONG to playlist, with LENGTH in format "minutes:seconds", i.e. something like "0:47" or "11:02"']
+            return msg_lines
         elif command == 'LIST':
-            msg = 'playlist:'
+            msg_lines += ['playlist:']
             i = 0
             for entry in self.playlist:
-                msg += '\n'
                 minutes = entry[1] // 60
                 seconds = entry[1] % 60
                 if seconds < 10:
                     seconds = '0%s' % seconds
                 selector = 'next:' if i == self.playlist_index else '     '
-                msg += '%s %s:%s – %s' % (selector, minutes, seconds, entry[0])
+                msg_lines += ['%s %s:%s – %s' % (selector, minutes, seconds, entry[0])]
                 i += 1
-            return msg
-        elif command == 'PLAY':
+            return msg_lines
+        elif command == 'ON/OFF':
             self.playing = False if self.playing else True
             self.game.changed = True
             if self.playing:
-                return 'playing'
+                return ['playing']
             else:
-                return 'paused'
+                return ['paused']
+        elif command == 'REMOVE':
+            if len(self.playlist) == 0:
+                return ['playlist already empty']
+            del self.playlist[max(0, self.playlist_index)]
+            self.playlist_index -= 1
+            if self.playlist_index < -1:
+                self.playlist_index = -1
+            self.game.changed = True
+            return ['removed song']
         elif command == 'REWIND':
-            self.playlist_index = 0
+            self.playlist_index = -1
             self.next_song_start = datetime.datetime.now()
             self.game.changed = True
-            return 'back at start of playlist'
+            return ['back at start of playlist']
         elif command == 'SKIP':
             self.next_song_start = datetime.datetime.now()
             self.game.changed = True
-            return 'skipped'
+            return ['skipped']
         elif command == 'REPEAT':
             self.repeat = False if self.repeat else True
             self.game.changed = True
             if self.repeat:
-                return 'playlist repeat turned on'
+                return ['playlist repeat turned on']
             else:
-                return 'playlist repeat turned off'
+                return ['playlist repeat turned off']
         elif command.startswith('ADD '):
             tokens = command.split(' ', 2)
             if len(tokens) != 3:
-                return 'wrong syntax, see HELP'
+                return ['wrong syntax, see HELP']
             length = tokens[1].split(':')
             if len(length) != 2:
-                return 'wrong syntax, see HELP'
+                return ['wrong syntax, see HELP']
             try:
                 minutes = int(length[0])
                 seconds = int(length[1])
             except ValueError:
-                return 'wrong syntax, see HELP'
+                return ['wrong syntax, see HELP']
             self.playlist += [(tokens[2], minutes * 60 + seconds)]
             self.game.changed = True
-            return 'added'
+            return ['added']
         else:
-            return 'cannot understand command'
+            return ['cannot understand command']
 
 
 
@@ -262,12 +298,14 @@ class Thing_BottleDeposit(Thing):
     def proceed(self):
         if self.bottle_counter >= 3:
             self.bottle_counter = 0
-            t = self.game.thing_types['MusicPlayer'](self.game,
-                                                     position=self.position)
-            self.game.things += [t]
-            self.sound('BOTTLE DEPOSITOR',
-                       'here is a gift as a reward for ecological consciousness –'
-                       'use "command thing" on it to learn more!')
+            choice = random.choice(['MusicPlayer', 'Hat'])
+            self.game.add_thing(choice, self.position)
+            msg = 'here is a gift as a reward for ecological consciousness –'
+            if choice == 'MusicPlayer':
+                msg += 'pick it up and then use "command thing" on it!'
+            elif choice == 'Hat':
+                msg += 'pick it up and then use "(un-)wear" on it!'
+            self.sound('BOTTLE DEPOSITOR', msg)
             self.game.changed = True
 
     def accept(self):
@@ -285,60 +323,73 @@ class ThingAnimate(Thing):
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
-        self.next_tasks = []
-        self.set_task('WAIT')
-        self._fov = None
+        self.next_task = [None]
+        self.task = None
+        self.invalidate_map_view()
 
-    def set_task(self, task_name, args=()):
-        task_class = self.game.tasks[task_name]
-        self.task = task_class(self, args)
-        self.task.check()  # will throw GameError if necessary
+    def invalidate_map_view(self):
+        self._fov = None
+        self._visible_terrain = None
+        self._visible_control = None
 
     def set_next_task(self, task_name, args=()):
         task_class = self.game.tasks[task_name]
-        self.next_tasks += [task_class(self, args)]
+        self.next_task = [task_class(self, args)]
 
     def get_next_task(self):
-        if len(self.next_tasks) > 0:
-            task = self.next_tasks.pop(0)
+        if self.next_task[0]:
+            task = self.next_task[0]
+            self.next_task = [None]
             task.check()
             return task
-        else:
-            return None
 
     def proceed(self):
         self.drunk -= 1
         if self.drunk == 0:
             for c_id in self.game.sessions:
                 if self.game.sessions[c_id]['thing_id'] == self.id_:
+                    # TODO: refactor with self.send_msg
                     self.game.io.send('DEFAULT_COLORS', c_id)
                     self.game.io.send('CHAT "You sober up."', c_id)
+                    self.invalidate_map_view()
+                    break
             self.game.changed = True
-        self._fov = None
         if self.task is None:
             self.task = self.get_next_task()
             return
         try:
             self.task.check()
-        except GameError as e:
+        except (PlayError, GameError) as e:
             self.task = None
             raise e
         self.task.todo -= 1
         if self.task.todo <= 0:
-            self._last_task_result = self.task.do()
+            self.task.do()
             self.game.changed = True
             self.task = self.get_next_task()
 
+    def prepare_multiprocessible_fov_stencil(self):
+        fov_map_class = self.game.map_geometry.fov_map_class
+        fov_radius = 3 if self.drunk > 0 else 12
+        self._fov = fov_map_class(self.game.things, self.game.maps,
+                                  self.position, fov_radius, self.game.get_map)
+
+    def multiprocessible_fov_stencil(self):
+        self._fov.init_terrain()
+
     @property
     def fov_stencil(self):
         if self._fov:
             return self._fov
-        fov_map_class = self.game.map_geometry.fov_map_class
-        fov_radius = 3 if self.drunk > 0 else 12
-        self._fov = fov_map_class(self.game.things, self.game.maps, self.position,
-                                  fov_radius, self.game.get_map)
+        # due to the pre-multiprocessing in game.send_gamestate,
+        # the following should actually never be called
+        self.prepare_multiprocessible_fov_stencil()
+        self.multiprocessible_fov_stencil()
         return self._fov
 
+    def fov_stencil_make(self):
+        self._fov.make()
+
     def fov_test(self, big_yx, little_yx):
         test_position = self.fov_stencil.target_yx(big_yx, little_yx)
         if self.fov_stencil.inside(test_position):
@@ -346,7 +397,7 @@ class ThingAnimate(Thing):
                 return True
         return False
 
-    def fov_stencil_map(self, map_type='normal'):
+    def fov_stencil_map(self, map_type):
         visible_terrain = ''
         for yx in self.fov_stencil:
             if self.fov_stencil[yx] == '.':
@@ -357,6 +408,20 @@ class ThingAnimate(Thing):
                 visible_terrain += ' '
         return visible_terrain
 
+    @property
+    def visible_terrain(self):
+        if self._visible_terrain:
+            return self._visible_terrain
+        self._visible_terrain = self.fov_stencil_map('normal')
+        return self._visible_terrain
+
+    @property
+    def visible_control(self):
+        if self._visible_control:
+            return self._visible_control
+        self._visible_control = self.fov_stencil_map('control')
+        return self._visible_control
+
 
 
 class Thing_Player(ThingAnimate):
@@ -365,3 +430,9 @@ class Thing_Player(ThingAnimate):
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
         self.carrying = None
+
+    def send_msg(self, msg):
+        for c_id in self.game.sessions:
+            if self.game.sessions[c_id]['thing_id'] == self.id_:
+                self.game.io.send(msg, c_id)
+                break