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Only send out new gamestate every 1/25 second.
[plomrogue2] / plomrogue / things.py
index 4d319b9d21e0781b98d615d5d29f39e28392d2fd..2146c1a222f48a78b4e3abe9187e09aa86909ba2 100644 (file)
@@ -87,15 +87,29 @@ class Thing_Door(Thing):
     def open(self):
         self.blocking = False
         self.portable = True
+        del self.thing_char
 
     def close(self):
         self.blocking = True
         self.portable = False
+        self.thing_char = '#'
+
+
+
+class Thing_Consumable(Thing):
+    symbol_hint = 'B'
+    portable = True
+
+
+
+class Thing_ConsumableSpawner(ThingSpawner):
+    child_type = 'Consumable'
 
 
 
 class ThingAnimate(Thing):
     blocking = True
+    drunk = 0
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
@@ -121,11 +135,17 @@ class ThingAnimate(Thing):
             return None
 
     def proceed(self):
+        self.drunk -= 1
+        if self.drunk == 0:
+            for c_id in self.game.sessions:
+                if self.game.sessions[c_id]['thing_id'] == self.id_:
+                    self.game.io.send('DEFAULT_COLORS', c_id)
+                    self.game.io.send('CHAT "You sober up."', c_id)
+            self.game.changed = True
         self._fov = None
         if self.task is None:
             self.task = self.get_next_task()
             return
-
         try:
             self.task.check()
         except GameError as e: