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Add Thing spawner.
[plomrogue2] / plomrogue / things.py
index 0edf8fbed42a83363ad43d0012a4a1f74cd37685..ca53e87dd057056e655c07df0141c3f27ede3141 100644 (file)
@@ -18,6 +18,8 @@ class ThingBase:
 
 class Thing(ThingBase):
     blocking = False
+    portable = False
+    protection = '.'
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
@@ -37,6 +39,20 @@ class Thing(ThingBase):
 
 class Thing_Item(Thing):
     symbol_hint = 'i'
+    portable = True
+
+
+
+class Thing_Spawner(Thing):
+    symbol_hint = 'S'
+
+    def proceed(self):
+        for t in [t for t in self.game.things
+                  if t != self and t.position == self.position]:
+            return
+        t = self.game.thing_types['Item'](self.game, position=self.position)
+        self.game.things += [t]
+        self.game.changed = True