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Shrink FOV map to radius.
[plomrogue2] / plomrogue / things.py
index 0a06601e8a3836a77cd05602ff010467c2560e92..da5cf7771c5698c0ce5c487737dc1ea26902362c 100644 (file)
@@ -97,11 +97,19 @@ class ThingAnimate(Thing):
         self._fov = fov_map_class(self.game.map, self.position)
         return self._fov
 
+    def fov_test(self, yx):
+        test_position = yx - self.fov_stencil.offset
+        if self.fov_stencil.inside(test_position):
+            if self.fov_stencil[test_position] == '.':
+                return True
+        return False
+
     def fov_stencil_map(self, map):
         visible_terrain = ''
-        for i in range(self.fov_stencil.size_i):
-            if self.fov_stencil.terrain[i] == '.':
-                visible_terrain += map.terrain[i]
+        for yx in self.fov_stencil:
+            if self.fov_stencil[yx] == '.':
+                corrected_yx = yx + self.fov_stencil.offset
+                visible_terrain += map[corrected_yx]
             else:
                 visible_terrain += ' '
         return visible_terrain