from plomrogue.errors import GameError, PlayError
from plomrogue.mapping import YX
+from plomrogue.misc import quote
+import random
class ThingBase:
type_ = '?'
+ carrying = False
def __init__(self, game, id_=0, position=(YX(0, 0), YX(0, 0))):
self.game = game
class Thing(ThingBase):
- blocking = False
+ blocks_movement = False
+ blocks_sound = False
+ blocks_light = False
portable = False
protection = '.'
commandable = False
+ carried = False
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
def sound(self, name, msg):
from plomrogue.mapping import DijkstraMap
- from plomrogue.misc import quote
+ import re
- def lower_msg_by_volume(msg, volume, largest_audible_distance):
- import random
+ def lower_msg_by_volume(msg, volume, largest_audible_distance,
+ url_limits = []):
factor = largest_audible_distance / 4
lowered_msg = ''
+ in_url = False
+ i = 0
for c in msg:
c = c
- while random.random() > volume * factor:
- if c.isupper():
- c = c.lower()
- elif c != '.' and c != ' ':
- c = '.'
- else:
- c = ' '
+ if i in url_limits:
+ in_url = False if in_url else True
+ if not in_url:
+ while random.random() > volume * factor:
+ if c.isupper():
+ c = c.lower()
+ elif c != '.' and c != ' ':
+ c = '.'
+ else:
+ c = ' '
lowered_msg += c
+ i += 1
return lowered_msg
largest_audible_distance = 20
- # player's don't block sound (or should they?)
- things = [t for t in self.game.things if t.type_ != 'Player']
- dijkstra_map = DijkstraMap(things, self.game.maps, self.position,
- largest_audible_distance, self.game.get_map)
+ obstacles = [t.position for t in self.game.things if t.blocks_sound]
+ sound_blockers = self.game.get_sound_blockers()
+ dijkstra_map = DijkstraMap(sound_blockers, obstacles, self.game.maps,
+ self.position, largest_audible_distance,
+ self.game.get_map)
+ url_limits = []
+ for m in re.finditer('https?://[^\s]+', msg):
+ url_limits += [m.start(), m.end()]
for c_id in self.game.sessions:
listener = self.game.get_player(c_id)
target_yx = dijkstra_map.target_yx(*listener.position, True)
continue
volume = 1 / max(1, listener_distance)
lowered_msg = lower_msg_by_volume(msg, volume,
- largest_audible_distance)
+ largest_audible_distance,
+ url_limits)
lowered_nick = lower_msg_by_volume(name, volume,
largest_audible_distance)
+ symbol = ''
+ if listener.fov_test(self.position[0], self.position[1]):
+ self.game.io.send('CHATFACE %s' % self.id_, c_id)
+ if self.type_ == 'Player' and hasattr(self, 'thing_char'):
+ symbol = '/@' + self.thing_char
self.game.io.send('CHAT ' +
- quote('(volume: %.2f) %s: %s' % (volume,
- lowered_nick,
- lowered_msg)),
+ quote('vol:%.f%s %s%s: %s' % (volume * 100, '%',
+ lowered_nick, symbol,
+ lowered_msg)),
c_id)
for t in [t for t in self.game.things
if t != self and t.position == self.position]:
return
- t = self.game.thing_types[self.child_type](self.game,
- position=self.position)
- self.game.things += [t]
- self.game.changed = True
+ self.game.add_thing(self.child_type, self.position)
+class ThingInstallable(Thing):
+ portable = True
+ installable = True
+
+ def install(self):
+ self.portable = False
+
+ def uninstall(self):
+ self.portable = True
+
+
+
class Thing_DoorSpawner(ThingSpawner):
child_type = 'Door'
-class Thing_Door(Thing):
+class Thing_Door(ThingInstallable):
symbol_hint = 'D'
- blocking = False
- portable = True
- installable = True
+ blocks_movement = False
def open(self):
- self.blocking = False
+ self.blocks_movement = False
+ self.blocks_light = False
+ self.blocks_sound = False
del self.thing_char
def close(self):
- self.blocking = True
+ self.blocks_movement = True
+ self.blocks_light = True
+ self.blocks_sound = True
self.thing_char = '#'
- def install(self):
- self.portable = False
- def uninstall(self):
- self.portable = True
+
+class Thing_Psychedelic(Thing):
+ symbol_hint = 'P'
+ portable = True
+
+
+
+class Thing_PsychedelicSpawner(ThingSpawner):
+ symbol_hint = 'P'
+ child_type = 'Psychedelic'
portable = True
full = True
thing_char = '~'
+ spinnable = True
def empty(self):
self.thing_char = '_'
self.full = False
+ def spin(self):
+ all_players = [t for t in self.game.things if t.type_ == 'Player']
+ # TODO: refactor with ThingPlayer.prepare_multiprocessible_fov_stencil
+ # and ThingPlayer.fov_test
+ fov_map_class = self.game.map_geometry.fov_map_class
+ fov_radius = 12
+ light_blockers = self.game.get_light_blockers()
+ obstacles = [t.position for t in self.game.things if t.blocks_light]
+ fov = fov_map_class(light_blockers, obstacles, self.game.maps,
+ self.position, fov_radius, self.game.get_map)
+ fov.init_terrain()
+ visible_players = []
+ for p in all_players:
+ test_position = fov.target_yx(p.position[0], p.position[1])
+ if fov.inside(test_position) and fov[test_position] == '.':
+ visible_players += [p]
+ if len(visible_players) == 0:
+ self.sound('BOTTLE', 'no visible players in spin range')
+ pick = random.choice(visible_players)
+ self.sound('BOTTLE', 'BOTTLE picks: ' + pick.name)
+
class Thing_BottleSpawner(ThingSpawner):
class Thing_Hat(Thing):
symbol_hint = 'H'
portable = True
- design = ' X X ==='
-
-
-
-class Thing_HatSpawner(ThingSpawner):
- child_type = 'Hat'
+ design = ' +--+ ' + ' | | ' + '======'
+ spinnable = True
+
+ def spin(self):
+ new_design = ''
+ new_design += self.design[12]
+ new_design += self.design[13]
+ new_design += self.design[6]
+ new_design += self.design[7]
+ new_design += self.design[0]
+ new_design += self.design[1]
+ new_design += self.design[14]
+ new_design += self.design[15]
+ new_design += self.design[8]
+ new_design += self.design[9]
+ new_design += self.design[2]
+ new_design += self.design[3]
+ new_design += self.design[16]
+ new_design += self.design[17]
+ new_design += self.design[10]
+ new_design += self.design[11]
+ new_design += self.design[4]
+ new_design += self.design[5]
+ self.design = ''.join(new_design)
+
+
+
+class Thing_HatRemixer(Thing):
+ symbol_hint = 'H'
+ def accept(self, hat):
+ import string
+ new_design = ''
+ legal_chars = string.ascii_letters + string.digits + string.punctuation + ' '
+ for i in range(18):
+ new_design += random.choice(list(legal_chars))
+ hat.design = new_design
+ self.sound('HAT REMIXER', 'remixing a hat …')
+ self.game.changed = True
+ self.game.record_change(self.position, 'other')
self.playlist_index -= 1
if self.playlist_index < -1:
self.playlist_index = -1
+ self.game.changed = True
return ['removed song']
elif command == 'REWIND':
self.playlist_index = -1
def proceed(self):
if self.bottle_counter >= 3:
self.bottle_counter = 0
- t = self.game.thing_types['MusicPlayer'](self.game,
- position=self.position)
- self.game.things += [t]
- self.sound('BOTTLE DEPOSITOR',
- 'here is a gift as a reward for ecological consciousness –'
- 'use "command thing" on it to learn more!')
- self.game.changed = True
+ choice = random.choice(['MusicPlayer', 'Hat'])
+ self.game.add_thing(choice, self.position)
+ msg = 'here is a gift as a reward for ecological consciousness –'
+ if choice == 'MusicPlayer':
+ msg += 'pick it up and then use "command thing" on it!'
+ elif choice == 'Hat':
+ msg += 'pick it up and then use "(un-)wear" on it!'
+ self.sound('BOTTLE DEPOSITOR', msg)
def accept(self):
self.bottle_counter += 1
+class Thing_Cookie(Thing):
+ symbol_hint = 'c'
+ portable = True
+
+ def __init__(self, *args, **kwargs):
+ import string
+ super().__init__(*args, **kwargs)
+ legal_chars = string.ascii_letters + string.digits + string.punctuation + ' '
+ self.thing_char = random.choice(list(legal_chars))
+
+
+
+class Thing_CookieSpawner(Thing):
+ symbol_hint = 'O'
+
+ def accept(self, thing):
+ self.sound('OVEN', '*heat* *brrzt* here\'s a cookie!')
+ self.game.add_thing('Cookie', self.position)
+
+
class ThingAnimate(Thing):
- blocking = True
- drunk = 0
+ blocks_movement = True
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.next_task = [None]
self.task = None
- self._fov = None
+ self.invalidate('fov')
+ self.invalidate('other') # currently redundant though
+
+ def invalidate(self, type_):
+ if type_ == 'fov':
+ self._fov = None
+ self._visible_terrain = None
+ self._visible_control = None
+ self.invalidate('other')
+ elif type_ == 'other':
+ self._seen_things = None
+ self._seen_annotation_positions = None
+ self._seen_portal_positions = None
def set_next_task(self, task_name, args=()):
task_class = self.game.tasks[task_name]
return task
def proceed(self):
- self.drunk -= 1
- if self.drunk == 0:
- for c_id in self.game.sessions:
- if self.game.sessions[c_id]['thing_id'] == self.id_:
- self.game.io.send('DEFAULT_COLORS', c_id)
- self.game.io.send('CHAT "You sober up."', c_id)
- break
- self.game.changed = True
- self._fov = None
if self.task is None:
self.task = self.get_next_task()
return
def prepare_multiprocessible_fov_stencil(self):
fov_map_class = self.game.map_geometry.fov_map_class
fov_radius = 3 if self.drunk > 0 else 12
- self._fov = fov_map_class(self.game.things, self.game.maps,
+ light_blockers = self.game.get_light_blockers()
+ obstacles = [t.position for t in self.game.things if t.blocks_light]
+ self._fov = fov_map_class(light_blockers, obstacles, self.game.maps,
self.position, fov_radius, self.game.get_map)
def multiprocessible_fov_stencil(self):
return True
return False
- def fov_stencil_map(self, map_type='normal'):
+ def fov_stencil_map(self, map_type):
visible_terrain = ''
for yx in self.fov_stencil:
if self.fov_stencil[yx] == '.':
visible_terrain += ' '
return visible_terrain
+ @property
+ def visible_terrain(self):
+ if self._visible_terrain:
+ return self._visible_terrain
+ self._visible_terrain = self.fov_stencil_map('normal')
+ return self._visible_terrain
+
+ @property
+ def visible_control(self):
+ if self._visible_control:
+ return self._visible_control
+ self._visible_control = self.fov_stencil_map('control')
+ return self._visible_control
+
+ @property
+ def seen_things(self):
+ if self._seen_things is not None:
+ return self._seen_things
+ self._seen_things = [t for t in self.game.things
+ if self.fov_test(*t.position)]
+ return self._seen_things
+
+ @property
+ def seen_annotation_positions(self):
+ if self._seen_annotation_positions is not None:
+ return self._seen_annotation_positions
+ self._seen_annotation_positions = []
+ for big_yx in self.game.annotations:
+ for little_yx in [little_yx for little_yx
+ in self.game.annotations[big_yx]
+ if self.fov_test(big_yx, little_yx)]:
+ self._seen_annotation_positions += [(big_yx, little_yx)]
+ return self._seen_annotation_positions
+
+ @property
+ def seen_portal_positions(self):
+ if self._seen_portal_positions is not None:
+ return self._seen_portal_positions
+ self._seen_portal_positions = []
+ for big_yx in self.game.portals:
+ for little_yx in [little_yx for little_yx
+ in self.game.portals[big_yx]
+ if self.fov_test(big_yx, little_yx)]:
+ self._seen_portal_positions += [(big_yx, little_yx)]
+ return self._seen_portal_positions
+
class Thing_Player(ThingAnimate):
symbol_hint = '@'
+ drunk = 0
+ tripping = 0
+ need_for_toilet = 0
+ standing = True
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.carrying = None
+ def proceed(self):
+ super().proceed()
+ if self.drunk >= 0:
+ self.drunk -= 1
+ if self.tripping >= 0:
+ self.tripping -= 1
+ if self.need_for_toilet > 0:
+ self.need_for_toilet += 1
+ terrain = self.game.maps[self.position[0]][self.position[1]]
+ if terrain in self.game.terrains:
+ terrain_type = self.game.terrains[terrain]
+ if 'toilet' in terrain_type.tags:
+ self.send_msg('CHAT "You use the toilet. What a relief!"')
+ self.need_for_toilet = 0
+ if 10000 * random.random() < self.need_for_toilet / 100000:
+ self.send_msg('CHAT "You need to go to a toilet."')
+ if self.need_for_toilet > 1000000:
+ self.send_msg('CHAT "You pee into your pants. Eww!"')
+ self.need_for_toilet = 0
+ if self.drunk == 0:
+ self.send_msg('CHAT "You sober up."')
+ self.invalidate('fov')
+ self.game.changed = True
+ if self.tripping == 0:
+ self.send_msg('DEFAULT_COLORS')
+ self.send_msg('CHAT "You sober up."')
+ self.game.changed = True
+ elif self.tripping > 0 and self.tripping % 250 == 0:
+ self.send_msg('RANDOM_COLORS')
+ self.game.changed = True
+
def send_msg(self, msg):
for c_id in self.game.sessions:
if self.game.sessions[c_id]['thing_id'] == self.id_:
self.game.io.send(msg, c_id)
break
+
+ def uncarry(self):
+ t = self.carrying
+ t.carried = False
+ self.carrying = None
+ return t
+
+ def add_cookie_char(self, c):
+ if not self.name in self.game.players_hat_chars:
+ self.game.players_hat_chars[self.name] = ' #' # default
+ if not c in self.game.players_hat_chars[self.name]:
+ self.game.players_hat_chars[self.name] += c
+
+ def get_cookie_chars(self):
+ if self.name in self.game.players_hat_chars:
+ return self.game.players_hat_chars[self.name]
+ return ' #' # default