print("Ignoring: No valid " + name + " set.")
return
world_db["Things"] = {}
- make_map()
+ make_map_func()
world_db["WORLD_ACTIVE"] = 1
world_db["TURN"] = 1
for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
world_db["GOD_FAVOR"] += 5
elif t["T_TYPE"] == world_db["PLANT_1"]:
world_db["GOD_FAVOR"] += 25
- #elif world_db["FAVOR_STAGE"] >= 4 and \
- # t["T_TYPE"] == world_db["ANIMAL_1"]:
- # log("The Island God SMILES upon a new-born bear baby.")
- # world_db["GOD_FAVOR"] += 750
+ elif world_db["FAVOR_STAGE"] >= 4 and \
+ t["T_TYPE"] == world_db["ANIMAL_1"]:
+ log("The Island God SMILES upon a new-born bear baby.")
+ world_db["GOD_FAVOR"] += 750
def make_map():
global rand
if t == world_db["Things"][0]:
log("You PICK UP an object.")
elif t == world_db["Things"][0]:
- log("Can't pick up object: No storage room to carry more.")
+ log("CAN'T pick up object: No storage room to carry more.")
def actor_drop(t):
type = world_db["Things"][id]["T_TYPE"]
if type == world_db["SLIPPERS"]:
if t == world_db["Things"][0]:
- log("You use the " + world_db["ThingTypes"][type]["TT_NAME"]
- + ". It glows in wondrous colors, and emits a sound as if "
- + "from a dying cat. The Island God laughs.\n")
+ log("You use the " + world_db["ThingTypes"][type]["TT_NAME"] +
+ ". It glows in wondrous colors, and emits a sound as if fr"
+ "om a dying cat. The Island God laughs.\n")
t["T_LIFEPOINTS"] = 1
from server.config.misc import decrement_lifepoints_func
decrement_lifepoints_func(t)
del world_db["Things"][wood_id]
world_db["MAP"][pos] = ord("|")
log("With your " + world_db["ThingTypes"][type]["TT_NAME"]
- + " you build a wooden barrier from your "
+ + " you build a WOODEN BARRIER from your "
+ world_db["ThingTypes"][type_material]["TT_NAME"] + ".")
+ elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer":
+ pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
+ if world_db["MAP"][pos] == ord("."):
+ log("You create SOIL.")
+ world_db["MAP"][pos] = ord(":")
elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
t["T_CARRIES"].remove(id)
del world_db["Things"][id]
t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
if t == world_db["Things"][0]:
- log("You CONSUME this object.")
+ log("You CONSUME this thing.")
elif t == world_db["Things"][0]:
log("You try to use this object, but FAIL.")
def decrement_lifepoints(t):
t["T_LIFEPOINTS"] -= 1
+ live_type = t["T_TYPE"]
_id = [_id for _id in world_db["Things"] if world_db["Things"][_id] == t][0]
if 0 == t["T_LIFEPOINTS"]:
- sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
for id in t["T_CARRIES"]:
t["T_CARRIES"].remove(id)
world_db["Things"][id]["T_POSY"] = t["T_POSY"]
t["T_MEMMAP"] = False
t["T_MEMDEPTHMAP"] = False
t["T_MEMTHING"] = []
- return sadness
+ n_species = len([id for id in world_db["Things"]
+ if world_db["Things"][id]["T_TYPE"] == live_type])
+ if 0 == n_species:
+ from server.new_thing import new_Thing
+ if world_db["FAVOR_STAGE"] >= 3 and \
+ live_type == world_db["ANIMAL_0"]:
+ world_db["GOD_FAVOR"] += 3000
+ log("CONGRATULATIONS! The "
+ + world_db["ThingTypes"][live_type]["TT_NAME"]
+ + " species has died out. The Island God is pleased.")
+ else:
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(live_type,
+ world_db["altar"])
+ log("The "
+ + world_db["ThingTypes"][live_type]["TT_NAME"]
+ + " species has temporarily died out. "
+ + "One new-born is spawned at the altar.")
+ return world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
return 0
def actor_move(t):
+ def altar_msg_wait(limit):
+ log("The Island God will talk again when it favors you to >=" +
+ str(limit) + " points.")
+
+ altar_msg_0 = "The Island God speaks to you: \"I don't trust you. You in" \
+ "trude on the island's affairs. I think you're a nuisance at best, and a" \
+ " danger to my children at worst. I will give you a chance to lighten my" \
+ " mood, however: For a while now, I've been trying to spread the plant " \
+ + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " (\"" + \
+ world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"] + "\"). I have " \
+ "not been very successful so far. Maybe you can make yourself useful the" \
+ "re. I will count each further " + \
+ world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " that grows to" \
+ " your favor.\""
+
+ altar_msg_1 = "The Island God speaks to you: \"You could have done worse" \
+ " so far. Maybe you are not the worst to happen to this island since the" \
+ " metal birds threw the great lightning ball. Maybe you can help me spre" \
+ "ad another plant. It multiplies faster,and it is highly nutritious: " + \
+ world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " (\"" + \
+ world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"] + "\"). It is n" \
+ "ew. I give you the only example. Be very careful with it! I also give y" \
+ "ou another tool that may be helpful.\""
+
+ altar_msg_2 = "The Island God speaks to you: \"I am greatly disappointed" \
+ " that you lost all " + \
+ world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " this island h" \
+ "ad. Here is another one. It cost me great work. Be more careful this ti" \
+ "me when planting it.\""
+
+ altar_msg_3 = "The Island God speaks to you: \"The " + \
+ world_db["ThingTypes"][world_db["ANIMAL_0"]]["TT_NAME"] + " has lately b" \
+ "ecome a pest. These creatures do not please me as much as they used to " \
+ "do. Exterminate them all. I will count each kill to your favor. To help" \
+ " you with the hunting, I grant you the empathy and knowledge to read an" \
+ "imals.\""
+
+ altar_msg_4 = "You will now see animals' health bars, and activities (\"" \
+ "m\": moving (maybe for an attack), \"u\": eating, \"p\": picking someth" \
+ "ing up; no letter: waiting)."
+
+ altar_msg_5 = "The Island God speaks to you: \"You know what animal I fi" \
+ "nd the cutest? The " + \
+ world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + "! I think wha" \
+ "t this islands clearly needs more of is " + \
+ world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + "s. Why don't " \
+ "you help? Support them. Make sure they are well, and they will multiply" \
+ " faster. From now on, I will count each new-born " + \
+ world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + \
+ " (not spawned by me due to undo an extinction event) greatly to your fa" \
+ "vor. To help you with the feeding, here is something to make the ground" \
+ " bear more consumables."
+
+ altar_msg_6 = "The Island God speaks to you: \"You have proven yourself " \
+ "worthy of my respect. You were a good citizen to the island, and someti" \
+ "mes a better steward to its inhabitants than me. The island shall miss " \
+ "you when you leave. But you have earned the right to do so. Take this" + \
+ world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"] + " and USE it w" \
+ "hen you please. It will take you to where you came from. (But do feel f" \
+ "ree to stay here as long as you like.)\""
+
def enter_altar():
from server.new_thing import new_Thing
if world_db["FAVOR_STAGE"] > 9000:
log("YOU ENTER SACRED GROUND.")
if world_db["FAVOR_STAGE"] == 0:
world_db["FAVOR_STAGE"] = 1
- log("The Island God speaks to you: \"I don't trust you. You intrud"
- + "e on the island's affairs. I think you're a nuisance at be"
- + "st, and a danger to my children at worst. I will give you "
- + "a chance to lighten my mood, however: For a while now, I'v"
- + "e been trying to spread the plant "
- + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
- + " (\""
- + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
- + "\"). I have not been very successful so far. Maybe you can"
- + " make yourself useful there. I will count each further "
- + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
- + " that grows to your favor.\"")
+ log(altar_msg_0)
elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] < 100:
- log("The Island God will talk again when it favors you to >=100 "
- +" points.")
+ altar_msg_wait(100)
elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
world_db["FAVOR_STAGE"] = 2
- log("The Island God speaks to you: \"You could have done worse so "
- + "far. Maybe you are not the worst to happen to this island "
- + "since the metal birds threw the great lightning ball. Maybe"
- + " you can help me spread another plant. It multiplies faster"
- + ",and it is highly nutritious: "
- + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
- + " (\""
- + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"]
- + "\"). It is new. I give you the only example. Be very carefu"
- + "l with it! I also give you another tool that may be helpful"
- + ".\"")
+ log(altar_msg_2)
id = id_setter(-1, "Things")
world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
world_db["altar"])
0 == len([id for id in world_db["Things"]
if world_db["Things"][id]["T_TYPE"]
== world_db["PLANT_1"]]):
- log("The Island God speaks to you: \"I am greatly disappointed tha"
- + "t you lost all "
- + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
- + " this island had. Here is another one. It cost me great wor"
- + "k. Be more careful this time when planting it.\"")
+ log(altar_msg_2)
id = id_setter(-1, "Things")
world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
world_db["altar"])
world_db["GOD_FAVOR"] -= 250
elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] < 500:
- log("The Island God will talk again when it favors you to >=500 "
- +" points.")
- elif world_db["GOD_FAVOR"] > 9000:
+ altar_msg_wait(500)
+ elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] >= 500:
+ world_db["FAVOR_STAGE"] = 3
+ log(altar_msg_3)
+ log(altar_msg_4)
+ world_db["EMPATHY"] = 1
+ elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] < 5000:
+ altar_msg_wait(5000)
+ elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] >= 5000:
+ world_db["FAVOR_STAGE"] = 4
+ log(altar_msg_5)
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["TOOL_1"],
+ world_db["altar"])
+ elif world_db["GOD_FAVOR"] < 20000:
+ altar_msg_wait(20000)
+ elif world_db["GOD_FAVOR"] > 20000:
world_db["FAVOR_STAGE"] = 9001
- log("The Island God speaks to you: \"You have proven yourself wort"
- + "hy of my respect. You were a good citizen to the island, a"
- + "nd sometimes a better steward to its inhabitants than me. "
- + "The island shall miss you when you leave. But you have ear"
- + "ned the right to do so. Take this "
- + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
- + " and USE it when you please. It will take you to where you"
- + " came from. (But do feel free to stay here as long as you "
- + "like.)\"")
+ log(altar_msg_6)
id = id_setter(-1, "Things")
world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
world_db["altar"])
if world_db["Things"][id]["T_POSX"] == move_result[2]]
if len(hitted):
hit_id = hitted[0]
+ hitted_type = world_db["Things"][hit_id]["T_TYPE"]
if t == world_db["Things"][0]:
- hitted_type = world_db["Things"][hit_id]["T_TYPE"]
hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
log("You WOUND " + hitted_name + ".")
world_db["GOD_FAVOR"] -= 1
hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
log(hitter_name +" WOUNDS you.")
test = decrement_lifepoints_func(world_db["Things"][hit_id])
- if test and t == world_db["Things"][0]:
- world_db["GOD_FAVOR"] -= test
+ if test and world_db["FAVOR_STAGE"] >= 3 and \
+ hitted_type == world_db["ANIMAL_0"]:
+ world_db["GOD_FAVOR"] += 125
+ elif test and t == world_db["Things"][0]:
+ world_db["GOD_FAVOR"] -= 2 * test
return
if (ord("X") == world_db["MAP"][pos]
or ord("|") == world_db["MAP"][pos]):
- carries_axe = False
for id in t["T_CARRIES"]:
type = world_db["Things"][id]["T_TYPE"]
if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":
- carries_axe = True
- break
- if carries_axe:
- axe_name = world_db["ThingTypes"][type]["TT_NAME"]
- if t == world_db["Things"][0]:
- log("With your " + axe_name + ", you chop!")
- if ord("X") == world_db["MAP"][pos]:
- world_db["GOD_FAVOR"] -= 1
- chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
-
- case_X = world_db["MAP"][pos] == ord("X")
- if (chop_power > 0
- and ((case_X and
- 0 == int(rand.next() / chop_power))
- or (not case_X and
- 0 == int(rand.next() / (3 * chop_power))))):
+ axe_name = world_db["ThingTypes"][type]["TT_NAME"]
if t == world_db["Things"][0]:
- log("You chop it DOWN.")
+ log("With your " + axe_name + ", you chop!")
if ord("X") == world_db["MAP"][pos]:
- world_db["GOD_FAVOR"] -= 10
- world_db["MAP"][pos] = ord(".")
- i = 3 if case_X else 1
- for i in range(i):
- id = id_setter(-1, "Things")
- world_db["Things"][id] = \
- new_Thing(world_db["LUMBER"],
- (move_result[1], move_result[2]))
- build_fov_map(t)
- return
+ world_db["GOD_FAVOR"] -= 1
+ chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
+
+ case_X = world_db["MAP"][pos] == ord("X")
+ if (chop_power > 0
+ and ((case_X and
+ 0 == int(rand.next() / chop_power))
+ or (not case_X and
+ 0 == int(rand.next() / (3 * chop_power))))):
+ if t == world_db["Things"][0]:
+ log("You chop it DOWN.")
+ if ord("X") == world_db["MAP"][pos]:
+ world_db["GOD_FAVOR"] -= 10
+ world_db["MAP"][pos] = ord(".")
+ i = 3 if case_X else 1
+ for i in range(i):
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = \
+ new_Thing(world_db["LUMBER"],
+ (move_result[1], move_result[2]))
+ build_fov_map(t)
+ return
passable = chr(world_db["MAP"][pos]) in symbols_passable
dir = [dir for dir in directions_db
if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
else:
print("World already active.")
elif 0 == world_db["WORLD_ACTIVE"]:
- wait_exists = False
for ThingAction in world_db["ThingActions"]:
if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
- wait_exists = True
break
- player_exists = False
+ else:
+ print("Ignored: No wait action defined for world to activate.")
+ return
for Thing in world_db["Things"]:
if 0 == Thing:
- player_exists = True
break
- altar_found = False
+ else:
+ print("Ignored: No player defined for world to activate.")
+ return
if world_db["MAP"]:
pos = world_db["MAP"].find(b'_')
if pos > 0:
y = int(pos / world_db["MAP_LENGTH"])
x = pos % world_db["MAP_LENGTH"]
world_db["altar"] = (y, x)
- altar_found = True
- specials_set = True
+ else:
+ print("Ignored: No altar defined for world to activate.")
+ return
+ else:
+ print("Ignored: No map defined for world to activate.")
+ return
for name in world_db["specials"]:
if world_db[name] not in world_db["ThingTypes"]:
- specials_set = False
- if altar_found and wait_exists and player_exists and \
- world_db["MAP"] and specials_set:
- for id in world_db["Things"]:
- if world_db["Things"][id]["T_LIFEPOINTS"]:
- build_fov_map(world_db["Things"][id])
- if 0 == id:
- update_map_memory(world_db["Things"][id], False)
- if not world_db["Things"][0]["T_LIFEPOINTS"]:
- empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
- world_db["Things"][0]["fovmap"] = empty_fovmap
- world_db["WORLD_ACTIVE"] = 1
- else:
- print("Ignoring: Not all conditions for world activation met.")
+ print("Ignored: Not all specials set for world to "
+ "activate.")
+ return
+ for id in world_db["Things"]:
+ if world_db["Things"][id]["T_LIFEPOINTS"]:
+ build_fov_map(world_db["Things"][id])
+ if 0 == id:
+ update_map_memory(world_db["Things"][id], False)
+ if not world_db["Things"][0]["T_LIFEPOINTS"]:
+ empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
+ world_db["Things"][0]["fovmap"] = empty_fovmap
+ world_db["WORLD_ACTIVE"] = 1
def play_move(str_arg):
if action_exists("move"):
if (world_db["ThingTypes"][type]["TT_TOOL"] == "axe"
and t == world_db["Things"][0]):
log("To use this item for chopping, move towards a tree "
- + "while carrying it in your inventory.")
+ "while carrying it in your inventory.")
return
elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):
pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
if (world_db["MAP"][pos] == ord("X")
or world_db["MAP"][pos] == ord("|")):
- log("Can't build when standing on barrier.")
+ log("CAN'T build when standing on barrier.")
return
for id in [id for id in world_db["Things"]
if not world_db["Things"][id] == t
if not world_db["Things"][id]["carried"]
if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
- log("Can't build when standing objects.")
+ log("CAN'T build when standing objects.")
return
wood_id = None
for id in t["T_CARRIES"]:
wood_id = id
break
if wood_id == None:
- log("You can't use a "
+ log("You CAN'T use a "
+ world_db["ThingTypes"][type]["TT_NAME"]
+ " without some wood in your inventory.")
return
+ elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer":
+ pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
+ if not world_db["MAP"][pos] == ord("."):
+ log("Can only make soil out of NON-SOIL earth.")
+ return
+ elif world_db["ThingTypes"][type]["TT_TOOL"] == "wood":
+ log("To use wood, you NEED a carpentry tool.")
+ return
elif type != world_db["SLIPPERS"] and not \
world_db["ThingTypes"][type]["TT_TOOL"] == "food":
log("You CAN'T consume this thing.")
else:
print("Illegal inventory index.")
-def specialtypesetter(name): # #
+def specialtypesetter(name):
def helper(str_int):
val = integer_test(str_int, 0)
if None != val:
print(name + " fits no known ThingType, deactivating world.")
return helper
+def write_metamap_A():
+ from server.worldstate_write_helpers import write_map
+ ord_v = ord("v")
+ length = world_db["MAP_LENGTH"]
+ metamapA = bytearray(b'0' * (length ** 2))
+ for id in [id for id in world_db["Things"]
+ if not world_db["Things"][id]["carried"]
+ if world_db["Things"][id]["T_LIFEPOINTS"]
+ if world_db["Things"][0]["fovmap"][
+ world_db["Things"][id]["T_POSY"] * length
+ + world_db["Things"][id]["T_POSX"]] == ord_v]:
+ pos = (world_db["Things"][id]["T_POSY"] * length
+ + world_db["Things"][id]["T_POSX"])
+ if id == 0 or world_db["EMPATHY"]:
+ type = world_db["Things"][id]["T_TYPE"]
+ max_hp = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
+ third_of_hp = max_hp / 3
+ hp = world_db["Things"][id]["T_LIFEPOINTS"]
+ add = 0
+ if hp > 2 * third_of_hp:
+ add = 2
+ elif hp > third_of_hp:
+ add = 1
+ metamapA[pos] = ord('a') + add
+ else:
+ metamapA[pos] = ord('X')
+ for mt in world_db["Things"][0]["T_MEMTHING"]:
+ pos = mt[1] * length + mt[2]
+ if metamapA[pos] < ord('2'):
+ metamapA[pos] += 1
+ return write_map(metamapA, length)
+
+def write_metamap_B():
+ from server.worldstate_write_helpers import write_map
+ ord_v = ord("v")
+ length = world_db["MAP_LENGTH"]
+ metamapB = bytearray(b' ' * (length ** 2))
+ for id in [id for id in world_db["Things"]
+ if not world_db["Things"][id]["carried"]
+ if world_db["Things"][id]["T_LIFEPOINTS"]
+ if world_db["Things"][0]["fovmap"][
+ world_db["Things"][id]["T_POSY"] * length
+ + world_db["Things"][id]["T_POSX"]] == ord_v]:
+ pos = (world_db["Things"][id]["T_POSY"] * length
+ + world_db["Things"][id]["T_POSX"])
+ if id == 0 or world_db["EMPATHY"]:
+ action = world_db["Things"][id]["T_COMMAND"]
+ if 0 != action:
+ name = world_db["ThingActions"][action]["TA_NAME"]
+ else:
+ name = " "
+ metamapB[pos] = ord(name[0])
+ return write_map(metamapB, length)
+
+def calc_effort(thing_action, thing):
+ from math import sqrt
+ effort = thing_action["TA_EFFORT"]
+ if thing_action["TA_NAME"] == "move":
+ typ = thing["T_TYPE"]
+ max_hp = (world_db["ThingTypes"][typ]["TT_LIFEPOINTS"])
+ effort = int(effort / sqrt(max_hp))
+ effort = 1 if effort == 0 else effort
+ return effort
+
+def play_pickup():
+ """Try "pickup" as player's T_COMMAND"."""
+ if action_exists("pickup"):
+ t = world_db["Things"][0]
+ ids = [id for id in world_db["Things"] if id
+ if not world_db["Things"][id]["carried"]
+ if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
+ if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
+ if not len(ids):
+ log("NOTHING to pick up.")
+ elif len(t["T_CARRIES"]) >= world_db["ThingTypes"][t["T_TYPE"]] \
+ ["TT_STORAGE"]:
+ log("CAN'T pick up: No storage room to carry anything more.")
+ else:
+ set_command("pickup")
+
strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n")
-if not "GOD_FAVOR" in world_db:
- world_db["GOD_FAVOR"] = 0
-if not "FAVOR_STAGE" in world_db:
- world_db["FAVOR_STAGE"] = 0
-if not "SLIPPERS" in world_db:
- world_db["SLIPPERS"] = 0
-if not "PLANT_0" in world_db:
- world_db["PLANT_0"] = 0
-if not "PLANT_1" in world_db:
- world_db["PLANT_1"] = 0
-if not "TOOL_0" in world_db:
- world_db["TOOL_0"] = 0
-if not "LUMBER" in world_db:
- world_db["LUMBER"] = 0
-world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "LUMBER"]
+def set_zero_if_undefined(key):
+ if not key in world_db:
+ world_db[key] = 0
+
+set_zero_if_undefined("GOD_FAVOR")
+set_zero_if_undefined("FAVOR_STAGE")
+set_zero_if_undefined("EMPATHY")
+world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "TOOL_1",
+ "LUMBER", "ANIMAL_0", "ANIMAL_1"]
+for key in world_db["specials"]:
+ set_zero_if_undefined(key)
+
+world_db["terrain_names"][":"] = "SOIL"
+world_db["terrain_names"]["|"] = "WALL"
+world_db["terrain_names"]["_"] = "ALTAR"
io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]]
+io_db["worldstate_write_order"] += [[write_metamap_A, "func"]]
+io_db["worldstate_write_order"] += [[write_metamap_B, "func"]]
import server.config.world_data
server.config.world_data.symbols_passable += ":_"
commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1))
commands_db["SLIPPERS"] = (1, False, specialtypesetter("SLIPPERS"))
commands_db["TOOL_0"] = (1, False, specialtypesetter("TOOL_0"))
+commands_db["TOOL_1"] = (1, False, specialtypesetter("TOOL_1"))
+commands_db["ANIMAL_0"] = (1, False, specialtypesetter("ANIMAL_0"))
+commands_db["ANIMAL_1"] = (1, False, specialtypesetter("ANIMAL_1"))
commands_db["PLANT_0"] = (1, False, specialtypesetter("PLANT_0"))
commands_db["PLANT_1"] = (1, False, specialtypesetter("PLANT_1"))
commands_db["LUMBER"] = (1, False, specialtypesetter("LUMBER"))
+commands_db["EMPATHY"] = (1, False, setter(None, "EMPATHY", 0, 1))
commands_db["use"] = (1, False, play_use)
commands_db["move"] = (1, False, play_move)
+commands_db["pickup"] = (0, False, play_pickup)
import server.config.misc
server.config.misc.make_map_func = make_map
server.config.misc.thingproliferation_func = thingproliferation
server.config.misc.make_world = make_world
-server.config.decrement_lifepoints_func = decrement_lifepoints
+server.config.misc.decrement_lifepoints_func = decrement_lifepoints
+server.config.misc.calc_effort_func = calc_effort