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Don't treat move keybinding fields as move buttons.
[plomrogue2] / rogue_chat.html
index 7d2747e75be9fa5478aca4ff461b1c2993efff7e..42b0362a4504aaed05882693cdbd05ead1c51171 100644 (file)
@@ -126,8 +126,8 @@ keyboard input/control: <span id="keyboard_control"></span>
 </div>
 <script>
 "use strict";
-//let websocket_location = "wss://plomlompom.com/rogue_chat/";
-let websocket_location = "ws://localhost:8000/";
+let websocket_location = "wss://plomlompom.com/rogue_chat/";
+//let websocket_location = "ws://localhost:8000/";
 
 let mode_helps = {
     'play': {
@@ -1686,13 +1686,16 @@ document.getElementById("teleport").onclick = function() {
     game.teleport();
 };
 for (const move_button of document.querySelectorAll('[id*="_move_"]')) {
+    if (move_button.id.startsWith('key_')) {  // not a move button
+        continue;
+    };
     let direction = move_button.id.split('_')[2].toUpperCase();
     move_button.onclick = function() {
-        if (tui.mode.available_actions.includes("move")
-            || tui.mode.available_actions.includes("move_explorer")) {
+        if (tui.mode.available_actions.includes("move")) {
             server.send(['TASK:MOVE', direction]);
-        } else {
+        } else if (tui.mode.available_actions.includes("move_explorer")) {
             explorer.move(direction);
+            tui.full_refresh();
         };
     };
 };