/ terminal columns: <input id="n_cols" type="number" step=4 min=80 value=80 />
/ <a href="https://plomlompom.com/repos/?p=plomrogue2;a=summary">source code</a> (includes proper terminal/ncurses client)
</div>
+<div style="position: relative; display: inline-block;">
<pre id="terminal"></pre>
-<textarea id="input" style="opacity: 0; width: 0px;"></textarea>
-<div>
-keyboard input/control: <span id="keyboard_control"></span>
+<textarea id="input" style="position: absolute; left: 0; height: 100%; width: 100%; opacity: 0; z-index: -1;"></textarea>
</div>
<h3>button controls for hard-to-remember keybindings</h3>
<table id="move_table" style="float: left">
<button id="switch_to_drop_thing"></button>
<button id="door"></button>
<button id="consume"></button>
+ <button id="dance"></button>
<button id="switch_to_command_thing"></button>
<button id="teleport"></button>
<button id="wear"></button>
<button id="switch_to_name_thing"></button>
<button id="switch_to_password"></button>
<button id="switch_to_enter_face"></button>
+ <button id="switch_to_enter_hat"></button>
</td>
</tr>
<tr>
<li>flatten surroundings: <input id="key_flatten" type="text" value="F" />
<li>teleport: <input id="key_teleport" type="text" value="p" />
<li>spin: <input id="key_spin" type="text" value="S" />
+<li>dance: <input id="key_dance" type="text" value="T" />
<li>open/close: <input id="key_door" type="text" value="D" />
<li>consume: <input id="key_consume" type="text" value="C" />
<li>install: <input id="key_install" type="text" value="I" />
<li>(un-)wear: <input id="key_wear" type="text" value="W" />
<li><input id="key_switch_to_drop_thing" type="text" value="u" />
<li><input id="key_switch_to_enter_face" type="text" value="f" />
+<li><input id="key_switch_to_enter_hat" type="text" value="H" />
<li><input id="key_switch_to_take_thing" type="text" value="z" />
<li><input id="key_switch_to_chat" type="text" value="t" />
<li><input id="key_switch_to_play" type="text" value="p" />
'name_thing': {
'short': 'name thing',
'intro': '',
- 'long': 'Give name to/change name of thing here.'
+ 'long': 'Give name to/change name of carried thing.'
},
'command_thing': {
- 'short': 'command thing',
+ 'short': 'command',
'intro': '',
'long': 'Enter a command to the thing you carry. Enter nothing to return to play mode.'
},
'take_thing': {
- 'short': 'take thing',
+ 'short': 'take',
'intro': 'Pick up a thing in reach by entering its index number. Enter nothing to abort.',
'long': 'You see a list of things which you could pick up. Enter the target thing\'s index, or, to leave, nothing.'
},
'drop_thing': {
- 'short': 'drop thing',
+ 'short': 'drop',
'intro': 'Enter number of direction to which you want to drop thing.',
'long': 'Drop currently carried thing by entering the target direction index. Enter nothing to return to play mode..'
},
'admin_thing_protect': {
'short': 'change thing protection',
'intro': '@ enter thing protection character:',
- 'long': 'Change protection character for thing here.'
+ 'long': 'Change protection character for carried thing.'
},
'enter_face': {
- 'short': 'enter your face',
+ 'short': 'edit face',
'intro': '@ enter face line (enter nothing to abort):',
- 'long': 'Draw your face as ASCII art. The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom..'
+ 'long': 'Draw your face as ASCII art. The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom. Eat cookies to extend the ASCII characters available for drawing.'
+ },
+ 'enter_hat': {
+ 'short': 'edit hat',
+ 'intro': '@ enter hat line (enter nothing to abort):',
+ 'long': 'Draw your hat as ASCII art. The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom..'
},
'write': {
- 'short': 'change terrain',
+ 'short': 'edit tile',
'intro': '',
'long': 'This mode allows you to change the map tile you currently stand on (if your world editing password authorizes you so). Just enter any printable ASCII character to imprint it on the ground below you.'
},
'install': '(un-)install',
'wear': '(un-)wear',
'spin': 'spin',
+ 'dance': 'dance',
'toggle_map_mode': 'toggle map view',
'toggle_tile_draw': 'toggle protection character drawing',
'hex_move_upleft': 'up-left',
let tokens = parser.tokenize(event.data);
if (tokens[0] === 'TURN') {
game.turn_complete = false;
- explorer.empty_annotations();
- game.things = {};
- game.portals = {};
- game.fov = '';
- game.turn = parseInt(tokens[1]);
+ } else if (tokens[0] === 'OTHER_WIPE') {
+ game.portals_new = {};
+ explorer.annotations_new = {};
+ game.things_new = [];
+ } else if (tokens[0] === 'STATS') {
+ game.bladder_pressure_new = parseInt(tokens[1])
+ game.energy_new = parseInt(tokens[2])
} else if (tokens[0] === 'THING') {
- let t = game.get_thing(tokens[4], true);
+ let t = game.get_thing_temp(tokens[4], true);
t.position = parser.parse_yx(tokens[1]);
t.type_ = tokens[2];
t.protection = tokens[3];
t.portable = parseInt(tokens[5]);
t.commandable = parseInt(tokens[6]);
} else if (tokens[0] === 'THING_NAME') {
- let t = game.get_thing(tokens[1], false);
+ let t = game.get_thing_temp(tokens[1]);
t.name_ = tokens[2];
} else if (tokens[0] === 'THING_FACE') {
- let t = game.get_thing(tokens[1], false);
+ let t = game.get_thing_temp(tokens[1]);
t.face = tokens[2];
} else if (tokens[0] === 'THING_HAT') {
- let t = game.get_thing(tokens[1], false);
+ let t = game.get_thing_temp(tokens[1]);
t.hat = tokens[2];
} else if (tokens[0] === 'THING_CHAR') {
- let t = game.get_thing(tokens[1], false);
+ let t = game.get_thing_temp(tokens[1]);
t.thing_char = tokens[2];
} else if (tokens[0] === 'TASKS') {
game.tasks = tokens[1].split(',');
} else if (tokens[0] === 'THING_TYPE') {
game.thing_types[tokens[1]] = tokens[2]
} else if (tokens[0] === 'THING_CARRYING') {
- let t = game.get_thing(tokens[1], false);
- t.carrying = game.get_thing(tokens[2], false);
+ let t = game.get_thing_temp(tokens[1]);
+ t.carrying = game.get_thing_temp(tokens[2], false);
} else if (tokens[0] === 'THING_INSTALLED') {
- let t = game.get_thing(tokens[1], false);
+ let t = game.get_thing_temp(tokens[1]);
t.installed = true;
} else if (tokens[0] === 'TERRAIN') {
game.terrains[tokens[1]] = tokens[2]
} else if (tokens[0] === 'MAP') {
- game.map_geometry = tokens[1];
- tui.init_keys();
- game.map_size = parser.parse_yx(tokens[2]);
- game.map = tokens[3]
+ game.map_geometry_new = tokens[1];
+ game.map_size_new = parser.parse_yx(tokens[2]);
+ game.map_new = tokens[3]
} else if (tokens[0] === 'FOV') {
- game.fov = tokens[1]
+ game.fov_new = tokens[1]
} else if (tokens[0] === 'MAP_CONTROL') {
- game.map_control = tokens[1]
+ game.map_control_new = tokens[1]
} else if (tokens[0] === 'GAME_STATE_COMPLETE') {
- game.turn_complete = true;
- game.player = game.things[game.player_id];
+ game.portals = game.portals_new;
+ game.map_geometry = game.map_geometry_new;
+ game.map_size = game.map_size_new;
+ game.map = game.map_new;
+ game.fov = game.fov_new;
+ tui.init_keys();
+ game.map_control = game.map_control_new;
+ explorer.annotations = explorer.annotations_new;
explorer.info_cached = false;
+ game.things = game.things_new;
+ game.player = game.things[game.player_id];
+ game.players_hat_chars = game.players_hat_chars_new;
+ game.bladder_pressure = game.bladder_pressure_new
+ game.energy = game.energy_new
+ game.turn_complete = true;
if (tui.mode.name == 'post_login_wait') {
tui.switch_mode('play');
} else {
}
} else if (tokens[0] === 'CHAT') {
tui.log_msg('# ' + tokens[1], 1);
+ } else if (tokens[0] === 'CHATFACE') {
+ tui.draw_face = tokens[1];
+ tui.full_refresh();
} else if (tokens[0] === 'REPLY') {
tui.log_msg('#MUSICPLAYER: ' + tokens[1], 1);
} else if (tokens[0] === 'PLAYER_ID') {
game.player_id = parseInt(tokens[1]);
+ } else if (tokens[0] === 'PLAYERS_HAT_CHARS') {
+ game.players_hat_chars_new = tokens[1];
} else if (tokens[0] === 'LOGIN_OK') {
this.send(['GET_GAMESTATE']);
tui.switch_mode('post_login_wait');
+ tui.log_msg('@ welcome!')
+ tui.log_msg('@ hint: see top of terminal for how to get help.')
+ tui.log_msg('@ hint: enter study mode to understand your environment.')
} else if (tokens[0] === 'DEFAULT_COLORS') {
terminal.set_default_colors();
} else if (tokens[0] === 'RANDOM_COLORS') {
tui.switch_mode('admin');
} else if (tokens[0] === 'PORTAL') {
let position = parser.parse_yx(tokens[1]);
- game.portals[position] = tokens[2];
+ game.portals_new[position] = tokens[2];
} else if (tokens[0] === 'ANNOTATION') {
let position = parser.parse_yx(tokens[1]);
- explorer.update_annotations(position, tokens[2]);
- tui.full_refresh();
+ explorer.annotations_new[position] = tokens[2];
} else if (tokens[0] === 'UNHANDLED_INPUT') {
tui.log_msg('? unknown command');
} else if (tokens[0] === 'PLAY_ERROR') {
mode_take_thing: new Mode('take_thing', true),
mode_drop_thing: new Mode('drop_thing', true),
mode_enter_face: new Mode('enter_face', true),
+ mode_enter_hat: new Mode('enter_hat', true),
mode_admin_enter: new Mode('admin_enter', true),
mode_admin: new Mode('admin'),
mode_control_pw_pw: new Mode('control_pw_pw', true),
'command': 'COMMAND',
'consume': 'INTOXICATE',
'spin': 'SPIN',
+ 'dance': 'DANCE',
},
offset: [0,0],
map_lines: [],
+ ascii_draw_stage: 0,
+ full_ascii_draw: '',
selectables: [],
+ draw_face: false,
init: function() {
this.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
"command_thing", "take_thing", "drop_thing"]
this.mode_play.available_actions = ["move", "teleport", "door", "consume",
- "wear", "spin"];
+ "wear", "spin", "dance"];
this.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
this.mode_study.available_actions = ["toggle_map_mode", "move_explorer"];
this.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
"control_tile_type", "chat",
"study", "play", "edit"]
- this.mode_admin.available_actions = ["move"];
+ this.mode_admin.available_actions = ["move", "toggle_map_mode"];
this.mode_control_tile_draw.available_modes = ["admin_enter"]
this.mode_control_tile_draw.available_actions = ["toggle_tile_draw"];
this.mode_edit.available_modes = ["write", "annotate", "portal", "name_thing",
"password", "chat", "study", "play",
- "admin_enter", "enter_face"]
+ "admin_enter", "enter_face", "enter_hat"]
this.mode_edit.available_actions = ["move", "flatten", "install",
"toggle_map_mode"]
this.inputEl = document.getElementById("input");
- this.inputEl.focus();
this.switch_mode('waiting_for_server');
this.recalc_input_lines();
this.height_header = this.height_turn_line + this.height_mode_line;
},
switch_mode: function(mode_name) {
- function fail(msg, return_mode) {
+ function fail(msg, return_mode='play') {
tui.log_msg('? ' + msg);
terminal.blink_screen();
- this.switch_mode(return_mode);
+ tui.switch_mode(return_mode);
}
if (this.mode && this.mode.name == 'control_tile_draw') {
tui.log_msg('@ finished tile protection drawing.')
}
+ this.draw_face = false;
this.tile_draw = false;
- if (mode_name == 'command_thing' && (!game.player.carrying
- || !game.player.carrying.commandable)) {
- return fail('not carrying anything commandable', 'play');
- };
- if (mode_name == 'take_thing' && game.player.carrying) {
- return fail('already carrying something', 'play');
- };
- if (mode_name == 'drop_thing' && !game.player.carrying) {
- return fail('not carrying anything droppable', 'play');
+ if (mode_name == 'command_thing' && (!game.player.carrying
+ || !game.player.carrying.commandable)) {
+ return fail('not carrying anything commandable');
+ } else if (mode_name == 'name_thing' && !game.player.carrying) {
+ return fail('not carrying anything to re-name', 'edit');
+ } else if (mode_name == 'admin_thing_protect' && !game.player.carrying) {
+ return fail('not carrying anything to protect')
+ } else if (mode_name == 'take_thing' && game.player.carrying) {
+ return fail('already carrying something');
+ } else if (mode_name == 'drop_thing' && !game.player.carrying) {
+ return fail('not carrying anything droppable');
+ } else if (mode_name == 'enter_hat' && !game.player.hat) {
+ return fail('not wearing hat to edit', 'edit');
}
if (mode_name == 'admin_enter' && this.is_admin) {
mode_name = 'admin';
- } else if (['name_thing', 'admin_thing_protect'].includes(mode_name)) {
- let thing_id = null;
- for (let t_id in game.things) {
- if (t_id == game.player_id) {
- continue;
- }
- let t = game.things[t_id];
- if (game.player.position[0] == t.position[0]
- && game.player.position[1] == t.position[1]) {
- thing_id = t_id;
- break;
- }
- }
- if (!thing_id) {
- return fail('not standing over thing', 'fail');
- } else {
- this.selected_thing_id = thing_id;
- }
};
this.mode = this['mode_' + mode_name];
if (["control_tile_draw", "control_tile_type", "control_pw_type"].includes(this.mode.name)) {
} else if (this.mode.name != "edit") {
this.map_mode = 'terrain + things';
};
- if (this.mode.has_input_prompt || this.mode.is_single_char_entry) {
- this.inputEl.focus();
- }
if (game.player_id in game.things && (this.mode.shows_info || this.mode.name == 'control_tile_draw')) {
explorer.position = game.player.position;
}
this.log_msg("Portable things in reach for pick-up:");
const y = game.player.position[0]
const x = game.player.position[1]
- let select_range = [y.toString() + ':' + x.toString(),
- (y + 0).toString() + ':' + (x - 1).toString(),
- (y + 0).toString() + ':' + (x + 1).toString(),
- (y - 1).toString() + ':' + (x).toString(),
- (y + 1).toString() + ':' + (x).toString()];
- if (game.map_geometry == 'Hex') {
+ let directed_moves = {
+ 'HERE': [0, 0], 'LEFT': [0, -1], 'RIGHT': [0, 1]
+ }
+ if (game.map_geometry == 'Square') {
+ directed_moves['UP'] = [-1, 0];
+ directed_moves['DOWN'] = [1, 0];
+ } else if (game.map_geometry == 'Hex') {
if (y % 2) {
- select_range.push((y - 1).toString() + ':' + (x + 1).toString());
- select_range.push((y + 1).toString() + ':' + (x + 1).toString());
+ directed_moves['UPLEFT'] = [-1, 0];
+ directed_moves['UPRIGHT'] = [-1, 1];
+ directed_moves['DOWNLEFT'] = [1, 0];
+ directed_moves['DOWNRIGHT'] = [1, 1];
} else {
- select_range.push((y - 1).toString() + ':' + (x - 1).toString());
- select_range.push((y + 1).toString() + ':' + (x - 1).toString());
+ directed_moves['UPLEFT'] = [-1, -1];
+ directed_moves['UPRIGHT'] = [-1, 0];
+ directed_moves['DOWNLEFT'] = [1, -1];
+ directed_moves['DOWNRIGHT'] = [1, 0];
}
- };
+ }
+ console.log(directed_moves);
+ let select_range = {};
+ for (const direction in directed_moves) {
+ const move = directed_moves[direction];
+ select_range[direction] = [y + move[0], x + move[1]];
+ }
this.selectables = [];
- for (const t_id in game.things) {
- const t = game.things[t_id];
- if (select_range.includes(t.position[0].toString()
- + ':' + t.position[1].toString())
- && t.portable) {
- this.selectables.push(t_id);
+ let directions = [];
+ for (const direction in select_range) {
+ for (const t_id in game.things) {
+ const t = game.things[t_id];
+ const position = select_range[direction];
+ if (t.portable
+ && t.position[0] == position[0]
+ && t.position[1] == position[1]) {
+ this.selectables.push(t_id);
+ directions.push(direction);
+ }
}
- };
+ }
if (this.selectables.length == 0) {
this.log_msg('none');
terminal.blink_screen();
} else {
for (let [i, t_id] of this.selectables.entries()) {
const t = game.things[t_id];
- this.log_msg(i + ': ' + explorer.get_thing_info(t));
+ const direction = directions[i];
+ this.log_msg(i + ' ' + direction + ': ' + explorer.get_thing_info(t));
}
}
} else if (this.mode.name == 'drop_thing') {
for (let [i, direction] of this.selectables.entries()) {
this.log_msg(i + ': ' + direction);
};
+ } else if (this.mode.name == 'enter_hat') {
+ this.log_msg('legal characters: ' + game.players_hat_chars);
} else if (this.mode.name == 'command_thing') {
server.send(['TASK:COMMAND', 'HELP']);
} else if (this.mode.name == 'control_pw_pw') {
} else if (this.mode.name == 'password') {
this.inputEl.value = this.password;
} else if (this.mode.name == 'name_thing') {
- let t = game.get_thing(this.selected_thing_id);
- if (t && t.name_) {
- this.inputEl.value = t.name_;
+ if (game.player.carrying && game.player.carrying.name_) {
+ this.inputEl.value = game.player.carrying.name_;
}
} else if (this.mode.name == 'admin_thing_protect') {
- let t = game.get_thing(this.selected_thing_id);
- if (t && t.protection) {
- this.inputEl.value = t.protection;
+ if (game.player.carrying && game.player.carrying.protection) {
+ this.inputEl.value = game.player.carrying.protection;
+ }
+ } else if (['enter_face', 'enter_hat'].includes(this.mode.name)) {
+ const start = this.ascii_draw_stage * 6;
+ const end = (this.ascii_draw_stage + 1) * 6;
+ if (this.mode.name == 'enter_face') {
+ this.inputEl.value = game.player.face.slice(start, end);
+ } else if (this.mode.name == 'enter_hat') {
+ this.inputEl.value = game.player.hat.slice(start, end);
}
}
},
recalc_input_lines: function() {
if (this.mode.has_input_prompt) {
let _ = null;
- [this.input_lines, _] = this.msg_into_lines_of_width(this.input_prompt + this.inputEl.value, this.window_width);
+ [this.input_lines, _] = this.msg_into_lines_of_width(this.input_prompt + this.inputEl.value + '█', this.window_width);
} else {
this.input_lines = [];
}
};
inner_links[y].push([url_start_x, end_x, url]);
};
- const matches = msg.matchAll(/https?:\/\/[^\s]+/g)
let link_data = {};
let url_ends = [];
- for (const match of matches) {
+ const regexp = RegExp('https?://[^\\s]+', 'g');
+ let match;
+ while ((match = regexp.exec(msg)) !== null) {
const url = match[0];
const url_start = match.index;
const url_end = match.index + match[0].length;
},
pick_selectable: function(task_name) {
const i = parseInt(this.inputEl.value);
- if (isNaN(i) || i < 0 || i >= this.selectables.length) {
+ if (isNaN(this.inputEl.value) || i < 0 || i >= this.selectables.length) {
tui.log_msg('? invalid index, aborted');
} else {
server.send(['TASK:' + task_name, tui.selectables[i]]);
this.inputEl.value = "";
this.switch_mode('play');
},
+ enter_ascii_art: function(command) {
+ if (this.inputEl.value.length > 6) {
+ this.log_msg('? wrong input length, must be max 6; try again');
+ return;
+ } else if (this.inputEl.value.length < 6) {
+ while (this.inputEl.value.length < 6) {
+ this.inputEl.value += ' ';
+ }
+ }
+ this.log_msg(' ' + this.inputEl.value);
+ this.full_ascii_draw += this.inputEl.value;
+ this.ascii_draw_stage += 1;
+ if (this.ascii_draw_stage < 3) {
+ this.restore_input_values();
+ } else {
+ server.send([command, this.full_ascii_draw]);
+ this.full_ascii_draw = '';
+ this.ascii_draw_stage = 0;
+ this.inputEl.value = '';
+ this.switch_mode('edit');
+ }
+ },
draw_map: function() {
if (!game.turn_complete && this.map_lines.length == 0) {
return;
terminal.write(term_y, term_x, to_draw);
}
},
+ draw_face_popup: function() {
+ const t = game.things[this.draw_face];
+ if (!t || !t.face) {
+ this.draw_face = false;
+ return;
+ }
+ const start_x = tui.window_width - 10;
+ let t_char = ' ';
+ if (t.thing_char) {
+ t_char = t.thing_char;
+ }
+ function draw_body_part(body_part, end_y) {
+ terminal.write(end_y - 4, start_x, ' _[ @' + t_char + ' ]_ ');
+ terminal.write(end_y - 3, start_x, '| |');
+ terminal.write(end_y - 2, start_x, '| ' + body_part.slice(0, 6) + ' |');
+ terminal.write(end_y - 1, start_x, '| ' + body_part.slice(6, 12) + ' |');
+ terminal.write(end_y, start_x, '| ' + body_part.slice(12, 18) + ' |');
+ }
+ if (t.face) {
+ draw_body_part(t.face, terminal.rows - 2);
+ }
+ if (t.hat) {
+ draw_body_part(t.hat, terminal.rows - 5);
+ }
+ terminal.write(terminal.rows - 1, start_x, '| |');
+ },
draw_mode_line: function() {
let help = 'hit [' + this.keys.help + '] for help';
if (this.mode.has_input_prompt) {
}
terminal.write(0, this.window_width, 'MODE: ' + this.mode.short_desc + ' – ' + help);
},
- draw_turn_line: function(n) {
- if (game.turn_complete) {
- terminal.write(1, this.window_width, 'TURN: ' + game.turn);
- }
+ draw_stats_line: function(n) {
+ terminal.write(1, this.window_width,
+ 'ENERGY: ' + game.energy +
+ ' BLADDER: ' + game.bladder_pressure);
},
draw_history: function() {
let log_display_lines = [];
this.draw_input();
} else {
this.draw_map();
- this.draw_turn_line();
+ this.draw_stats_line();
this.draw_mode_line();
if (this.mode.shows_info) {
this.draw_info();
if (this.show_help) {
this.draw_help();
}
+ if (this.draw_face && ['chat', 'play'].includes(this.mode.name)) {
+ this.draw_face_popup();
+ }
if (!this.draw_links) {
this.links = {};
}
let game = {
init: function() {
- this.things = {};
this.turn = -1;
+ this.player_id = -1;
+ this.tasks = {};
+ this.things = {};
+ this.things_new = {};
+ this.fov = "";
+ this.fov_new = "";
this.map = "";
+ this.map_new = "";
this.map_control = "";
+ this.map_control_new = "";
this.map_size = [0,0];
- this.player_id = -1;
+ this.map_size_new = [0,0];
this.portals = {};
- this.tasks = {};
+ this.portals_new = {};
+ this.players_hat_chars = "";
+ this.bladder_pressure = 0;
+ this.bladder_pressure_new = 0;
},
- get_thing: function(id_, create_if_not_found=false) {
- if (id_ in game.things) {
- return game.things[id_];
+ get_thing_temp: function(id_, create_if_not_found=false) {
+ if (id_ in game.things_new) {
+ return game.things_new[id_];
} else if (create_if_not_found) {
let t = new Thing([0,0]);
- game.things[id_] = t;
+ game.things_new[id_] = t;
return t;
};
},
+ get_thing: function(id_, create_if_not_found=false) {
+ if (id_ in game.things) {
+ return game.things[id_];
+ };
+ },
move: function(start_position, direction) {
let target = [start_position[0], start_position[1]];
if (direction == 'LEFT') {
let explorer = {
position: [0,0],
annotations: {},
+ annotations_new: {},
info_cached: false,
move: function(direction) {
let target = game.move(this.position, direction);
terminal.blink_screen();
};
},
- update_annotations: function(yx, str) {
- this.annotations[yx] = str;
- if (tui.mode.name == 'study') {
- tui.full_refresh();
- }
- },
- empty_annotations: function() {
- this.annotations = {};
- if (tui.mode.name == 'study') {
- tui.full_refresh();
- }
- },
get_info: function() {
if (this.info_cached) {
return this.info_cached;
tui.full_refresh();
}, false);
document.onclick = function() {
- tui.show_help = false;
+ if (!tui.mode.is_single_char_entry) {
+ tui.show_help = false;
+ }
};
tui.inputEl.addEventListener('keydown', (event) => {
tui.show_help = false;
- if (event.key == 'Enter') {
+ if (['Enter', 'ArrowLeft', 'ArrowRight'].includes(event.key)) {
event.preventDefault();
}
if ((!tui.mode.is_intro && event.key == 'Escape')
server.send(['LOGIN', tui.inputEl.value]);
tui.inputEl.value = "";
} else if (tui.mode.name == 'enter_face' && event.key == 'Enter') {
- if (tui.inputEl.value.length != 18) {
- tui.log_msg('? wrong input length, aborting');
- } else {
- server.send(['PLAYER_FACE', tui.inputEl.value]);
- }
- tui.inputEl.value = "";
- tui.switch_mode('edit');
+ tui.enter_ascii_art('PLAYER_FACE');
+ } else if (tui.mode.name == 'enter_hat' && event.key == 'Enter') {
+ tui.enter_ascii_art('PLAYER_HAT');
} else if (tui.mode.name == 'command_thing' && event.key == 'Enter') {
server.send(['TASK:COMMAND', tui.inputEl.value]);
tui.inputEl.value = "";
if (tui.inputEl.value.length == 0) {
tui.inputEl.value = " ";
}
- server.send(["THING_NAME", tui.selected_thing_id, tui.inputEl.value,
- tui.password]);
+ server.send(["THING_NAME", tui.inputEl.value, tui.password]);
tui.switch_mode('edit');
} else if (tui.mode.name == 'annotate' && event.key == 'Enter') {
explorer.annotate(tui.inputEl.value);
if (tui.inputEl.value.length != 1) {
tui.log_msg('@ entered non-single-char, therefore aborted');
} else {
- server.send(['THING_PROTECTION', tui.selected_thing_id, tui.inputEl.value])
+ server.send(['THING_PROTECTION', tui.inputEl.value])
tui.log_msg('@ sent new protection character for thing');
}
tui.switch_mode('admin');
server.send(["TASK:WEAR"]);
} else if (event.key === tui.keys.spin && tui.task_action_on('spin')) {
server.send(["TASK:SPIN"]);
+ } else if (event.key === tui.keys.dance && tui.task_action_on('dance')) {
+ server.send(["TASK:DANCE"]);
} else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
} else if (event.key === tui.keys.teleport) {
} else if (tui.mode.name == 'admin') {
if (tui.mode.mode_switch_on_key(event)) {
null;
+ } else if (event.key == tui.keys.toggle_map_mode) {
+ tui.toggle_map_mode();
} else if (event.key in tui.movement_keys && tui.task_action_on('move')) {
server.send(['TASK:MOVE', tui.movement_keys[event.key]]);
};
}
}, 1000);
window.setInterval(function() {
- let val = "?";
- let span_decoration = "none";
- if (document.activeElement == tui.inputEl) {
- val = "on (click outside terminal to change)";
- } else {
- val = "off (click into terminal to change)";
- span_decoration = "line-through";
+ if (document.activeElement.tagName.toLowerCase() != 'input') {
+ const scroll_x = window.scrollX;
+ const scroll_y = window.scrollY;
+ tui.inputEl.focus();
+ window.scrollTo(scroll_x, scroll_y);
};
- document.getElementById("keyboard_control").textContent = val;
- for (const span of document.querySelectorAll('.keyboard_controlled')) {
- span.style.textDecoration = span_decoration;
- }
}, 100);
-document.getElementById("terminal").onclick = function() {
- tui.inputEl.focus();
-};
document.getElementById("help").onclick = function() {
tui.show_help = true;
tui.full_refresh();
server.send(['TASK:INTOXICATE']);
};
document.getElementById("install").onclick = function() {
- server.send(['TASK:INSTALL']);
+ server.send(['TASK:INSTALL', tui.password]);
};
document.getElementById("wear").onclick = function() {
server.send(['TASK:WEAR']);
document.getElementById("spin").onclick = function() {
server.send(['TASK:SPIN']);
};
+document.getElementById("dance").onclick = function() {
+ server.send(['TASK:DANCE']);
+};
document.getElementById("teleport").onclick = function() {
game.teleport();
};
continue;
};
let direction = move_button.id.split('_')[2].toUpperCase();
- move_button.onclick = function() {
+ let move_repeat;
+ function move() {
if (tui.mode.available_actions.includes("move")) {
server.send(['TASK:MOVE', direction]);
} else if (tui.mode.available_actions.includes("move_explorer")) {
explorer.move(direction);
tui.full_refresh();
};
+ }
+ move_button.onmousedown = function() {
+ move();
+ move_repeat = window.setInterval(move, 100);
};
+ move_button.onmouseup = function() {
+ window.clearInterval(move_repeat);
+ }
};
</script>
</body></html>