'long': 'Give name to/change name of thing here.'
},
'command_thing': {
- 'short': 'command thing',
+ 'short': 'command',
'intro': '',
'long': 'Enter a command to the thing you carry. Enter nothing to return to play mode.'
},
'take_thing': {
- 'short': 'take thing',
+ 'short': 'take',
'intro': 'Pick up a thing in reach by entering its index number. Enter nothing to abort.',
'long': 'You see a list of things which you could pick up. Enter the target thing\'s index, or, to leave, nothing.'
},
'drop_thing': {
- 'short': 'drop thing',
+ 'short': 'drop',
'intro': 'Enter number of direction to which you want to drop thing.',
'long': 'Drop currently carried thing by entering the target direction index. Enter nothing to return to play mode..'
},
'long': 'Change protection character for thing here.'
},
'enter_face': {
- 'short': 'enter your face',
+ 'short': 'edit face',
'intro': '@ enter face line (enter nothing to abort):',
'long': 'Draw your face as ASCII art. The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom..'
},
+ 'enter_hat': {
+ 'short': 'edit hat',
+ 'intro': '@ enter hat line (enter nothing to abort):',
+ 'long': 'Draw your face as ASCII art. The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom. Eat cookies to extend the ASCII characters available for drawing.'
+ },
'write': {
- 'short': 'change terrain',
+ 'short': 'edit tile',
'intro': '',
'long': 'This mode allows you to change the map tile you currently stand on (if your world editing password authorizes you so). Just enter any printable ASCII character to imprint it on the ground below you.'
},
game.turn_complete = False
cmd_TURN.argtypes = 'int:nonneg'
+def cmd_OTHER_WIPE(game):
+ game.portals_new = {}
+ game.annotations_new = {}
+ game.things_new = []
+cmd_OTHER_WIPE.argtypes = ''
+
def cmd_LOGIN_OK(game):
game.tui.switch_mode('post_login_wait')
game.tui.send('GET_GAMESTATE')
game.player_id = player_id
cmd_PLAYER_ID.argtypes = 'int:nonneg'
+def cmd_PLAYERS_HAT_CHARS(game, hat_chars):
+ game.players_hat_chars_new = hat_chars
+cmd_PLAYERS_HAT_CHARS.argtypes = 'string'
+
def cmd_THING(game, yx, thing_type, protection, thing_id, portable, commandable):
t = game.get_thing_temp(thing_id)
if not t:
cmd_MAP_CONTROL.argtypes = 'string'
def cmd_GAME_STATE_COMPLETE(game):
- game.turn_complete = True
game.tui.do_refresh = True
game.tui.info_cached = None
game.things = game.things_new
- game.things_new = []
game.portals = game.portals_new
- game.portals_new = {}
game.annotations = game.annotations_new
- game.annotations_new = {}
game.fov = game.fov_new
game.map_geometry = game.map_geometry_new
game.map_content = game.map_content_new
game.map_control_content = game.map_control_content_new
game.player = game.get_thing(game.player_id)
+ game.players_hat_chars = game.players_hat_chars_new
+ game.turn_complete = True
if game.tui.mode.name == 'post_login_wait':
game.tui.switch_mode('play')
cmd_GAME_STATE_COMPLETE.argtypes = ''
self.register_command(cmd_REPLY)
self.register_command(cmd_PLAYER_ID)
self.register_command(cmd_TURN)
+ self.register_command(cmd_OTHER_WIPE)
self.register_command(cmd_THING)
self.register_command(cmd_THING_TYPE)
self.register_command(cmd_THING_NAME)
self.register_command(cmd_PORTAL)
self.register_command(cmd_ANNOTATION)
self.register_command(cmd_GAME_STATE_COMPLETE)
+ self.register_command(cmd_PLAYERS_HAT_CHARS)
self.register_command(cmd_ARGUMENT_ERROR)
self.register_command(cmd_GAME_ERROR)
self.register_command(cmd_PLAY_ERROR)
self.register_command(cmd_DEFAULT_COLORS)
self.register_command(cmd_RANDOM_COLORS)
self.map_content = ''
+ self.players_hat_chars = ''
self.player_id = -1
self.annotations = {}
self.annotations_new = {}
mode_take_thing = Mode('take_thing', has_input_prompt=True)
mode_drop_thing = Mode('drop_thing', has_input_prompt=True)
mode_enter_face = Mode('enter_face', has_input_prompt=True)
+ mode_enter_hat = Mode('enter_hat', has_input_prompt=True)
is_admin = False
tile_draw = False
self.mode_control_tile_draw.available_actions = ["move_explorer",
"toggle_tile_draw"]
self.mode_edit.available_modes = ["write", "annotate", "portal",
- "name_thing", "enter_face", "password",
+ "name_thing", "enter_face", "enter_hat", "password",
"chat", "study", "play", "admin_enter"]
self.mode_edit.available_actions = ["move", "flatten", "install",
"toggle_map_mode"]
'switch_to_admin_thing_protect': 'T',
'flatten': 'F',
'switch_to_enter_face': 'f',
+ 'switch_to_enter_hat': 'H',
'switch_to_take_thing': 'z',
'switch_to_drop_thing': 'u',
'teleport': 'p',
self.fov = ''
self.flash = False
self.map_lines = []
+ self.ascii_draw_stage = 0
+ self.full_ascii_draw = ''
self.offset = YX(0,0)
curses.wrapper(self.loop)
elif self.mode.name == 'admin_thing_protect':
if hasattr(self.thing_selected, 'protection'):
self.input_ = self.thing_selected.protection
+ elif self.mode.name in {'enter_face', 'enter_hat'}:
+ start = self.ascii_draw_stage * 6
+ end = (self.ascii_draw_stage + 1) * 6
+ if self.mode.name == 'enter_face':
+ self.input_ = self.game.player.face[start:end]
+ elif self.mode.name == 'enter_hat':
+ self.input_ = self.game.player.hat[start:end]
def send_tile_control_command(self):
self.send('SET_TILE_CONTROL %s %s' %
return fail('already carrying something')
if mode_name == 'drop_thing' and not self.game.player.carrying:
return fail('not carrying anything droppable')
+ if mode_name == 'enter_hat' and not hasattr(self.game.player, 'hat'):
+ return fail('not wearing hat to edit', 'edit')
if mode_name == 'admin_enter' and self.is_admin:
mode_name = 'admin'
elif mode_name in {'name_thing', 'admin_thing_protect'}:
['HERE'] + list(self.game.tui.movement_keys.values())
for i in range(len(self.selectables)):
self.log_msg(str(i) + ': ' + self.selectables[i])
+ elif self.mode.name == 'enter_hat':
+ self.log_msg('legal characters: ' + self.game.players_hat_chars)
elif self.mode.name == 'command_thing':
self.send('TASK:COMMAND ' + quote('HELP'))
elif self.mode.name == 'control_pw_pw':
if not self.mode.has_input_prompt:
self.input_lines = []
else:
- self.input_lines = msg_into_lines_of_width(input_prompt + self.input_,
+ self.input_lines = msg_into_lines_of_width(input_prompt
+ + self.input_ + '█',
self.window_width)
def move_explorer(direction):
self.input_ = ''
self.switch_mode('play')
+ def enter_ascii_art(command):
+ if len(self.input_) != 6:
+ self.log_msg('? wrong input length, must be 6; try again')
+ return
+ self.log_msg(' ' + self.input_)
+ self.full_ascii_draw += self.input_
+ self.ascii_draw_stage += 1
+ if self.ascii_draw_stage < 3:
+ self.restore_input_values()
+ else:
+ self.send('%s %s' % (command, quote(self.full_ascii_draw)))
+ self.full_ascii_draw = ""
+ self.ascii_draw_stage = 0
+ self.input_ = ""
+ self.switch_mode('edit')
+
action_descriptions = {
'move': 'move',
'flatten': 'flatten surroundings',
self.send('LOGIN ' + quote(self.input_))
self.input_ = ""
elif self.mode.name == 'enter_face' and key == '\n':
- if len(self.input_) != 18:
- self.log_msg('? wrong input length, aborting')
- else:
- self.send('PLAYER_FACE %s' % quote(self.input_))
- self.input_ = ""
- self.switch_mode('edit')
+ enter_ascii_art('PLAYER_FACE')
+ elif self.mode.name == 'enter_hat' and key == '\n':
+ enter_ascii_art('PLAYER_HAT')
elif self.mode.name == 'take_thing' and key == '\n':
pick_selectable('PICK_UP')
elif self.mode.name == 'drop_thing' and key == '\n':