home · contact · privacy
Toggle tile drawing in tile control drawing mode.
[plomrogue2] / rogue_chat_curses.py
index 653908f26d21f07021d9b026b3c918c72a6438e5..698360915a513fa0329e220680081f731ee13866 100755 (executable)
@@ -41,7 +41,7 @@ mode_helps = {
     },
     'control_tile_draw': {
         'short': 'change tiles control',
-        'long': 'This mode is the second of two steps to change tile control areas on the map.  Move cursor around the map to draw selected tile control character'
+        'long': 'This mode is the second of two steps to change tile control areas on the map.  Toggle tile control drawing on, then move cursor around the map to draw selected tile control character.'
     },
     'annotate': {
         'short': 'annotate tile',
@@ -365,6 +365,7 @@ class TUI:
     mode_post_login_wait = Mode('post_login_wait', is_intro=True)
     mode_password = Mode('password', has_input_prompt=True)
     is_admin = False
+    tile_draw = False
 
     def __init__(self, host):
         import os
@@ -374,7 +375,7 @@ class TUI:
         self.mode_admin.available_modes = ["control_pw_type",
                                            "control_tile_type", "chat",
                                            "study", "play", "edit"]
-        self.mode_control_tile_draw.available_modes = ["admin"]
+        self.mode_control_tile_draw.available_modes = ["admin_enter"]
         self.mode_edit.available_modes = ["write", "annotate", "portal",
                                           "password", "chat", "study", "play",
                                           "admin_enter"]
@@ -386,7 +387,7 @@ class TUI:
         self.do_refresh = True
         self.queue = queue.Queue()
         self.login_name = None
-        self.map_mode = 'terrain'
+        self.map_mode = 'all'
         self.password = 'foo'
         self.switch_mode('waiting_for_server')
         self.keys = {
@@ -407,6 +408,7 @@ class TUI:
             'teleport': 'p',
             'help': 'h',
             'toggle_map_mode': 'M',
+            'toggle_tile_draw': 'm',
             'hex_move_upleft': 'w',
             'hex_move_upright': 'e',
             'hex_move_right': 'd',
@@ -502,7 +504,8 @@ class TUI:
                   (self.explorer, quote(self.tile_control_char)))
 
     def switch_mode(self, mode_name):
-        self.map_mode = 'terrain'
+        self.map_mode = 'all'
+        self.tile_draw = False
         if mode_name == 'admin_enter' and self.is_admin:
             mode_name = 'admin'
         self.mode = getattr(self, 'mode_' + mode_name)
@@ -511,9 +514,6 @@ class TUI:
             self.explorer = YX(player.position.y, player.position.x)
             if self.mode.shows_info:
                 self.query_info()
-            elif self.mode.name == 'control_tile_draw':
-                self.send_tile_control_command()
-                self.map_mode = 'control'
         if self.mode.is_single_char_entry:
             self.show_help = True
         if self.mode.name == 'waiting_for_server':
@@ -583,7 +583,7 @@ class TUI:
                 self.explorer = target
                 if self.mode.shows_info:
                     self.query_info()
-                elif self.mode.name == 'control_tile_draw':
+                if self.tile_draw:
                     self.send_tile_control_command()
             else:
                 self.flash = True
@@ -662,19 +662,26 @@ class TUI:
             if not self.game.turn_complete:
                 return
             map_lines_split = []
-            map_content = self.game.map_content
-            if self.map_mode == 'control':
-                map_content = self.game.map_control_content
             for y in range(self.game.map_geometry.size.y):
                 start = self.game.map_geometry.size.x * y
                 end = start + self.game.map_geometry.size.x
-                map_lines_split += [[c + ' ' for c in map_content[start:end]]]
+                if self.mode.name in {'edit', 'write', 'control_tile_draw',
+                                      'control_tile_type'}:
+                    line = []
+                    for i in range(start, end):
+                        line += [self.game.map_content[i]
+                                 + self.game.map_control_content[i]]
+                    map_lines_split += [line]
+                else:
+                    map_lines_split += [[c + ' ' for c
+                                         in self.game.map_content[start:end]]]
             if self.map_mode == 'annotations':
                 for p in self.game.info_hints:
                     map_lines_split[p.y][p.x] = 'A '
-            elif self.map_mode == 'terrain':
+            elif self.map_mode == 'all':
                 for p in self.game.portals.keys():
-                    map_lines_split[p.y][p.x] = 'P '
+                    original = map_lines_split[p.y][p.x]
+                    map_lines_split[p.y][p.x] = original[0] + 'P'
                 used_positions = []
                 for t in self.game.things:
                     symbol = self.game.thing_types[t.type_]
@@ -732,13 +739,17 @@ class TUI:
             elif self.mode.name == 'study':
                 content += 'Available actions:\n'
                 content += '[%s] – move question mark\n' % ','.join(self.movement_keys)
-                content += '[%s] – toggle view between terrain, annotations, and password protection areas\n' % self.keys['toggle_map_mode']
+                content += '[%s] – toggle view between anything, terrain, and annotations\n' % self.keys['toggle_map_mode']
                 content += '\n'
             elif self.mode.name == 'edit':
                 content += "Available actions:\n"
                 if 'FLATTEN_SURROUNDINGS' in self.game.tasks:
                     content += "[%s] – flatten player's surroundings\n" % self.keys['flatten']
                 content += '\n'
+            elif self.mode.name == 'control_tile_draw':
+                content += "Available actions:\n"
+                content += "[%s] – toggle tile control drawing\n" % self.keys['toggle_tile_draw']
+                content += '\n'
             elif self.mode.name == 'chat':
                 content += '/nick NAME – re-name yourself to NAME\n'
                 content += '/%s or /play – switch to play mode\n' % self.keys['switch_to_play']
@@ -894,7 +905,7 @@ class TUI:
                     if self.map_mode == 'terrain':
                         self.map_mode = 'annotations'
                     elif self.map_mode == 'annotations':
-                        self.map_mode = 'control'
+                        self.map_mode = 'all'
                     else:
                         self.map_mode = 'terrain'
                 elif key in self.movement_keys:
@@ -930,6 +941,8 @@ class TUI:
                     continue
                 elif key in self.movement_keys:
                     move_explorer(self.movement_keys[key])
+                elif key == self.keys['toggle_tile_draw']:
+                    self.tile_draw = False if self.tile_draw else True
             elif self.mode.name == 'admin':
                 if self.mode.mode_switch_on_key(self, key):
                     continue