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Add player faces/hats popping up n their chat messages, if in FOV.
[plomrogue2] / rogue_chat_curses.py
index f10c79650020d615ff2480ff26af0b5a384347ba..7d2a3b163b0d3a05f4c0a24ffe1f2e3b2b67d95a 100755 (executable)
@@ -200,6 +200,10 @@ def cmd_CHAT(game, msg):
     game.tui.do_refresh = True
 cmd_CHAT.argtypes = 'string'
 
+def cmd_CHATFACE(game, thing_id):
+    game.tui.draw_face = thing_id
+cmd_CHATFACE.argtypes = 'int:pos'
+
 def cmd_PLAYER_ID(game, player_id):
     game.player_id = player_id
 cmd_PLAYER_ID.argtypes = 'int:nonneg'
@@ -348,6 +352,7 @@ class Game(GameBase):
         self.register_command(cmd_ADMIN_OK)
         self.register_command(cmd_PONG)
         self.register_command(cmd_CHAT)
+        self.register_command(cmd_CHATFACE)
         self.register_command(cmd_REPLY)
         self.register_command(cmd_PLAYER_ID)
         self.register_command(cmd_TURN)
@@ -475,10 +480,11 @@ class TUI:
         self.mode_control_tile_draw.available_modes = ["admin_enter"]
         self.mode_control_tile_draw.available_actions = ["move_explorer",
                                                          "toggle_tile_draw"]
-        self.mode_edit.available_modes = ["write", "annotate", "portal", "name_thing",
-                                          "password", "chat", "study", "play",
-                                          "admin_enter", "enter_face"]
-        self.mode_edit.available_actions = ["move", "flatten", "toggle_map_mode"]
+        self.mode_edit.available_modes = ["write", "annotate", "portal",
+                                          "name_thing", "enter_face", "password",
+                                          "chat", "study", "play", "admin_enter"]
+        self.mode_edit.available_actions = ["move", "flatten", "install",
+                                            "toggle_map_mode"]
         self.mode = None
         self.host = host
         self.game = Game()
@@ -542,6 +548,7 @@ class TUI:
         self.fov = ''
         self.flash = False
         self.map_lines = []
+        self.draw_face = False
         self.offset = YX(0,0)
         curses.wrapper(self.loop)
 
@@ -628,21 +635,23 @@ class TUI:
             self.map_mode = 'terrain only'
 
     def switch_mode(self, mode_name):
+
+        def fail(msg, return_mode='play'):
+            self.log_msg('? ' + msg)
+            self.flash = True
+            self.switch_mode(return_mode)
+
         if self.mode and self.mode.name == 'control_tile_draw':
             self.log_msg('@ finished tile protection drawing.')
         self.tile_draw = False
         if mode_name == 'command_thing' and\
            (not self.game.player.carrying or
             not self.game.player.carrying.commandable):
-            self.log_msg('? not carrying anything commandable')
-            self.flash = True
-            self.switch_mode('play')
-            return
+            return fail('not carrying anything commandable')
+        if mode_name == 'take_thing' and self.game.player.carrying:
+            return fail('already carrying something')
         if mode_name == 'drop_thing' and not self.game.player.carrying:
-            self.log_msg('? not carrying anything droppable')
-            self.flash = True
-            self.switch_mode('play')
-            return
+            return fail('not carrying anything droppable')
         if mode_name == 'admin_enter' and self.is_admin:
             mode_name = 'admin'
         elif mode_name in {'name_thing', 'admin_thing_protect'}:
@@ -653,9 +662,7 @@ class TUI:
                 thing = t
                 break
             if not thing:
-                self.flash = True
-                self.log_msg('? not standing over thing')
-                return
+                return fail('not standing over thing', 'edit')
             else:
                 self.thing_selected = thing
         self.mode = getattr(self, 'mode_' + mode_name)
@@ -693,10 +700,7 @@ class TUI:
             self.selectables = [t.id_ for t in self.game.things
                                 if t.portable and t.position in select_range]
             if len(self.selectables) == 0:
-                self.log_msg('none')
-                self.flash = True
-                self.switch_mode('play')
-                return
+                return fail('nothing to pick-up')
             else:
                 for i in range(len(self.selectables)):
                     t = self.game.get_thing(self.selectables[i])
@@ -959,6 +963,25 @@ class TUI:
                 term_y += 1
                 map_y += 1
 
+        def draw_face_popup():
+            t = self.game.get_thing(self.draw_face)
+            if not t:
+                self.draw_face = False
+                return
+
+            def draw_body_part(body_part, end_y):
+                start_x = self.window_width - 10
+                safe_addstr(end_y - 4, start_x, '+--------+')
+                safe_addstr(end_y - 3, start_x, '|        |')
+                safe_addstr(end_y - 2, start_x, '| ' + body_part[0:6] + ' |')
+                safe_addstr(end_y - 1, start_x, '| ' + body_part[6:12] + ' |')
+                safe_addstr(end_y, start_x, '| ' + body_part[12:18] + ' |')
+
+            if hasattr(t, 'face'):
+                draw_body_part(t.face, self.size.y - 1)
+            if hasattr(t, 'hat'):
+                draw_body_part(t.hat, self.size.y - 4)
+
         def draw_help():
             content = "%s help\n\n%s\n\n" % (self.mode.short_desc,
                                              self.mode.help_intro)
@@ -1007,6 +1030,8 @@ class TUI:
                 draw_map()
             if self.show_help:
                 draw_help()
+            if self.draw_face and self.mode.name in {'chat', 'play'}:
+                draw_face_popup()
 
         def pick_selectable(task_name):
             try:
@@ -1090,6 +1115,8 @@ class TUI:
             keycode = None
             if len(key) == 1:
                 keycode = ord(key)
+            self.show_help = False
+            self.draw_face = False
             if key == 'KEY_RESIZE':
                 reset_screen_size()
             elif self.mode.has_input_prompt and key == 'KEY_BACKSPACE':
@@ -1217,8 +1244,6 @@ class TUI:
                     self.send('TASK:DOOR')
                 elif key == self.keys['consume'] and task_action_on('consume'):
                     self.send('TASK:INTOXICATE')
-                elif key == self.keys['install'] and task_action_on('install'):
-                    self.send('TASK:INSTALL')
                 elif key == self.keys['wear'] and task_action_on('wear'):
                     self.send('TASK:WEAR')
                 elif key == self.keys['spin'] and task_action_on('spin'):
@@ -1252,6 +1277,8 @@ class TUI:
                     continue
                 elif key == self.keys['flatten'] and task_action_on('flatten'):
                     self.send('TASK:FLATTEN_SURROUNDINGS ' + quote(self.password))
+                elif key == self.keys['install'] and task_action_on('install'):
+                    self.send('TASK:INSTALL %s' % quote(self.password))
                 elif key == self.keys['toggle_map_mode']:
                     self.toggle_map_mode()
                 elif key in self.movement_keys and task_action_on('move'):