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Fix SSL bug.
[plomrogue2] / rogue_chat_curses.py
index 61513011809bf7de5a9a2aa9ca77f1070142de8d..80a167eea6d5c042c401bf4d93a9482f8ab887f3 100755 (executable)
@@ -9,7 +9,7 @@ from plomrogue.parser import Parser
 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex
 from plomrogue.things import ThingBase
 from plomrogue.misc import quote
-from plomrogue.errors import BrokenSocketConnection
+from plomrogue.errors import BrokenSocketConnection, ArgError
 
 mode_helps = {
     'play': {
@@ -21,7 +21,7 @@ mode_helps = {
         'long': 'This mode allows you to study the map and its tiles in detail.  Move the question mark over a tile, and the right half of the screen will show detailed information on it.  Toggle the map view to show or hide different information layers.'},
     'edit': {
         'short': 'map edit',
-        'long': 'This mode allows you to change the map in various ways.  Individual map tiles are shown together with their "protection characters".  You can edit a tile if you set the map edit password that matches its protection character.  The character "." marks the absence of protection:  Such tiles can always be edited.'
+        'long': 'This mode allows you to change the map in various ways.  Individual map tiles can be protected by "protection characters", which you can see by toggling into the protections map view.  You can edit a tile if you set the map edit password that matches its protection character.  The character "." marks the absence of protection:  Such tiles can always be edited.'
     },
     'write': {
         'short': 'change terrain',
@@ -408,7 +408,7 @@ class TUI:
             'drop_thing': 'u',
             'teleport': 'p',
             'help': 'h',
-            'toggle_map_mode': 'M',
+            'toggle_map_mode': 'L',
             'toggle_tile_draw': 'm',
             'hex_move_upleft': 'w',
             'hex_move_upright': 'e',
@@ -453,6 +453,7 @@ class TUI:
             self.disconnected = False
             self.game.thing_types = {}
             self.game.terrains = {}
+            time.sleep(0.1)  # give potential SSL negotation some time …
             self.socket.send('TASKS')
             self.socket.send('TERRAINS')
             self.socket.send('THING_TYPES')
@@ -504,14 +505,28 @@ class TUI:
         self.send('SET_TILE_CONTROL %s %s' %
                   (self.explorer, quote(self.tile_control_char)))
 
+    def toggle_map_mode(self):
+        if self.map_mode == 'terrain only':
+            self.map_mode = 'terrain + annotations'
+        elif self.map_mode == 'terrain + annotations':
+            self.map_mode = 'terrain + things'
+        elif self.map_mode == 'terrain + things':
+            self.map_mode = 'protections'
+        elif self.map_mode == 'protections':
+            self.map_mode = 'terrain only'
+
     def switch_mode(self, mode_name):
-        if self.mode and self.mode.name == 'control_tile_draw':
-            self.log_msg('@ finished tile protection drawing.')
-        self.map_mode = 'terrain + things'
         self.tile_draw = False
         if mode_name == 'admin_enter' and self.is_admin:
             mode_name = 'admin'
         self.mode = getattr(self, 'mode_' + mode_name)
+        if self.mode and self.mode.name == 'control_tile_draw':
+            self.log_msg('@ finished tile protection drawing.')
+        if self.mode.name in {'control_tile_draw', 'control_tile_type',
+                              'control_pw_type'}:
+            self.map_mode = 'protections'
+        elif self.mode.name!= 'edit':
+            self.map_mode = 'terrain + things'
         if self.mode.shows_info or self.mode.name == 'control_tile_draw':
             player = self.game.get_thing(self.game.player_id)
             self.explorer = YX(player.position.y, player.position.x)
@@ -677,13 +692,9 @@ class TUI:
             for y in range(self.game.map_geometry.size.y):
                 start = self.game.map_geometry.size.x * y
                 end = start + self.game.map_geometry.size.x
-                if self.mode.name in {'edit', 'write', 'control_tile_draw',
-                                      'control_tile_type'}:
-                    line = []
-                    for i in range(start, end):
-                        line += [self.game.map_content[i]
-                                 + self.game.map_control_content[i]]
-                    map_lines_split += [line]
+                if self.map_mode == 'protections':
+                    map_lines_split += [[c + ' ' for c
+                                         in self.game.map_control_content[start:end]]]
                 else:
                     map_lines_split += [[c + ' ' for c
                                          in self.game.map_content[start:end]]]
@@ -704,8 +715,11 @@ class TUI:
                         meta_char = '+'
                     map_lines_split[t.position.y][t.position.x] = symbol + meta_char
                     used_positions += [t.position]
+            player = self.game.get_thing(self.game.player_id)
             if self.mode.shows_info or self.mode.name == 'control_tile_draw':
                 map_lines_split[self.explorer.y][self.explorer.x] = '??'
+            elif self.map_mode != 'terrain + things':
+                map_lines_split[player.position.y][player.position.x] = '??'
             map_lines = []
             if type(self.game.map_geometry) == MapGeometryHex:
                 indent = 0
@@ -717,9 +731,8 @@ class TUI:
                     map_lines += [''.join(line)]
             window_center = YX(int(self.size.y / 2),
                                int(self.window_width / 2))
-            player = self.game.get_thing(self.game.player_id)
             center = player.position
-            if self.mode.shows_info:
+            if self.mode.shows_info or self.mode.name == 'control_tile_draw':
                 center = self.explorer
             center = YX(center.y, center.x * 2)
             offset = center - window_center
@@ -755,8 +768,11 @@ class TUI:
                 content += '\n'
             elif self.mode.name == 'edit':
                 content += "Available actions:\n"
+                if 'MOVE' in self.game.tasks:
+                    content += "[%s] – move player\n" % ','.join(self.movement_keys)
                 if 'FLATTEN_SURROUNDINGS' in self.game.tasks:
                     content += "[%s] – flatten surroundings\n" % self.keys['flatten']
+                content += '[%s] – toggle map view\n' % self.keys['toggle_map_mode']
                 content += '\n'
             elif self.mode.name == 'control_tile_draw':
                 content += "Available actions:\n"
@@ -924,12 +940,7 @@ class TUI:
                 if self.mode.mode_switch_on_key(self, key):
                     continue
                 elif key == self.keys['toggle_map_mode']:
-                    if self.map_mode == 'terrain only':
-                        self.map_mode = 'terrain + annotations'
-                    elif self.map_mode == 'terrain + annotations':
-                        self.map_mode = 'terrain + things'
-                    else:
-                        self.map_mode = 'terrain only'
+                    self.toggle_map_mode()
                 elif key in self.movement_keys:
                     move_explorer(self.movement_keys[key])
             elif self.mode.name == 'play':
@@ -965,9 +976,11 @@ class TUI:
             elif self.mode.name == 'edit':
                 if self.mode.mode_switch_on_key(self, key):
                     continue
-                if key == self.keys['flatten'] and\
+                elif key == self.keys['flatten'] and\
                      'FLATTEN_SURROUNDINGS' in self.game.tasks:
                     self.send('TASK:FLATTEN_SURROUNDINGS ' + quote(self.password))
+                elif key == self.keys['toggle_map_mode']:
+                    self.toggle_map_mode()
                 elif key in self.movement_keys and 'MOVE' in self.game.tasks:
                     self.send('TASK:MOVE ' + self.movement_keys[key])