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Fix broken MusicPlayer handling.
[plomrogue2] / rogue_chat_curses.py
index b7590381055dc93123178b82bf80811e0844e019..bc3c40d8839bd953e8d4e7ba36db3291a8df79dc 100755 (executable)
@@ -194,7 +194,7 @@ def cmd_PLAYER_ID(game, player_id):
     game.player_id = player_id
 cmd_PLAYER_ID.argtypes = 'int:nonneg'
 
-def cmd_THING(game, yx, thing_type, protection, thing_id):
+def cmd_THING(game, yx, thing_type, protection, thing_id, portable):
     t = game.get_thing(thing_id)
     if not t:
         t = ThingBase(game, thing_id)
@@ -202,7 +202,8 @@ def cmd_THING(game, yx, thing_type, protection, thing_id):
     t.position = yx
     t.type_ = thing_type
     t.protection = protection
-cmd_THING.argtypes = 'yx_tuple:nonneg string:thing_type char int:nonneg'
+    t.portable = portable
+cmd_THING.argtypes = 'yx_tuple:nonneg string:thing_type char int:nonneg bool'
 
 def cmd_THING_NAME(game, thing_id, name):
     t = game.get_thing(thing_id)
@@ -291,6 +292,14 @@ def cmd_THING_TYPE(game, thing_type, symbol_hint):
     game.thing_types[thing_type] = symbol_hint
 cmd_THING_TYPE.argtypes = 'string char'
 
+def cmd_THING_INSTALLED(game, thing_id):
+    game.get_thing(thing_id).installed = True
+cmd_THING_INSTALLED.argtypes = 'int:pos'
+
+def cmd_THING_CARRYING(game, thing_id):
+    game.get_thing(thing_id).carrying = True
+cmd_THING_CARRYING.argtypes = 'int:pos'
+
 def cmd_TERRAIN(game, terrain_char, terrain_desc):
     game.terrains[terrain_char] = terrain_desc
 cmd_TERRAIN.argtypes = 'char string'
@@ -325,6 +334,8 @@ class Game(GameBase):
         self.register_command(cmd_THING_TYPE)
         self.register_command(cmd_THING_NAME)
         self.register_command(cmd_THING_CHAR)
+        self.register_command(cmd_THING_CARRYING)
+        self.register_command(cmd_THING_INSTALLED)
         self.register_command(cmd_TERRAIN)
         self.register_command(cmd_MAP)
         self.register_command(cmd_MAP_CONTROL)
@@ -427,7 +438,8 @@ class TUI:
         self.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
                                           "command_thing", "take_thing"]
         self.mode_play.available_actions = ["move", "drop_thing",
-                                            "teleport", "door", "consume"]
+                                            "teleport", "door", "consume",
+                                            "install"]
         self.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
         self.mode_study.available_actions = ["toggle_map_mode", "move_explorer"]
         self.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
@@ -474,6 +486,7 @@ class TUI:
             'teleport': 'p',
             'consume': 'C',
             'door': 'D',
+            'install': 'I',
             'help': 'h',
             'toggle_map_mode': 'L',
             'toggle_tile_draw': 'm',
@@ -623,7 +636,7 @@ class TUI:
             else:
                 self.log_msg('@ enter username')
         elif self.mode.name == 'take_thing':
-            self.log_msg('Things in reach for pick-up:')
+            self.log_msg('Portable things in reach for pick-up:')
             player = self.game.get_thing(self.game.player_id)
             select_range = [player.position,
                             player.position + YX(0,-1),
@@ -638,8 +651,7 @@ class TUI:
                     select_range += [player.position + YX(-1, -1),
                                      player.position + YX(1, -1)]
             self.selectables = [t for t in self.game.things
-                                if t != player and t.type_ != 'Player'
-                                and t.position in select_range]
+                                if t.portable and t.position in select_range]
             if len(self.selectables) == 0:
                 self.log_msg('none')
             else:
@@ -713,6 +725,8 @@ class TUI:
             info += t.thing_char
         if hasattr(t, 'name'):
             info += ' (%s)' % t.name
+        if hasattr(t, 'installed'):
+            info += ' / installed'
         return info
 
     def loop(self, stdscr):
@@ -846,6 +860,8 @@ class TUI:
                             meta_char = t.thing_char
                         if t.position in used_positions:
                             meta_char = '+'
+                        if hasattr(t, 'carrying') and t.carrying:
+                            meta_char = '$'
                         map_lines_split[t.position.y][t.position.x] = symbol + meta_char
                         used_positions += [t.position]
 
@@ -943,6 +959,7 @@ class TUI:
             'drop_thing': 'drop thing',
             'toggle_map_mode': 'toggle map view',
             'toggle_tile_draw': 'toggle protection character drawing',
+            'install': 'install',
             'door': 'open/close',
             'consume': 'consume',
         }
@@ -952,6 +969,7 @@ class TUI:
             'take_thing': 'PICK_UP',
             'drop_thing': 'DROP',
             'door': 'DOOR',
+            'install': 'INSTALL',
             'move': 'MOVE',
             'command': 'COMMAND',
             'consume': 'INTOXICATE',
@@ -1124,6 +1142,8 @@ class TUI:
                     self.send('TASK:DOOR')
                 elif key == self.keys['consume'] and task_action_on('consume'):
                     self.send('TASK:INTOXICATE')
+                elif key == self.keys['install'] and task_action_on('install'):
+                    self.send('TASK:INSTALL')
                 elif key == self.keys['teleport']:
                     player = self.game.get_thing(self.game.player_id)
                     if player.position in self.game.portals: