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Make doors installable/uninstallable.
[plomrogue2] / rogue_chat_curses.py
index b7590381055dc93123178b82bf80811e0844e019..c539062bcfe19db3e5d2fef294d7c220c2222eb9 100755 (executable)
@@ -291,6 +291,10 @@ def cmd_THING_TYPE(game, thing_type, symbol_hint):
     game.thing_types[thing_type] = symbol_hint
 cmd_THING_TYPE.argtypes = 'string char'
 
+def cmd_THING_CARRYING(game, thing_id):
+    game.get_thing(thing_id).carrying = True
+cmd_THING_CARRYING.argtypes = 'int:nonneg'
+
 def cmd_TERRAIN(game, terrain_char, terrain_desc):
     game.terrains[terrain_char] = terrain_desc
 cmd_TERRAIN.argtypes = 'char string'
@@ -325,6 +329,7 @@ class Game(GameBase):
         self.register_command(cmd_THING_TYPE)
         self.register_command(cmd_THING_NAME)
         self.register_command(cmd_THING_CHAR)
+        self.register_command(cmd_THING_CARRYING)
         self.register_command(cmd_TERRAIN)
         self.register_command(cmd_MAP)
         self.register_command(cmd_MAP_CONTROL)
@@ -427,7 +432,8 @@ class TUI:
         self.mode_play.available_modes = ["chat", "study", "edit", "admin_enter",
                                           "command_thing", "take_thing"]
         self.mode_play.available_actions = ["move", "drop_thing",
-                                            "teleport", "door", "consume"]
+                                            "teleport", "door", "consume",
+                                            "install"]
         self.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
         self.mode_study.available_actions = ["toggle_map_mode", "move_explorer"]
         self.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
@@ -474,6 +480,7 @@ class TUI:
             'teleport': 'p',
             'consume': 'C',
             'door': 'D',
+            'install': 'I',
             'help': 'h',
             'toggle_map_mode': 'L',
             'toggle_tile_draw': 'm',
@@ -846,6 +853,8 @@ class TUI:
                             meta_char = t.thing_char
                         if t.position in used_positions:
                             meta_char = '+'
+                        if hasattr(t, 'carrying') and t.carrying:
+                            meta_char = '$'
                         map_lines_split[t.position.y][t.position.x] = symbol + meta_char
                         used_positions += [t.position]
 
@@ -943,6 +952,7 @@ class TUI:
             'drop_thing': 'drop thing',
             'toggle_map_mode': 'toggle map view',
             'toggle_tile_draw': 'toggle protection character drawing',
+            'install': 'install',
             'door': 'open/close',
             'consume': 'consume',
         }
@@ -952,6 +962,7 @@ class TUI:
             'take_thing': 'PICK_UP',
             'drop_thing': 'DROP',
             'door': 'DOOR',
+            'install': 'INSTALL',
             'move': 'MOVE',
             'command': 'COMMAND',
             'consume': 'INTOXICATE',
@@ -1124,6 +1135,8 @@ class TUI:
                     self.send('TASK:DOOR')
                 elif key == self.keys['consume'] and task_action_on('consume'):
                     self.send('TASK:INTOXICATE')
+                elif key == self.keys['install'] and task_action_on('install'):
+                    self.send('TASK:INSTALL')
                 elif key == self.keys['teleport']:
                     player = self.game.get_thing(self.game.player_id)
                     if player.position in self.game.portals: