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Persist Thing names, simplify their client info display.
[plomrogue2] / rogue_chat_curses.py
index 3b110bae0b091dff9e8967f60fce7e8584961741..d1541a760b7576dd8b1054cd22091d17004d93a2 100755 (executable)
@@ -87,6 +87,12 @@ def cmd_THING_NAME(game, thing_id, name):
         t.name = name
 cmd_THING_NAME.argtypes = 'int:nonneg string'
 
+def cmd_THING_CHAR(game, thing_id, c):
+    t = game.get_thing(thing_id)
+    if t:
+        t.player_char = c
+cmd_THING_CHAR.argtypes = 'int:nonneg char'
+
 def cmd_MAP(game, geometry, size, content):
     map_geometry_class = globals()['MapGeometry' + geometry]
     game.map_geometry = map_geometry_class(size)
@@ -183,6 +189,7 @@ class Game(GameBase):
         self.register_command(cmd_THING)
         self.register_command(cmd_THING_TYPE)
         self.register_command(cmd_THING_NAME)
+        self.register_command(cmd_THING_CHAR)
         self.register_command(cmd_MAP)
         self.register_command(cmd_MAP_CONTROL)
         self.register_command(cmd_PORTAL)
@@ -445,9 +452,12 @@ class TUI:
                 info = 'TERRAIN: %s\n' % self.game.map_content[pos_i]
                 for t in self.game.things:
                     if t.position == self.explorer:
-                        info += 'THING: %s' % t.type_
+                        info += 'THING: %s / %s' % (t.type_,
+                                                    self.game.thing_types[t.type_])
+                        if hasattr(t, 'player_char'):
+                            info += t.player_char
                         if hasattr(t, 'name'):
-                            info += ' (name: %s)' % t.name
+                            info += ' (%s)' % t.name
                         info += '\n'
                 if self.explorer in self.game.portals:
                     info += 'PORTAL: ' + self.game.portals[self.explorer] + '\n'
@@ -497,10 +507,12 @@ class TUI:
                 used_positions = []
                 for t in self.game.things:
                     symbol = self.game.thing_types[t.type_]
+                    meta_char = ' '
+                    if hasattr(t, 'player_char'):
+                        meta_char = t.player_char
                     if t.position in used_positions:
-                        map_lines_split[t.position.y][t.position.x] = symbol + '+'
-                    else:
-                        map_lines_split[t.position.y][t.position.x] = symbol + ' '
+                        meta_char = '+'
+                    map_lines_split[t.position.y][t.position.x] = symbol + meta_char
                     used_positions += [t.position]
             if self.mode.shows_info:
                 map_lines_split[self.explorer.y][self.explorer.x] = '??'