home · contact · privacy
Refactor thing addition / removal.
[plomrogue2] / rogue_chat_curses.py
index c539062bcfe19db3e5d2fef294d7c220c2222eb9..efddaf68eb5f38bb8b80d56baf44a872708d6685 100755 (executable)
@@ -46,6 +46,11 @@ mode_helps = {
         'intro': '@ enter thing protection character:',
         'long': 'Change protection character for thing here.'
     },
+    'enter_face': {
+        'short': 'enter your face',
+        'intro': '@ enter face line (enter nothing to abort):',
+        'long': 'Draw your face as ASCII art.  The string you enter must be 18 characters long, and will be divided on display into 3 lines of 6 characters each, from top to bottom..'
+    },
     'write': {
         'short': 'change terrain',
         'intro': '',
@@ -194,7 +199,7 @@ def cmd_PLAYER_ID(game, player_id):
     game.player_id = player_id
 cmd_PLAYER_ID.argtypes = 'int:nonneg'
 
-def cmd_THING(game, yx, thing_type, protection, thing_id):
+def cmd_THING(game, yx, thing_type, protection, thing_id, portable):
     t = game.get_thing(thing_id)
     if not t:
         t = ThingBase(game, thing_id)
@@ -202,19 +207,28 @@ def cmd_THING(game, yx, thing_type, protection, thing_id):
     t.position = yx
     t.type_ = thing_type
     t.protection = protection
-cmd_THING.argtypes = 'yx_tuple:nonneg string:thing_type char int:nonneg'
+    t.portable = portable
+cmd_THING.argtypes = 'yx_tuple:nonneg string:thing_type char int:nonneg bool'
 
 def cmd_THING_NAME(game, thing_id, name):
     t = game.get_thing(thing_id)
-    if t:
-        t.name = name
-cmd_THING_NAME.argtypes = 'int:nonneg string'
+    t.name = name
+cmd_THING_NAME.argtypes = 'int:pos string'
+
+def cmd_THING_FACE(game, thing_id, face):
+    t = game.get_thing(thing_id)
+    t.face = face
+cmd_THING_FACE.argtypes = 'int:pos string'
+
+def cmd_THING_HAT(game, thing_id, hat):
+    t = game.get_thing(thing_id)
+    t.hat = hat
+cmd_THING_HAT.argtypes = 'int:pos string'
 
 def cmd_THING_CHAR(game, thing_id, c):
     t = game.get_thing(thing_id)
-    if t:
-        t.thing_char = c
-cmd_THING_CHAR.argtypes = 'int:nonneg char'
+    t.thing_char = c
+cmd_THING_CHAR.argtypes = 'int:pos char'
 
 def cmd_MAP(game, geometry, size, content):
     map_geometry_class = globals()['MapGeometry' + geometry]
@@ -291,9 +305,13 @@ def cmd_THING_TYPE(game, thing_type, symbol_hint):
     game.thing_types[thing_type] = symbol_hint
 cmd_THING_TYPE.argtypes = 'string char'
 
+def cmd_THING_INSTALLED(game, thing_id):
+    game.get_thing(thing_id).installed = True
+cmd_THING_INSTALLED.argtypes = 'int:pos'
+
 def cmd_THING_CARRYING(game, thing_id):
     game.get_thing(thing_id).carrying = True
-cmd_THING_CARRYING.argtypes = 'int:nonneg'
+cmd_THING_CARRYING.argtypes = 'int:pos'
 
 def cmd_TERRAIN(game, terrain_char, terrain_desc):
     game.terrains[terrain_char] = terrain_desc
@@ -329,7 +347,10 @@ class Game(GameBase):
         self.register_command(cmd_THING_TYPE)
         self.register_command(cmd_THING_NAME)
         self.register_command(cmd_THING_CHAR)
+        self.register_command(cmd_THING_FACE)
+        self.register_command(cmd_THING_HAT)
         self.register_command(cmd_THING_CARRYING)
+        self.register_command(cmd_THING_INSTALLED)
         self.register_command(cmd_TERRAIN)
         self.register_command(cmd_MAP)
         self.register_command(cmd_MAP_CONTROL)
@@ -423,6 +444,7 @@ class TUI:
     mode_name_thing = Mode('name_thing', has_input_prompt=True, shows_info=True)
     mode_command_thing = Mode('command_thing', has_input_prompt=True)
     mode_take_thing = Mode('take_thing', has_input_prompt=True)
+    mode_enter_face = Mode('enter_face', has_input_prompt=True)
     is_admin = False
     tile_draw = False
 
@@ -433,7 +455,7 @@ class TUI:
                                           "command_thing", "take_thing"]
         self.mode_play.available_actions = ["move", "drop_thing",
                                             "teleport", "door", "consume",
-                                            "install"]
+                                            "install", "wear"]
         self.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
         self.mode_study.available_actions = ["toggle_map_mode", "move_explorer"]
         self.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
@@ -445,7 +467,7 @@ class TUI:
                                                          "toggle_tile_draw"]
         self.mode_edit.available_modes = ["write", "annotate", "portal", "name_thing",
                                           "password", "chat", "study", "play",
-                                          "admin_enter"]
+                                          "admin_enter", "enter_face"]
         self.mode_edit.available_actions = ["move", "flatten", "toggle_map_mode"]
         self.mode = None
         self.host = host
@@ -475,12 +497,14 @@ class TUI:
             'switch_to_control_tile_type': 'Q',
             'switch_to_admin_thing_protect': 'T',
             'flatten': 'F',
+            'switch_to_enter_face': 'f',
             'switch_to_take_thing': 'z',
             'drop_thing': 'u',
             'teleport': 'p',
             'consume': 'C',
             'door': 'D',
             'install': 'I',
+            'wear': 'W',
             'help': 'h',
             'toggle_map_mode': 'L',
             'toggle_tile_draw': 'm',
@@ -630,7 +654,7 @@ class TUI:
             else:
                 self.log_msg('@ enter username')
         elif self.mode.name == 'take_thing':
-            self.log_msg('Things in reach for pick-up:')
+            self.log_msg('Portable things in reach for pick-up:')
             player = self.game.get_thing(self.game.player_id)
             select_range = [player.position,
                             player.position + YX(0,-1),
@@ -645,8 +669,7 @@ class TUI:
                     select_range += [player.position + YX(-1, -1),
                                      player.position + YX(1, -1)]
             self.selectables = [t for t in self.game.things
-                                if t != player and t.type_ != 'Player'
-                                and t.position in select_range]
+                                if t.portable and t.position in select_range]
             if len(self.selectables) == 0:
                 self.log_msg('none')
             else:
@@ -685,6 +708,21 @@ class TUI:
         if len(self.game.fov) > pos_i and self.game.fov[pos_i] != '.':
             info_to_cache += 'outside field of view'
         else:
+            for t in self.game.things:
+                if t.position == self.explorer:
+                    info_to_cache += 'THING: %s' % self.get_thing_info(t)
+                    protection = t.protection
+                    if protection == '.':
+                        protection = 'none'
+                    info_to_cache += ' / protection: %s\n' % protection
+                    if hasattr(t, 'hat'):
+                        info_to_cache += t.hat[0:6] + '\n'
+                        info_to_cache += t.hat[6:12] + '\n'
+                        info_to_cache += t.hat[12:18] + '\n'
+                    if hasattr(t, 'face'):
+                        info_to_cache += t.face[0:6] + '\n'
+                        info_to_cache += t.face[6:12] + '\n'
+                        info_to_cache += t.face[12:18] + '\n'
             terrain_char = self.game.map_content[pos_i]
             terrain_desc = '?'
             if terrain_char in self.game.terrains:
@@ -695,13 +733,6 @@ class TUI:
             if protection == '.':
                 protection = 'unprotected'
             info_to_cache += 'PROTECTION: %s\n' % protection
-            for t in self.game.things:
-                if t.position == self.explorer:
-                    info_to_cache += 'THING: %s' % self.get_thing_info(t)
-                    protection = t.protection
-                    if protection == '.':
-                        protection = 'none'
-                    info_to_cache += ' / protection: %s\n' % protection
             if self.explorer in self.game.portals:
                 info_to_cache += 'PORTAL: ' +\
                     self.game.portals[self.explorer] + '\n'
@@ -720,6 +751,8 @@ class TUI:
             info += t.thing_char
         if hasattr(t, 'name'):
             info += ' (%s)' % t.name
+        if hasattr(t, 'installed'):
+            info += ' / installed'
         return info
 
     def loop(self, stdscr):
@@ -889,7 +922,7 @@ class TUI:
             term_x = max(0, -self.offset.x)
             map_y = max(0, self.offset.y)
             map_x = max(0, self.offset.x)
-            while (term_y < self.size.y and map_y < self.game.map_geometry.size.y):
+            while term_y < self.size.y and map_y < len(self.map_lines):
                 to_draw = self.map_lines[map_y][map_x:self.window_width + self.offset.x]
                 safe_addstr(term_y, term_x, to_draw)
                 term_y += 1
@@ -952,7 +985,8 @@ class TUI:
             'drop_thing': 'drop thing',
             'toggle_map_mode': 'toggle map view',
             'toggle_tile_draw': 'toggle protection character drawing',
-            'install': 'install',
+            'install': '(un-)install',
+            'wear': '(un-)wear',
             'door': 'open/close',
             'consume': 'consume',
         }
@@ -963,6 +997,7 @@ class TUI:
             'drop_thing': 'DROP',
             'door': 'DOOR',
             'install': 'INSTALL',
+            'wear': 'WEAR',
             'move': 'MOVE',
             'command': 'COMMAND',
             'consume': 'INTOXICATE',
@@ -1033,6 +1068,13 @@ class TUI:
                 self.login_name = self.input_
                 self.send('LOGIN ' + quote(self.input_))
                 self.input_ = ""
+            elif self.mode.name == 'enter_face' and key == '\n':
+                if len(self.input_) != 18:
+                    self.log_msg('? wrong input length, aborting')
+                else:
+                    self.send('PLAYER_FACE %s' % quote(self.input_))
+                self.input_ = ""
+                self.switch_mode('edit')
             elif self.mode.name == 'take_thing' and key == '\n':
                 try:
                     i = int(self.input_)
@@ -1137,6 +1179,8 @@ class TUI:
                     self.send('TASK:INTOXICATE')
                 elif key == self.keys['install'] and task_action_on('install'):
                     self.send('TASK:INSTALL')
+                elif key == self.keys['wear'] and task_action_on('wear'):
+                    self.send('TASK:WEAR')
                 elif key == self.keys['teleport']:
                     player = self.game.get_thing(self.game.player_id)
                     if player.position in self.game.portals: