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Fix empty input bug in curses client.
[plomrogue2] / rogue_chat_nocanvas_monochrome.html
index e5bef1aa4d8a55ea2450874ab81def6e346b078b..66cb79584160760e95a2c4158503fbb53df8abc8 100644 (file)
@@ -175,20 +175,18 @@ let server = {
         this.url = url;
         this.websocket = new WebSocket(this.url);
         this.websocket.onopen = function(event) {
-            window.setInterval(function() { server.send(['PING']) }, 30000);
-            this.send('TASKS');
+            server.connected = true;
+            server.send(['TASKS']);
             tui.log_msg("@ server connected! :)");
             tui.switch_mode(mode_login);
         };
         this.websocket.onclose = function(event) {
+            server.connected = false;
+            tui.switch_mode(mode_waiting_for_server);
             tui.log_msg("@ server disconnected :(");
-            tui.log_msg("@ hint: try the '/reconnect' command");
         };
            this.websocket.onmessage = this.handle_event;
         },
-    reconnect: function() {
-          this.reconnect_to(this.url);
-    },
     reconnect_to: function(url) {
         this.websocket.close();
         this.init(url);
@@ -214,6 +212,8 @@ let server = {
             tui.init_keys();
             game.map_size = parser.parse_yx(tokens[2]);
             game.map = tokens[3]
+        } else if (tokens[0] === 'FOV') {
+            game.fov = tokens[1]
         } else if (tokens[0] === 'MAP_CONTROL') {
             game.map_control = tokens[1]
         } else if (tokens[0] === 'GAME_STATE_COMPLETE') {
@@ -253,7 +253,7 @@ let server = {
         } else if (tokens[0] === 'GAME_ERROR') {
             tui.log_msg('? game error: ' + tokens[1]);
         } else if (tokens[0] === 'PONG') {
-            console.log('PONG');
+            ;
         } else {
             tui.log_msg('? unhandled input: ' + event.data);
         }
@@ -681,8 +681,11 @@ let explorer = {
         server.send(["GET_ANNOTATION", unparser.to_yx(explorer.position)]);
     },
     get_info: function() {
-        let info = "";
         let position_i = this.position[0] * game.map_size[1] + this.position[1];
+        if (game.fov[position_i] != '.') {
+            return 'outside field of view';
+        };
+        let info = "";
         info += "TERRAIN: " + game.map[position_i] + "\n";
         for (let t_id in game.things) {
              let t = game.things[t_id];
@@ -786,12 +789,6 @@ tui.inputEl.addEventListener('keydown', (event) => {
                     } else {
                         tui.log_msg('? need message target and message');
                     }
-                } else if (tokens[0].slice(1) == 'reconnect') {
-                   if (tokens.length > 1) {
-                server.reconnect_to(tokens[1]);
-                   } else {
-                        server.reconnect();
-                   }
                 } else {
                     tui.log_msg('? unknown command');
                 }
@@ -876,5 +873,13 @@ window.setInterval(function() {
         tui.inputEl.focus();
     }
 }, 100);
+window.setInterval(function() {
+    if (server.connected) {
+        server.send(['PING']);
+    } else {
+        server.reconnect_to(server.url);
+        tui.log_msg('@ attempting reconnect …')
+    }
+}, 5000);
 </script>
 </body></html>