if read_anew:
# TODO: Hardcode order of necessary fields, ensure order dependencies.
redraw_windows = True
+ old_inventory_size = len(world_data["inventory"])
world_data["turn"] = int(turn_string)
for entry in io["worldstate_read_order"]:
if entry[1] == "int":
world_data[entry[0]] += line
if not world_data["look_mode"]:
world_data["map_center"] = world_data["avatar_position"][:]
+ if world_data["inventory_selection"] > 0 and \
+ len(world_data["inventory"]) < old_inventory_size:
+ world_data["inventory_selection"] -= 1
worldstate_file.close()
read_worldstate.last_checked_mtime = -1
redraw_windows = True
elif message == "WORLD_UPDATED":
query_mapcell()
- elif message == "PLUGIN":
+ elif message[:6] == "PLUGIN":
str_plugin = message[7:]
if (str_plugin.replace("_", "").isalnum()
and os.access("plugins/client/" + str_plugin + ".py",
if new_open_end:
message_queue["open_end"] = True
+ def set_and_redraw_windows(*ignore):
+ set_windows()
+ draw_screen()
+
curses.noecho()
curses.curs_set(False)
- signal.signal(signal.SIGWINCH,
- lambda ignore_1, ignore_2: set_windows())
+ signal.signal(signal.SIGWINCH, set_and_redraw_windows)
set_windows()
delay = 1
while True: