t["T_LIFEPOINTS"] -= 1
world_db["GOD_MOOD"] -= 1 # #
if 0 == t["T_LIFEPOINTS"]:
+ sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
+ world_db["GOD_MOOD"] -= sadness # #
for id in t["T_CARRIES"]:
t["T_CARRIES"].remove(id)
world_db["Things"][id]["T_POSY"] = t["T_POSY"]
world_db["Things"][id]["T_POSX"] = t["T_POSX"]
- sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
- world_db["GOD_MOOD"] -= sadness # #
+ world_db["Things"][id]["carried"] = False
t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
if world_db["Things"][0] == t:
t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
def actor_pick_up(t):
"""Make t pick up (topmost?) Thing from ground into inventory."""
- # Topmostness is actually not defined so far. Picks Thing with highest ID.
+ # Topmostness is actually not defined so far. Picks most nutritious Thing.
+ # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
used_slots = len(t["T_CARRIES"]) # #
if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
if len(ids):
- highest_id = 0
+ highest_id = ids[0]
+ nutritious = 0
for id in ids:
- if id > highest_id:
+ type = world_db["Things"][id]["T_TYPE"]
+ if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > nutritious:
+ nutritious = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
highest_id = id
world_db["Things"][highest_id]["carried"] = True
+ if (t != world_db["Things"][0] and # #
+ world_db["Things"][highest_id]["T_PLAYERDROP"]): # #
+ x = world_db["Things"][highest_id]["T_TYPE"]
+ score = world_db["ThingTypes"][x]["TT_CONSUMABLE"] / 32 # #
+ add_gods_favor(score) # #
+ world_db["Things"][highest_id]["T_PLAYERDROP"] = 0 # #
t["T_CARRIES"].append(highest_id)
if t == world_db["Things"][0]:
strong_write(io_db["file_out"], "LOG You pick up an object.\n")
world_db["Things"][id]["carried"] = False
if t == world_db["Things"][0]:
strong_write(io_db["file_out"], "LOG You drop an object.\n")
+ world_db["Things"][id]["T_PLAYERDROP"] = 1 # #
elif t == world_db["Things"][0]:
err = "You try to drop an object, but you own none."
strong_write(io_db["file_out"], "LOG " + err + "\n")
"T_PROGRESS": 0,
"T_SATIATION": 0,
"T_COMMAND": 0,
+ "T_PLAYERDROP": 0, # #
"T_TYPE": type,
"T_POSY": pos[0],
"T_POSX": pos[1],
"TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
0, 255)),
"TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
- "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
+ "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
"T_ID": (1, False, command_tid),
"T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
"T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
"T_MEMTHING": (3, False, command_tmemthing),
"T_POSY": (1, False, setter_tpos("Y")),
"T_POSX": (1, False, setter_tpos("X")),
+ "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)), # #
"wait": (0, False, play_commander("wait")),
"move": (1, False, play_commander("move")),
"pick_up": (0, False, play_commander("pick_up")),