import shutil
import time
import ctypes
+import math # #
class RandomnessIO:
io_db["file_record"].close()
+def log(msg):
+ """Send "msg" to log."""
+ strong_write(io_db["file_out"], "LOG " + msg + "\n")
+
+
def obey(command, prefix, replay=False, do_record=False):
"""Call function from commands_db mapped to command's first token.
is called (and io_db["record_chunk"] written) if 15 seconds have passed
since the last time it was called. The prefix string is inserted into the
server's input message between its beginning 'input ' and ':'. All activity
- is preceded by a server_test() call.
+ is preceded by a server_test() call. Commands that start with a lowercase
+ letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
"""
server_test()
if io_db["verbose"]:
and len(tokens) == commands_db[tokens[0]][0] + 1:
if commands_db[tokens[0]][1]:
commands_db[tokens[0]][2](*tokens[1:])
+ elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
+ print("Ignoring lowercase-starting commands when world inactive.")
elif replay:
print("Due to replay mode, reading command as 'go on in record'.")
line = io_db["file_record"].readline()
commands_db[tokens[0]][2](*tokens[1:])
if do_record:
io_db["record_chunk"] += command + "\n"
- if time.time() > io_db["save_wait"] + 15:
+ if time.time() > io_db["save_wait"] + 300:
atomic_write(io_db["path_record"], io_db["record_chunk"],
do_append=True)
- save_world()
+ if world_db["WORLD_ACTIVE"]:
+ save_world()
io_db["record_chunk"] = ""
io_db["save_wait"] = time.time()
io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
return '"' + string.replace('"', '\u005C"') + '"'
def mapsetter(key):
- def helper(id):
+ def helper(id=None):
string = ""
- if world_db["Things"][id][key]:
- map = world_db["Things"][id][key]
+ if key == "MAP" or world_db["Things"][id][key]:
+ map = world_db["MAP"] if key == "MAP" \
+ else world_db["Things"][id][key]
length = world_db["MAP_LENGTH"]
for i in range(length):
line = map[i * length:(i * length) + length].decode()
string = ""
for key in world_db:
- if dict != type(world_db[key]) and key != "MAP" and \
- key != "WORLD_ACTIVE" and key != "SEED_MAP":
+ if (dict != type(world_db[key])
+ and key != "altar" # #
+ and key != "MAP" and key != "WORLD_ACTIVE"):
string = string + key + " " + str(world_db[key]) + "\n"
- string = string + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n"
+ string = string + mapsetter("MAP")()
string = string + helper("ThingActions", "TA_ID")
string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
for id in world_db["ThingTypes"]:
"""Write worldstate file if io_db["worldstate_updateable"] is set."""
if io_db["worldstate_updateable"]:
- def draw_visible_Things(map, run):
- for id in world_db["Things"]:
- type = world_db["Things"][id]["T_TYPE"]
- consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
- alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
- if (0 == run and not consumable and not alive) \
- or (1 == run and consumable and not alive) \
- or (2 == run and alive):
- y = world_db["Things"][id]["T_POSY"]
- x = world_db["Things"][id]["T_POSX"]
- fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
- if 'v' == chr(fovflag):
- c = world_db["ThingTypes"][type]["TT_SYMBOL"]
- map[(y * length) + x] = ord(c)
-
def write_map(string, map):
for i in range(length):
line = map[i * length:(i * length) + length].decode()
type_id = world_db["Things"][id]["T_TYPE"]
name = world_db["ThingTypes"][type_id]["TT_NAME"]
inventory = inventory + name + "\n"
- ## 7DRL additions: GOD_MOOD, GOD_FAVOR
- string = str(world_db["GOD_MOOD"]) + "\n" + \
+ # 7DRL additions: GOD_FAVOR
+ string = str(world_db["TURN"]) + "\n" + \
str(world_db["GOD_FAVOR"]) + "\n" + \
- str(world_db["TURN"]) + "\n" + \
str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
inventory + "%\n" + \
str(world_db["Things"][0]["T_POSX"]) + "\n" + \
str(world_db["MAP_LENGTH"]) + "\n"
length = world_db["MAP_LENGTH"]
+
fov = bytearray(b' ' * (length ** 2))
- for pos in range(length ** 2):
- if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
- fov[pos] = world_db["MAP"][pos]
- for i in range(3):
- draw_visible_Things(fov, i)
+ ord_v = ord("v")
+ for pos in [pos for pos in range(length ** 2)
+ if ord_v == world_db["Things"][0]["fovmap"][pos]]:
+ fov[pos] = world_db["MAP"][pos]
+ for id in [id for tid in reversed(sorted(list(world_db["ThingTypes"])))
+ for id in world_db["Things"]
+ if not world_db["Things"][id]["carried"]
+ if world_db["Things"][id]["T_TYPE"] == tid
+ if world_db["Things"][0]["fovmap"][
+ world_db["Things"][id]["T_POSY"] * length
+ + world_db["Things"][id]["T_POSX"]] == ord_v]:
+ type = world_db["Things"][id]["T_TYPE"]
+ c = ord(world_db["ThingTypes"][type]["TT_SYMBOL"])
+ fov[world_db["Things"][id]["T_POSY"] * length
+ + world_db["Things"][id]["T_POSX"]] = c
string = write_map(string, fov)
+
mem = world_db["Things"][0]["T_MEMMAP"][:]
- for i in range(2):
- for mt in world_db["Things"][0]["T_MEMTHING"]:
- consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
- if (i == 0 and not consumable) or (i == 1 and consumable):
- c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
- mem[(mt[1] * length) + mt[2]] = ord(c)
+ for mt in [mt for tid in reversed(sorted(list(world_db["ThingTypes"])))
+ for mt in world_db["Things"][0]["T_MEMTHING"]
+ if mt[0] == tid]:
+ c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
+ mem[(mt[1] * length) + mt[2]] = ord(c)
string = write_map(string, mem)
+
+ metamapA = bytearray(b'0' * (length ** 2)) # #
+ for id in [id for id in world_db["Things"] # #
+ if not world_db["Things"][id]["carried"] # #
+ if world_db["Things"][id]["T_LIFEPOINTS"] # #
+ if world_db["Things"][0]["fovmap"][ # #
+ world_db["Things"][id]["T_POSY"] * length # #
+ + world_db["Things"][id]["T_POSX"]] == ord_v]: # #
+ pos = (world_db["Things"][id]["T_POSY"] * length # #
+ + world_db["Things"][id]["T_POSX"]) # #
+ if id == 0 or world_db["EMPATHY"]: # #
+ type = world_db["Things"][id]["T_TYPE"] # #
+ max_hp = world_db["ThingTypes"][type]["TT_LIFEPOINTS"] # #
+ third_of_hp = max_hp / 3 # #
+ hp = world_db["Things"][id]["T_LIFEPOINTS"] # #
+ add = 0 # #
+ if hp > 2 * third_of_hp: # #
+ add = 2 # #
+ elif hp > third_of_hp: # #
+ add = 1 # #
+ metamapA[pos] = ord('a') + add # #
+ else: # #
+ metamapA[pos] = ord('X') # #
+ for mt in world_db["Things"][0]["T_MEMTHING"]: # #
+ pos = mt[1] * length + mt[2] # #
+ if metamapA[pos] < ord('2'): # #
+ metamapA[pos] += 1 # #
+ string = write_map(string, metamapA) # #
+
+ metamapB = bytearray(b' ' * (length ** 2)) # #
+ for id in [id for id in world_db["Things"] # #
+ if not world_db["Things"][id]["carried"] # #
+ if world_db["Things"][id]["T_LIFEPOINTS"] # #
+ if world_db["Things"][0]["fovmap"][ # #
+ world_db["Things"][id]["T_POSY"] * length # #
+ + world_db["Things"][id]["T_POSX"]] == ord_v]: # #
+ pos = (world_db["Things"][id]["T_POSY"] * length # #
+ + world_db["Things"][id]["T_POSX"]) # #
+ if id == 0 or world_db["EMPATHY"]: # #
+ action = world_db["Things"][id]["T_COMMAND"] # #
+ if 0 != action: # #
+ name = world_db["ThingActions"][action]["TA_NAME"] # #
+ else: # #
+ name = " " # #
+ metamapB[pos] = ord(name[0]) # #
+ string = write_map(string, metamapB) # #
+
atomic_write(io_db["path_worldstate"], string, delete=False)
strong_write(io_db["file_out"], "WORLD_UPDATED\n")
io_db["worldstate_updateable"] = False
obey(read_command(), "in file", do_record=True)
-def remake_map():
+def make_map():
"""(Re-)make island map.
Let "~" represent water, "." land, "X" trees: Build island shape randomly,
to land. The cycle ends when a land cell is due to be created at the map's
border. Then put some trees on the map (TODO: more precise algorithm desc).
"""
+ # 7DRL: Also add some ":" cells, and (not surrounded by trees!) "_" altar.
+
def is_neighbor(coordinates, type):
y = coordinates[0]
x = coordinates[1]
and type == chr(world_db["MAP"][pos + length - (not ind)])):
return True
return False
- store_seed = rand.seed
- rand.seed = world_db["SEED_MAP"]
+
world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
length = world_db["MAP_LENGTH"]
add_half_width = (not (length % 2)) * int(length / 2)
and ((not single_allowed) or is_neighbor((y, x), "X")):
world_db["MAP"][pos] = ord("X")
i_trees += 1
- rand.seed = store_seed
# This all-too-precise replica of the original C code misses iter_limit().
+ n_colons = int((length ** 2) / 16) # #
+ i_colons = 0 # #
+ while (i_colons <= n_colons): # #
+ single_allowed = rand.next() % 256 # #
+ y = rand.next() % length # #
+ x = rand.next() % length # #
+ pos = (y * length) + x # #
+ if ("." == chr(world_db["MAP"][pos]) # #
+ and ((not single_allowed) or is_neighbor((y, x), ":"))): # #
+ world_db["MAP"][pos] = ord(":") # #
+ i_colons += 1 # #
+ altar_placed = False # #
+ while not altar_placed: # #
+ y = rand.next() % length # #
+ x = rand.next() % length # #
+ pos = (y * length) + x # #
+ if (("." == chr(world_db["MAP"][pos] # #
+ or ":" == chr(world_db["MAP"][pos]))
+ and not is_neighbor((y, x), "X"))): # #
+ world_db["MAP"][pos] = ord("_") # #
+ world_db["altar"] = (y, x) # #
+ altar_placed = True # #
+
+
+def eat_vs_hunger_threshold(thingtype):
+ """Return satiation cost of eating for type. Good food for it must be >."""
+ hunger_unit = hunger_per_turn(thingtype)
+ actiontype = [id for id in world_db["ThingActions"]
+ if world_db["ThingActions"][id]["TA_NAME"] == "use"][0]
+ return world_db["ThingActions"][actiontype]["TA_EFFORT"] * hunger_unit
def update_map_memory(t, age_map=True):
"""Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
+
def age_some_memdepthmap_on_nonfov_cells():
- # OUTSOURCED TO libplomrogue.so:
+ # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
+ # ord_v = ord("v")
+ # ord_0 = ord("0")
+ # ord_9 = ord("9")
# for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
# if not ord_v == t["fovmap"][pos]
# if ord_0 <= t["T_MEMDEPTHMAP"][pos]
memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
fovmap = c_pointer_to_bytearray(t["fovmap"])
libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
+
+ def update_mem_and_memdepthmap_via_fovmap():
+ # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
+ # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
+ # if ord_v == t["fovmap"][pos]]:
+ # t["T_MEMDEPTHMAP"][pos] = ord_0
+ # t["T_MEMMAP"][pos] = world_db["MAP"][pos]
+ memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
+ memmap = c_pointer_to_bytearray(t["T_MEMMAP"])
+ fovmap = c_pointer_to_bytearray(t["fovmap"])
+ map = c_pointer_to_bytearray(world_db["MAP"])
+ libpr.update_mem_and_memdepthmap_via_fovmap(map, fovmap, memdepthmap,
+ memmap)
+
if not t["T_MEMMAP"]:
t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
if not t["T_MEMDEPTHMAP"]:
t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
- ord_v = ord("v")
- ord_0 = ord("0")
- ord_space = ord(" ")
- for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
- if ord_v == t["fovmap"][pos]]:
- t["T_MEMDEPTHMAP"][pos] = ord_0
- if ord_space == t["T_MEMMAP"][pos]:
- t["T_MEMMAP"][pos] = world_db["MAP"][pos]
+ update_mem_and_memdepthmap_via_fovmap()
if age_map:
age_some_memdepthmap_on_nonfov_cells()
- for mt in [mt for mt in t["T_MEMTHING"]
- if "v" == chr(t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
- + mt[2]])]:
- t["T_MEMTHING"].remove(mt)
- for id in [id for id in world_db["Things"]
- if not world_db["Things"][id]["carried"]]:
- type = world_db["Things"][id]["T_TYPE"]
- if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
- y = world_db["Things"][id]["T_POSY"]
- x = world_db["Things"][id]["T_POSX"]
- if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
- t["T_MEMTHING"].append((type, y, x))
+ ord_v = ord("v")
+ t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
+ if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
+ + mt[2]]]
+ maplength = world_db["MAP_LENGTH"]
+ eat_cost = eat_vs_hunger_threshold(t["T_TYPE"]) # #
+ [t["T_MEMTHING"].append((world_db["Things"][id]["T_TYPE"],
+ world_db["Things"][id]["T_POSY"],
+ world_db["Things"][id]["T_POSX"]))
+ for id in world_db["Things"]
+ if not world_db["Things"][id]["carried"]
+ if not world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
+ ["TT_LIFEPOINTS"]
+ if (t == world_db["Things"][0] or
+ (world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
+ ["TT_TOOL"] == "food"
+ and
+ world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
+ ["TT_TOOLPOWER"] > eat_cost
+ )
+ )
+ if ord_v == t["fovmap"][(world_db["Things"][id]["T_POSY"] * maplength)
+ + world_db["Things"][id]["T_POSX"]]]
def set_world_inactive():
"""Return val_string if possible integer >= min and <= max, else None."""
try:
val = int(val_string)
- if val < min or (if max is not None and val > max):
+ if val < min or (max is not None and val > max):
raise ValueError
return val
except ValueError:
raise RuntimeError("Malloc error in build_fov_Map().")
+def log_help():
+ """Send quick usage info to log."""
+ log("Use 'w'/'e'/'s'/'d'/'x'/'c' to move, and 'w' to wait.")
+ log("Use 'p' to pick up objects, and 'D' to drop them.")
+ log("Some objects can be used (such as: eaten) by 'u' if they are in "
+ + "your inventory. Use 'Up'/'Down' to navigate the inventory.")
+ log("Use 'l' to toggle 'look' mode (move an exploration cursor instead of "
+ + "the player over the map).")
+ log("Use 'PgUp'/PgDn' to scroll the 'Things here' window.")
+ log("See README file for more details.")
+
+
def decrement_lifepoints(t):
"""Decrement t's lifepoints by 1, and if to zero, corpse it.
If t is the player avatar, only blank its fovmap, so that the client may
still display memory data. On non-player things, erase fovmap and memory.
+ Dying actors drop all their things.
"""
+ # 7DRL: Return 1 if death, else 0.
+ # 7DRL: Re-spawn died-out species.
t["T_LIFEPOINTS"] -= 1
+ live_type = t["T_TYPE"] # 7DRL
if 0 == t["T_LIFEPOINTS"]:
+ for id in t["T_CARRIES"]:
+ t["T_CARRIES"].remove(id)
+ world_db["Things"][id]["T_POSY"] = t["T_POSY"]
+ world_db["Things"][id]["T_POSX"] = t["T_POSX"]
+ world_db["Things"][id]["carried"] = False
t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
if world_db["Things"][0] == t:
t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
- strong_write(io_db["file_out"], "LOG You die.\n")
+ log("You die.")
+ log("See README on how to start over.")
else:
t["fovmap"] = False
t["T_MEMMAP"] = False
t["T_MEMDEPTHMAP"] = False
t["T_MEMTHING"] = []
- strong_write(io_db["file_out"], "LOG It dies.\n")
+ n_species = len([id for id in world_db["Things"] # #
+ if world_db["Things"][id]["T_TYPE"] == live_type])
+ if 0 == n_species: # #
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(live_type,
+ world_db["altar"])
+ log("Species "
+ + world_db["ThingTypes"][live_type]["TT_NAME"]
+ + " has temporarily died out. "
+ + "One new-born is spawned at the altar.")
+ return world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
+ return 0 # #
def mv_yx_in_dir_legal(dir, y, x):
return (test, libpr.result_y(), libpr.result_x())
+def enter_altar(): # #
+ """What happens when the player enters the altar."""
+ if world_db["FAVOR_STAGE"] > 9000:
+ log("You step on a soul-less slab of stone.")
+ return
+ log("YOU ENTER SACRED GROUND.")
+ if world_db["FAVOR_STAGE"] == 0:
+ world_db["FAVOR_STAGE"] = 1
+ log("The Island God speaks to you: \"I don't trust you. You intrude "
+ + "on the island's affairs. I think you're a nuisance at best, "
+ + "and a danger to my children at worst. I will give you a "
+ + "chance to lighten my mood, however: For a while now, I've "
+ + "been trying to spread the plant "
+ + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " (\""
+ + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
+ + "\"). I have not been very successful so far. Maybe you can "
+ + "make yourself useful there. I will count each further "
+ + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
+ + " that grows to your favor.\"")
+ elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
+ world_db["FAVOR_STAGE"] = 2
+ log("The Island God speaks to you: \"You could have done worse so "
+ + "far. Maybe you are not the worst to happen to this island "
+ + "since the metal birds threw the great lightning ball. Maybe "
+ + "you can help me spread another plant. It multiplies faster, "
+ + "and it is highly nutritious: "
+ + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " (\""
+ + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"]
+ + "\"). It is new. I give you the only example. Be very careful "
+ + "with it! I also give you another tool that may be helpful.\"")
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
+ world_db["altar"])
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
+ world_db["altar"])
+ elif world_db["FAVOR_STAGE"] == 2 and \
+ 0 == len([id for id in world_db["Things"]
+ if world_db["Things"][id]["T_TYPE"]
+ == world_db["PLANT_1"]]):
+ log("The Island God speaks to you: \"I am greatly disappointed that "
+ + "you lost all "
+ + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
+ + " this island had. Here is another one. It cost me great work. "
+ + "Be more careful this time.\"")
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
+ world_db["altar"])
+ world_db["GOD_FAVOR"] -= 250
+ elif world_db["GOD_FAVOR"] > 9000:
+ world_db["FAVOR_STAGE"] = 9001
+ log("The Island God speaks to you: \"You have proven yourself worthy"
+ + " of my respect. You were a good citizen to the island, and "
+ + "sometimes a better steward to its inhabitants than me. The "
+ + "island shall miss you when you leave. But you have earned "
+ + "the right to do so. Take this "
+ + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
+ + " and USE it when you please. It will take you to where you "
+ + "came from. (But do feel free to stay here as long as you "
+ + "like.)\"")
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
+ world_db["altar"])
+
+
def actor_wait(t):
"""Make t do nothing (but loudly, if player avatar)."""
if t == world_db["Things"][0]:
- strong_write(io_db["file_out"], "LOG You wait.\n")
+ log("You wait.")
def actor_move(t):
"""If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
+ # 7DRL: Player wounding (worse: killing) others will lower God's favor.
+ # 7DRL: Player entering the altar triggers enter_altar().
+ # 7DRL: Player with axe chops down trees.
passable = False
move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
t["T_POSY"], t["T_POSX"])
if 1 == move_result[0]:
pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
- passable = "." == chr(world_db["MAP"][pos])
hitted = [id for id in world_db["Things"]
if world_db["Things"][id] != t
if world_db["Things"][id]["T_LIFEPOINTS"]
if world_db["Things"][id]["T_POSX"] == move_result[2]]
if len(hitted):
hit_id = hitted[0]
- hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
- hitter = "You" if t == world_db["Things"][0] else hitter_name
- hitted_type = world_db["Things"][hit_id]["T_TYPE"]
- hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
- hitted = "you" if hit_id == 0 else hitted_name
- verb = " wound " if hitter == "You" else " wounds "
- strong_write(io_db["file_out"], "LOG " + hitter + verb + hitted +
- ".\n")
- decrement_lifepoints(world_db["Things"][hit_id])
+ if t == world_db["Things"][0]:
+ hitted_type = world_db["Things"][hit_id]["T_TYPE"]
+ hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
+ log("You wound " + hitted_name + ".")
+ world_db["GOD_FAVOR"] -= -1 # #
+ elif 0 == hit_id:
+ hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
+ log(hitter_name +" wounds you.")
+ test = decrement_lifepoints(world_db["Things"][hit_id]) # #(test=)
+ if test and t == world_db["Things"][0]: # #
+ world_db["GOD_FAVOR"] -test # #
return
+ if (ord("X") == world_db["MAP"][pos] # #
+ or ord("|") == world_db["MAP"][pos]): # #
+ carries_axe = False # #
+ for id in t["T_CARRIES"]: # #
+ type = world_db["Things"][id]["T_TYPE"] # #
+ if world_db["ThingTypes"][type]["TT_TOOL"] == "axe": # #
+ carries_axe = True # #
+ break # #
+ if carries_axe: # #
+ axe_name = world_db["ThingTypes"][type]["TT_NAME"] # #
+ if t == world_db["Things"][0]: # #
+ log("With your " + axe_name + ", you chop!\n") # #
+ if ord("X") == world_db["MAP"][pos]: # #
+ world_db["GOD_FAVOR"] = -1 # #
+ chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
+ case_X = world_db["MAP"][pos] == ord("X") # #
+ if (chop_power > 0 # #
+ and ((case_X and # #
+ 0 == int(rand.next() / chop_power)) # #
+ or (not case_X and # #
+ 0 == int(rand.next() / (3 * chop_power))))): # #
+ if t == world_db["Things"][0]: # #
+ log("You chop it down.") # #
+ if world_db["MAP"][pos] == ord("X"): # #
+ world_db["GOD_FAVOR"] = -10 # #
+ world_db["MAP"][pos] = ord(".") # #
+ i = 3 if case_X else 1 # #
+ for i in range(i): # #
+ id = id_setter(-1, "Things") # #
+ world_db["Things"][id] = \
+ new_Thing(world_db["LUMBER"], # #
+ (move_result[1], move_result[2])) # #
+ build_fov_map(t) # #
+ return # #
+ passable = ("." == chr(world_db["MAP"][pos]) or
+ ":" == chr(world_db["MAP"][pos]) or # #
+ "_" == chr(world_db["MAP"][pos])) # #
dir = [dir for dir in directions_db
if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
if passable:
world_db["Things"][id]["T_POSX"] = move_result[2]
build_fov_map(t)
if t == world_db["Things"][0]:
- strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
+ log("You move " + dir + ".")
+ if (move_result[1] == world_db["altar"][0] and # #
+ move_result[2] == world_db["altar"][1]): # #
+ enter_altar() # #
elif t == world_db["Things"][0]:
- strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
+ log("You fail to move " + dir + ".")
def actor_pick_up(t):
- """Make t pick up (topmost?) Thing from ground into inventory."""
- # Topmostness is actually not defined so far. Picks Thing with highest ID.
- ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
- if not world_db["Things"][id]["carried"]
- if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
- if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
- if len(ids):
- highest_id = 0
- for id in ids:
- if id > highest_id:
- highest_id = id
- world_db["Things"][highest_id]["carried"] = True
- t["T_CARRIES"].append(highest_id)
- if t == world_db["Things"][0]:
- strong_write(io_db["file_out"], "LOG You pick up an object.\n")
- elif t == world_db["Things"][0]:
- err = "You try to pick up an object, but there is none."
- strong_write(io_db["file_out"], "LOG " + err + "\n")
+ """Make t pick up (topmost?) Thing from ground into inventory.
+
+ Define topmostness by how low the thing's type ID is.
+ """
+ # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
+ # 7DRL: Non-players pick up nothing but food of good value to them.
+ used_slots = len(t["T_CARRIES"]) # #
+ if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
+ ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
+ if not world_db["Things"][id]["carried"]
+ if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
+ if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
+ if len(ids):
+ lowest_tid = -1
+ eat_cost = eat_vs_hunger_threshold(t["T_TYPE"]) # #
+ for iid in ids:
+ tid = world_db["Things"][iid]["T_TYPE"]
+ if lowest_tid == -1 or tid < lowest_tid:
+ if (t != world_db["Things"][0] and # #
+ (world_db["ThingTypes"][tid]["TT_TOOL"] != "food" # #
+ or (world_db["ThingTypes"][tid]["TT_TOOLPOWER"] # #
+ <= eat_cost))): # #
+ continue # #
+ id = iid
+ lowest_tid = tid
+ world_db["Things"][id]["carried"] = True
+ type = world_db["Things"][id]["T_TYPE"] # #
+ if (t != world_db["Things"][0] # #
+ and world_db["Things"][id]["T_PLAYERDROP"] # #
+ and world_db["ThingTypes"][type]["TT_TOOL"] == "food"): # #
+ score = world_db["ThingTypes"][type]["TT_TOOLPOWER"] / 32 # #
+ world_db["GOD_FAVOR"] += score # #
+ world_db["Things"][id]["T_PLAYERDROP"] = 0 # #
+ t["T_CARRIES"].append(id)
+ if t == world_db["Things"][0]:
+ log("You pick up an object.")
+ elif t == world_db["Things"][0]:
+ log("You try to pick up an object, but there is none.")
+ elif t == world_db["Things"][0]: # #
+ log("Can't pick up object: No storage room to carry more.") # #
def actor_drop(t):
t["T_CARRIES"].remove(id)
world_db["Things"][id]["carried"] = False
if t == world_db["Things"][0]:
- strong_write(io_db["file_out"], "LOG You drop an object.\n")
+ log("You drop an object.")
+ world_db["Things"][id]["T_PLAYERDROP"] = 1 # #
elif t == world_db["Things"][0]:
- err = "You try to drop an object, but you own none."
- strong_write(io_db["file_out"], "LOG " + err + "\n")
+ log("You try to drop an object, but you own none.")
def actor_use(t):
"""Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
# TODO: Handle case where T_ARGUMENT matches nothing.
+ # 7DLR: Handle SLIPPERS-type Thing use.
+ # 7DRL: Player with fertilizer fertilizes
if len(t["T_CARRIES"]):
id = t["T_CARRIES"][t["T_ARGUMENT"]]
type = world_db["Things"][id]["T_TYPE"]
- if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
+ if type == world_db["SLIPPERS"]: # #
+ if t == world_db["Things"][0]: # #
+ log("You use the " + world_db["ThingTypes"][type]["TT_NAME"] # #
+ + ". It glows in wondrous colors, and emits a sound as " # #
+ + "if from a dying cat. The Island God laughs.\n") # #
+ t["T_LIFEPOINTS"] = 1 # #
+ decrement_lifepoints(t) # #
+ elif (world_db["ThingTypes"][type]["TT_TOOL"] == "axe" # #
+ and t == world_db["Things"][0]): # #
+ log("To use this item for chopping, move towards a tree while "
+ + "carrying it in your inventory.") # #
+ elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"): # #
+ pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
+ if (world_db["MAP"][pos] == ord("X") # #
+ or world_db["MAP"][pos] == ord("|")): # #
+ log("Can't build when standing on barrier.") # #
+ return
+ for id in [id for id in world_db["Things"]
+ if not world_db["Things"][id] == t
+ if not world_db["Things"][id]["carried"]
+ if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
+ if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
+ log("Can't build when standing objects.") # #
+ return
+ for id in t["T_CARRIES"]: # #
+ type_tool = world_db["Things"][id]["T_TYPE"] # #
+ if (world_db["ThingTypes"][type_tool]["TT_TOOL"] # #
+ == "carpentry"): # #
+ break # #
+ wood_id = None # #
+ for id in t["T_CARRIES"]: # #
+ type_material = world_db["Things"][id]["T_TYPE"] # #
+ if (world_db["ThingTypes"][type_material]["TT_TOOL"] # #
+ == "wood"): # #
+ wood_id = id # #
+ break # #
+ if wood_id != None: # #
+ t["T_CARRIES"].remove(wood_id) # #
+ del world_db["Things"][wood_id] # #
+ world_db["MAP"][pos] = ord("|") # #
+ log("With your " # #
+ + world_db["ThingTypes"][type_tool]["TT_NAME"] # #
+ + " you build a wooden barrier from your " # #
+ + world_db["ThingTypes"][type_material]["TT_NAME"] # #
+ + ".") # #
+ else: # #
+ log("You can't use a " # #
+ + world_db["ThingTypes"][type_tool]["TT_NAME"] # #
+ + " without some wood in your inventory.") # #
+ elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer": # #
+ pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
+ if world_db["MAP"][pos] == ord("."):
+ log("You create soil.")
+ world_db["MAP"][pos] = ord(":")
+ else:
+ log("Can only make soil out of non-soil earth.")
+ elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
t["T_CARRIES"].remove(id)
del world_db["Things"][id]
- t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
+ t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
if t == world_db["Things"][0]:
- strong_write(io_db["file_out"],
- "LOG You consume this object.\n")
+ log("You consume this object.")
elif t == world_db["Things"][0]:
- strong_write(io_db["file_out"],
- "LOG You try to use this object, but fail.\n")
+ log("You try to use this object, but fail.")
elif t == world_db["Things"][0]:
- strong_write(io_db["file_out"],
- "LOG You try to use an object, but you own none.\n")
+ log("You try to use an object, but you own none.")
-def thingproliferation(t):
- """To chance of 1/TT_PROLIFERATE, create t offspring in neighbor cell.
+def thingproliferation(t, prol_map):
+ """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell.
- Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be
- passable and not be inhabited by a Thing of the same type, or, if Thing is
- animate, any other animate Thing. If there are several map cell candidates,
- one is selected randomly.
+ Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
+ marked "." in prol_map. If there are several map cell candidates, one is
+ selected randomly.
"""
- def test_cell(t, y, x):
- if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]):
- for id in [id for id in world_db["Things"]
- if y == world_db["Things"][id]["T_POSY"]
- if x == world_db["Things"][id]["T_POSX"]
- if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"])
- or (t["T_LIFEPOINTS"] and
- world_db["Things"][id]["T_LIFEPOINTS"])]:
- return False
- return True
- return False
+ # 7DRL: success increments God's mood
+ # 7DRL: Plants (no TT_LIFEPOINTS) proliferate only on ":" ground.
prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
candidates = []
for dir in [directions_db[key] for key in directions_db]:
mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
- if mv_result[0] and test_cell(t, mv_result[1], mv_result[2]):
+ pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]
+ if mv_result[0] and \
+ (ord(":") == prol_map[pos] # #
+ or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
+ and ord(".") == prol_map[pos])):
+ # if mv_result[0] and ord(".") == prol_map[mv_result[1]
+ # * world_db["MAP_LENGTH"]
+ # + mv_result[2]]:
candidates.append((mv_result[1], mv_result[2]))
if len(candidates):
i = rand.next() % len(candidates)
id = id_setter(-1, "Things")
newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
world_db["Things"][id] = newT
+ if (world_db["FAVOR_STAGE"] > 0 # #
+ and t["T_TYPE"] == world_db["PLANT_0"]): # #
+ world_db["GOD_FAVOR"] += 5 # #
+ elif t["T_TYPE"] == world_db["PLANT_1"]: # #
+ world_db["GOD_FAVOR"] += 25 # #
def try_healing(t):
- """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
+ """If t's HP < max, increment them if well-nourished, maybe waiting."""
+ # 7DRL: Successful heals increment God's mood.
+ if t["T_LIFEPOINTS"] < \
+ world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
+ wait_id = [id for id in world_db["ThingActions"]
+ if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
+ wait_divider = 8 if t["T_COMMAND"] == wait_id else 1
+ testval = int(abs(t["T_SATIATION"]) / wait_divider)
+ if (testval <= 1 or 1 == (rand.next() % testval)):
+ t["T_LIFEPOINTS"] += 1
+ if t == world_db["Things"][0]:
+ log("You heal.")
- On success, decrease satiation score by 32.
- """
- if t["T_SATIATION"] > 0 \
- and t["T_LIFEPOINTS"] < \
- world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
- and 0 == (rand.next() % 31) \
- and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
- if world_db["ThingActions"][id]["TA_NAME"] ==
- "wait"][0]:
- t["T_LIFEPOINTS"] += 1
- t["T_SATIATION"] -= 32
- if t == world_db["Things"][0]:
- strong_write(io_db["file_out"], "LOG You heal.\n")
- else:
- name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
- strong_write(io_db["file_out"], "LOG " + name + "heals.\n")
+
+def hunger_per_turn(type_id):
+ """The amount of satiation score lost per turn for things of given type."""
+ return int(math.sqrt(world_db["ThingTypes"][type_id]["TT_LIFEPOINTS"]))
def hunger(t):
"""Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
if t["T_SATIATION"] > -32768:
- t["T_SATIATION"] -= 1
- testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
- if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
- raise RuntimeError("A thing that should not hunger is hungering.")
- stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
- if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
+ #max_hp = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
+ t["T_SATIATION"] -= hunger_per_turn(t["T_TYPE"]) # int(math.sqrt(max_hp))
+ if 0 != t["T_SATIATION"] and 0 == int(rand.next() / abs(t["T_SATIATION"])):
if t == world_db["Things"][0]:
- strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
- else:
- name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
- strong_write(io_db["file_out"], "LOG " + name +
- " suffers from hunger.\n")
+ if t["T_SATIATION"] < 0:
+ log("You suffer from hunger.")
+ else:
+ log("You suffer from over-eating.")
decrement_lifepoints(t)
The path-wise nearest target is chosen, via the shortest available path.
Target must not be t. On succcess, return positive value, else False.
Filters:
- "a": Thing in FOV is below a certain distance, animate, but of ThingType
- that is not t's, and starts out weaker than t is; build path as
- avoiding things of t's ThingType
- "f": neighbor cell (not inhabited by any animate Thing) further away from
- animate Thing not further than x steps away and in FOV and of a
- ThingType that is not t's, and starts out stronger or as strong as t
- is currently; or (cornered), if no such flight cell, but Thing of
- above criteria is too near,1 a cell closer to it, or, if less near,
- just wait
- "c": Thing in memorized map is consumable
+ "a": Thing in FOV is animate, but of ThingType, starts out weaker than t
+ is, and its corpse would be healthy food for t
+ "f": move away from an enemy – any visible actor whose thing type has more
+ TT_LIFEPOINTS than t LIFEPOINTS, and might find t's corpse healthy
+ food – if it is closer than n steps, where n will shrink as t's hunger
+ grows; if enemy is too close, move towards (attack) the enemy instead;
+ if no fleeing is possible, nor attacking useful, wait; don't tread on
+ non-enemies for fleeing
+ "c": Thing in memorized map is consumable of sufficient nutrition for t
"s": memory map cell with greatest-reachable degree of unexploredness
"""
def zero_score_map_where_char_on_memdepthmap(c):
- # OUTSOURCED TO libpomrogue.so:
+ # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
# for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
# if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
# set_map_score(i, 0)
raise RuntimeError("No score map allocated for "
"zero_score_map_where_char_on_memdepthmap().")
+ def set_map_score_at_thingpos(id, score):
+ pos = world_db["Things"][id]["T_POSY"] * world_db["MAP_LENGTH"] \
+ + world_db["Things"][id]["T_POSX"]
+ set_map_score(pos, score)
+
def set_map_score(pos, score):
test = libpr.set_map_score(pos, score)
if test:
raise RuntimeError("No score map allocated for get_map_score().")
return result
+ def animate_in_fov(Thing, maplength): # maplength needed for optimization?
+ if not Thing["T_LIFEPOINTS"] or Thing["carried"] or Thing == t:
+ return False
+ pos = Thing["T_POSY"] * maplength + Thing["T_POSX"]
+ if 118 == t["fovmap"][pos]: # optimization: 118 = ord("v")
+ return True
+
+ def good_attack_target(v):
+ eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
+ type = world_db["ThingTypes"][v["T_TYPE"]]
+ type_corpse = world_db["ThingTypes"][type["TT_CORPSE_ID"]]
+ if t["T_LIFEPOINTS"] > type["TT_LIFEPOINTS"] \
+ and type_corpse["TT_TOOL"] == "food" \
+ and type_corpse["TT_TOOLPOWER"] > eat_cost:
+ return True
+ return False
+
+ def good_flee_target(m):
+ own_corpse_id = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
+ corpse_type = world_db["ThingTypes"][own_corpse_id]
+ targetness = 0 if corpse_type["TT_TOOL"] != "food" \
+ else corpse_type["TT_TOOLPOWER"]
+ type = world_db["ThingTypes"][m["T_TYPE"]]
+ if t["T_LIFEPOINTS"] < type["TT_LIFEPOINTS"] \
+ and targetness > eat_vs_hunger_threshold(m["T_TYPE"]):
+ return True
+ return False
+
def seeing_thing():
- if t["fovmap"] and ("a" == filter or "f" == filter):
+ maplength = world_db["MAP_LENGTH"]
+ if t["fovmap"] and "a" == filter:
+ for id in world_db["Things"]:
+ if animate_in_fov(world_db["Things"][id], maplength):
+ if good_attack_target(world_db["Things"][id]):
+ return True
+ elif t["fovmap"] and "f" == filter:
for id in world_db["Things"]:
- Thing = world_db["Things"][id]
- if Thing != t and Thing["T_LIFEPOINTS"] and \
- t["T_TYPE"] != Thing["T_TYPE"] and \
- 'v' == chr(t["fovmap"][(Thing["T_POSY"]
- * world_db["MAP_LENGTH"])
- + Thing["T_POSX"]]):
- ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
- if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
- t["T_LIFEPOINTS"]) \
- or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
- t["T_LIFEPOINTS"]):
+ if animate_in_fov(world_db["Things"][id], maplength):
+ if good_flee_target(world_db["Things"][id]):
return True
elif t["T_MEMMAP"] and "c" == filter:
+ eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
+ ord_blank = ord(" ")
for mt in t["T_MEMTHING"]:
- if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
- + mt[2]]) \
- and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
+ if ord_blank != t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
+ + mt[2]] and \
+ (t != world_db["Things"][0] or \
+ (world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"
+ and world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"]
+ > eat_cost)):
return True
return False
def set_cells_passable_on_memmap_to_65534_on_scoremap():
- # OUTSOURCED TO libplomrogue.so:
+ # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
+ # ord_dot = ord(".")
# memmap = t["T_MEMMAP"]
# for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
# if ord_dot == memmap[i]]:
test = libpr.init_score_map()
if test:
raise RuntimeError("Malloc error in init_score_map().")
- ord_dot = ord(".")
- ord_v = ord("v")
- ord_blank = ord(" ")
set_cells_passable_on_memmap_to_65534_on_scoremap()
+ maplength = world_db["MAP_LENGTH"]
if "a" == filter:
- for id in world_db["Things"]:
- Thing = world_db["Things"][id]
- pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
- + Thing["T_POSX"]
- if t != Thing and Thing["T_LIFEPOINTS"] and \
- t["T_TYPE"] != Thing["T_TYPE"] and \
- ord_v == t["fovmap"][pos] and \
- t["T_LIFEPOINTS"] > \
- world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
- set_map_score(pos, 0)
- elif t["T_TYPE"] == Thing["T_TYPE"]:
- set_map_score(pos, 65535)
+ [set_map_score_at_thingpos(id, 0)
+ for id in world_db["Things"]
+ if animate_in_fov(world_db["Things"][id], maplength)
+ if good_attack_target(world_db["Things"][id])]
elif "f" == filter:
- for id in [id for id in world_db["Things"]
- if world_db["Things"][id]["T_LIFEPOINTS"]]:
- Thing = world_db["Things"][id]
- pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
- + Thing["T_POSX"]
- if t["T_TYPE"] != Thing["T_TYPE"] and \
- ord_v == t["fovmap"][pos] and \
- t["T_LIFEPOINTS"] <= \
- world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
- set_map_score(pos, 0)
+ [set_map_score_at_thingpos(id, 0)
+ for id in world_db["Things"]
+ if animate_in_fov(world_db["Things"][id], maplength)
+ if good_flee_target(world_db["Things"][id])]
elif "c" == filter:
- for mt in [mt for mt in t["T_MEMTHING"]
- if ord_blank != t["T_MEMMAP"][mt[1]
- * world_db["MAP_LENGTH"]
- + mt[2]]
- if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
- set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
+ eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
+ ord_blank = ord(" ")
+ [set_map_score(mt[1] * maplength + mt[2], 0)
+ for mt in t["T_MEMTHING"]
+ if ord_blank != t["T_MEMMAP"][mt[1] * maplength + mt[2]]
+ if t != world_db["Things"][0] or
+ (world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food" and
+ world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"] > eat_cost)]
elif "s" == filter:
zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
+ if "f" == filter:
+ [set_map_score_at_thingpos(id, 65535)
+ for id in world_db["Things"]
+ if animate_in_fov(world_db["Things"][id], maplength)
+ if get_map_score(world_db["Things"][id]["T_POSY"] * maplength
+ + world_db["Things"][id]["T_POSX"])]
+ elif "a" != filter:
+ [set_map_score_at_thingpos(id, 65535)
+ for id in world_db["Things"]
+ if animate_in_fov(world_db["Things"][id], maplength)]
def rand_target_dir(neighbors, cmp, dirs):
candidates = []
dirs = "edcxsw"
eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
neighbors = get_neighbor_scores(dirs, eye_pos)
- if "f" == filter:
- inhabited = [world_db["Things"][id]["T_POSY"]
- * world_db["MAP_LENGTH"]
- + world_db["Things"][id]["T_POSX"]
- for id in world_db["Things"]
- if world_db["Things"][id]["T_LIFEPOINTS"]]
- for i in range(len(dirs)):
- mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
- pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
- + libpr.result_x()
- for pos in [pos for pos in inhabited if pos == pos_cmp]:
- neighbors[i] = 65535
- break
minmax_start = 0 if "f" == filter else 65535 - 1
minmax_neighbor = minmax_start
for i in range(len(dirs)):
if minmax_neighbor != minmax_start:
dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
if "f" == filter:
+ distance = get_map_score(eye_pos)
+ fear_distance = world_db["MAP_LENGTH"]
+ if t["T_SATIATION"] < 0 and math.sqrt(-t["T_SATIATION"]) > 0:
+ fear_distance = fear_distance / math.sqrt(-t["T_SATIATION"])
+ attack_distance = 1
if not dir_to_target:
- if 1 == get_map_score(eye_pos):
- dir_to_target = rand_target_dir(neighbors, 0, dirs)
- elif 3 >= get_map_score(eye_pos):
+ if attack_distance >= distance:
+ dir_to_target = rand_target_dir(neighbors,
+ distance - 1, dirs)
+ elif fear_distance >= distance:
t["T_COMMAND"] = [id for id in world_db["ThingActions"]
if
world_db["ThingActions"][id]["TA_NAME"]
== "wait"][0]
return 1
- elif dir_to_target and 3 < get_map_score(eye_pos):
+ elif dir_to_target and fear_distance < distance:
dir_to_target = 0
- elif "a" == filter and 10 <= get_map_score(eye_pos):
- dir_to_target = 0
return dir_to_target
dir_to_target = False
return dir_to_target
-def standing_on_consumable(t):
- """Return True/False whether t is standing on a consumable."""
+def standing_on_food(t):
+ """Return True/False whether t is standing on healthy consumable."""
+ eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
+ if not world_db["Things"][id]["carried"]
if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
- ["TT_CONSUMABLE"]]:
+ ["TT_TOOL"] == "food"
+ if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
+ ["TT_TOOLPOWER"] > eat_cost]:
return True
return False
def get_inventory_slot_to_consume(t):
- """Return slot Id of strongest consumable in t's inventory, else -1."""
- cmp_consumability = 0
+ """Return invent. slot of healthiest consumable(if any healthy),else -1."""
+ cmp_food = -1
selection = -1
i = 0
+ eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
for id in t["T_CARRIES"]:
type = world_db["Things"][id]["T_TYPE"]
- if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
- cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
- selection = i
+ if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
+ and world_db["ThingTypes"][type]["TT_TOOLPOWER"]:
+ nutvalue = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
+ tmp_cmp = abs(t["T_SATIATION"] + nutvalue - eat_cost)
+ if (cmp_food < 0 and tmp_cmp < abs(t["T_SATIATION"])) \
+ or tmp_cmp < cmp_food:
+ cmp_food = tmp_cmp
+ selection = i
i += 1
return selection
def ai(t):
- """Determine next command/argment for actor t via AI algorithms.
-
- AI will look for, and move towards, enemies (animate Things not of their
- own ThingType); if they see none, they will consume consumables in their
- inventory; if there are none, they will pick up what they stand on if they
- stand on consumables; if they stand on none, they will move towards the
- next consumable they see or remember on the map; if they see or remember
- none, they will explore parts of the map unseen since ever or for at least
- one turn; if there is nothing to explore, they will simply wait.
- """
+ """Determine next command/argment for actor t via AI algorithms."""
+ # 7DRL add: Don't pick up or search things when inventory is full.
t["T_COMMAND"] = [id for id in world_db["ThingActions"]
if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
- if not get_dir_to_target(t, "f"):
- sel = get_inventory_slot_to_consume(t)
- if -1 != sel:
- t["T_COMMAND"] = [id for id in world_db["ThingActions"]
- if world_db["ThingActions"][id]["TA_NAME"]
- == "use"][0]
- t["T_ARGUMENT"] = sel
- elif standing_on_consumable(t):
+ if get_dir_to_target(t, "f"):
+ return
+ sel = get_inventory_slot_to_consume(t)
+ if -1 != sel:
+ t["T_COMMAND"] = [id for id in world_db["ThingActions"]
+ if world_db["ThingActions"][id]["TA_NAME"]
+ == "use"][0]
+ t["T_ARGUMENT"] = sel
+ elif standing_on_food(t):
+ if (len(t["T_CARRIES"]) < # #
+ world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
t["T_COMMAND"] = [id for id in world_db["ThingActions"]
- if world_db["ThingActions"][id]["TA_NAME"]
+ if world_db["ThingActions"][id]["TA_NAME"]
== "pick_up"][0]
- elif (not get_dir_to_target(t, "c")) and \
- (not get_dir_to_target(t, "a")):
- get_dir_to_target(t, "s")
+ else:
+ going_to_known_food_spot = get_dir_to_target(t, "c")
+ if not going_to_known_food_spot:
+ aiming_for_walking_food = get_dir_to_target(t, "a")
+ if not aiming_for_walking_food:
+ get_dir_to_target(t, "s")
def turn_over():
"""Run game world and its inhabitants until new player input expected."""
+ # 7DRL: effort of move action is TA_EFFORT / sqrt(TT_LIFEPOINTS)
id = 0
whilebreaker = False
while world_db["Things"][0]["T_LIFEPOINTS"]:
+ proliferable_map = world_db["MAP"][:]
+ for id in [id for id in world_db["Things"]
+ if not world_db["Things"][id]["carried"]]:
+ y = world_db["Things"][id]["T_POSY"]
+ x = world_db["Things"][id]["T_POSX"]
+ proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord("X")
for id in [id for id in world_db["Things"]]: # Only what's from start!
if not id in world_db["Things"] or \
world_db["Things"][id]["carried"]: # May have been consumed or
break
ai(Thing)
try_healing(Thing)
- Thing["T_PROGRESS"] += 1
- taid = [a for a in world_db["ThingActions"]
- if a == Thing["T_COMMAND"]][0]
- ThingAction = world_db["ThingActions"][taid]
- if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
- eval("actor_" + ThingAction["TA_NAME"])(Thing)
- Thing["T_COMMAND"] = 0
- Thing["T_PROGRESS"] = 0
hunger(Thing)
- thingproliferation(Thing)
+ if Thing["T_LIFEPOINTS"]:
+ Thing["T_PROGRESS"] += 1
+ taid = [a for a in world_db["ThingActions"]
+ if a == Thing["T_COMMAND"]][0]
+ ThingAction = world_db["ThingActions"][taid]
+ #if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
+ effort = ThingAction["TA_EFFORT"] # #
+ if ThingAction["TA_NAME"] == "move": # #
+ type = Thing["T_TYPE"] # #
+ max_hp = (world_db["ThingTypes"][type] # #
+ ["TT_LIFEPOINTS"]) # #
+ effort = int(effort / math.sqrt(max_hp)) # #
+ if Thing["T_PROGRESS"] == effort: # #
+ eval("actor_" + ThingAction["TA_NAME"])(Thing)
+ Thing["T_COMMAND"] = 0
+ Thing["T_PROGRESS"] = 0
+ thingproliferation(Thing, proliferable_map)
if whilebreaker:
break
world_db["TURN"] += 1
"T_PROGRESS": 0,
"T_SATIATION": 0,
"T_COMMAND": 0,
+ "T_PLAYERDROP": 0, # #
"T_TYPE": type,
"T_POSY": pos[0],
"T_POSX": pos[1],
def command_quit():
"""Abort server process."""
- save_world()
- atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
+ if None == opts.replay:
+ if world_db["WORLD_ACTIVE"]:
+ save_world()
+ atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
raise SystemExit("received QUIT command")
def command_thingshere(str_y, str_x):
"""Write to out file list of Things known to player at coordinate y, x."""
+ # 7DRL: terrain, too
if world_db["WORLD_ACTIVE"]:
y = integer_test(str_y, 0, 255)
x = integer_test(str_x, 0, 255)
if None != y and None != x and y < length and x < length:
pos = (y * world_db["MAP_LENGTH"]) + x
strong_write(io_db["file_out"], "THINGS_HERE START\n")
+ pos = y * world_db["MAP_LENGTH"] + x; # #
if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
- for id in world_db["Things"]:
- if y == world_db["Things"][id]["T_POSY"] \
- and x == world_db["Things"][id]["T_POSX"] \
- and not world_db["Things"][id]["carried"]:
- type = world_db["Things"][id]["T_TYPE"]
- name = world_db["ThingTypes"][type]["TT_NAME"]
- strong_write(io_db["file_out"], name + "\n")
+ for id in [id for tid in sorted(list(world_db["ThingTypes"]))
+ for id in world_db["Things"]
+ if not world_db["Things"][id]["carried"]
+ if world_db["Things"][id]["T_TYPE"] == tid
+ if y == world_db["Things"][id]["T_POSY"]
+ if x == world_db["Things"][id]["T_POSX"]]:
+ type = world_db["Things"][id]["T_TYPE"]
+ name = world_db["ThingTypes"][type]["TT_NAME"]
+ strong_write(io_db["file_out"], name + "\n")
else:
- for mt in world_db["Things"][0]["T_MEMTHING"]:
- if y == mt[1] and x == mt[2]:
- name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
- strong_write(io_db["file_out"], name + "\n")
+ for mt in [mt for tid in sorted(list(world_db["ThingTypes"]))
+ for mt in world_db["Things"][0]["T_MEMTHING"]
+ if mt[0] == tid if y == mt[1] if x == mt[2]]:
+ name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
+ strong_write(io_db["file_out"], name + "\n")
+ if world_db["Things"][0]["T_MEMMAP"][pos] == ord("~"): # #
+ name = "(terrain: SEA)" # #
+ elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("."): # #
+ name = "(terrain: EARTH)" # #
+ elif world_db["Things"][0]["T_MEMMAP"][pos] == ord(":"): # #
+ name = "(terrain: SOIL)" # #
+ elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("X"): # #
+ name = "(terrain: TREE)" # #
+ elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("|"): # #
+ name = "(terrain: WALL)" # #
+ elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("_"): # #
+ name = "(terrain: ALTAR)" # #
+ else: # #
+ name = "(?)" # #
+ strong_write(io_db["file_out"], name + "\n") # #
strong_write(io_db["file_out"], "THINGS_HERE END\n")
else:
print("Ignoring: Invalid map coordinates.")
"""
def set_command():
+
+ if action == "drop":
+ t = world_db["Things"][0]
+ if 0 == len(t["T_CARRIES"]):
+ log("You have nothing to drop in your inventory.")
+ return
+
+ elif action == "pick_up":
+ t = world_db["Things"][0]
+ ids = [id for id in world_db["Things"] if id
+ if not world_db["Things"][id]["carried"]
+ if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
+ if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
+ if not len(ids):
+ log("No object to pick up.")
+ return
+ used_slots = len(t["T_CARRIES"]) # #
+ if used_slots >= world_db["ThingTypes"][t["T_TYPE"]] \
+ ["TT_STORAGE"]: # #
+ log("Can't pick up: No storage room to carry anything more.")
+ return
+
+ elif action == "move":
+ t = world_db["Things"][0]
+ passable = False
+ move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
+ t["T_POSY"], t["T_POSX"])
+ if 1 == move_result[0]:
+ pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+ if ord("~") == world_db["MAP"][pos]:
+ log("You can't swim.")
+ return
+ if (ord("X") == world_db["MAP"][pos] # #
+ or ord("|") == world_db["MAP"][pos]): # #
+ carries_axe = False # #
+ for id in t["T_CARRIES"]: # #
+ type = world_db["Things"][id]["T_TYPE"] # #
+ if world_db["ThingTypes"][type]["TT_TOOL"] == "axe": # #
+ carries_axe = True # #
+ break # #
+ if not carries_axe: # #
+ log("You can't move there.")
+ return
+ else:
+ log("You can't move there.")
+ return
+
+ elif action == "use":
+ t = world_db["Things"][0]
+ if len(t["T_CARRIES"]):
+ id = t["T_CARRIES"][t["T_ARGUMENT"]]
+ type = world_db["Things"][id]["T_TYPE"]
+ if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":
+ log("To use this item for chopping, move towards a tree "
+ + "while carrying it in your inventory.")
+ return
+ elif world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry":
+ pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
+ if (world_db["MAP"][pos] == ord("X") # #
+ or world_db["MAP"][pos] == ord("|")): # #
+ log("Can't build when standing on barrier.") # #
+ return
+ for id in [id for id in world_db["Things"]
+ if not world_db["Things"][id] == t
+ if not world_db["Things"][id]["carried"]
+ if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
+ if world_db["Things"][id]["T_POSX"] ==t["T_POSX"]]:
+ log("Can't build when standing objects.") # #
+ return
+ for id in t["T_CARRIES"]: # #
+ type_tool = world_db["Things"][id]["T_TYPE"] # #
+ if (world_db["ThingTypes"][type_tool]["TT_TOOL"] # #
+ == "carpentry"): # #
+ break # #
+ wood_id = None # #
+ for id in t["T_CARRIES"]: # #
+ type_material = world_db["Things"][id]["T_TYPE"] # #
+ if (world_db["ThingTypes"][type_material]["TT_TOOL"] # #
+ == "wood"): # #
+ wood_id = id # #
+ break # #
+ if wood_id == None: # #
+ log("You can't use a " # #
+ + world_db["ThingTypes"][type_tool]["TT_NAME"] # #
+ + " without some wood in your inventory.") # #
+ return
+ elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer": # #
+ pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
+ if not world_db["MAP"][pos] == ord("."):
+ log("Can only make soil out of non-soil earth.")
+ return
+ elif world_db["ThingTypes"][type]["TT_TOOL"] == "wood": # #
+ log("To use wood, you need a carpentry tool.") # #
+ return
+ else:
+ log("You have nothing to use in your inventory.")
+ return
+
+
id = [x for x in world_db["ThingActions"]
if world_db["ThingActions"][x]["TA_NAME"] == action][0]
world_db["Things"][0]["T_COMMAND"] = id
rand.seed = val
-def command_seedmap(seed_string):
- """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
- setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
- remake_map()
-
-
def command_makeworld(seed_string):
"""(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
- Seed rand with seed, fill it into world_db["SEED_MAP"]. Do more only with a
- "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of
- TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map()
- and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
+ Seed rand with seed. Do more only with a "wait" ThingAction and
+ world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
+ world_db["Things"] emptied, call make_map() and set
+ world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
other. Init player's memory map. Write "NEW_WORLD" line to out file.
+ Call log_help().
"""
- def free_pos():
+ # def free_pos(plant=False):
+ def free_pos(plant=False): # #
i = 0
while 1:
err = "Space to put thing on too hard to find. Map too small?"
while 1:
y = rand.next() % world_db["MAP_LENGTH"]
x = rand.next() % world_db["MAP_LENGTH"]
- if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
+ pos = y * world_db["MAP_LENGTH"] + x;
+ if (not plant # #
+ and "." == chr(world_db["MAP"][pos])) \
+ or ":" == chr(world_db["MAP"][pos]): # #
break
i += 1
if i == 65535:
if None == val:
return
rand.seed = val
- world_db["SEED_MAP"] = val
player_will_be_generated = False
playertype = world_db["PLAYER_TYPE"]
for ThingType in world_db["ThingTypes"]:
player_will_be_generated = True
break
if not player_will_be_generated:
- print("Ignoring beyond SEED_MAP: " +
- "No player type with start number >0 defined.")
+ print("Ignoring: No player type with start number >0 defined.")
return
wait_action = False
for ThingAction in world_db["ThingActions"]:
if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
wait_action = True
if not wait_action:
- print("Ignoring beyond SEED_MAP: " +
- "No thing action with name 'wait' defined.")
+ print("Ignoring: No thing action with name 'wait' defined.")
return
+ for name in specials: # #
+ if world_db[name] not in world_db["ThingTypes"]: # #
+ print("Ignoring: No valid " + name + " set.") # #
+ return # #
world_db["Things"] = {}
- remake_map()
+ make_map()
world_db["WORLD_ACTIVE"] = 1
world_db["TURN"] = 1
for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
id = id_setter(-1, "Things")
world_db["Things"][id] = new_Thing(playertype, free_pos())
+ if not world_db["Things"][0]["fovmap"]:
+ empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
+ world_db["Things"][0]["fovmap"] = empty_fovmap
update_map_memory(world_db["Things"][0])
for type in world_db["ThingTypes"]:
for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
if type != playertype:
id = id_setter(-1, "Things")
- world_db["Things"][id] = new_Thing(type, free_pos())
+ plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"] # #
+ world_db["Things"][id] = new_Thing(type, free_pos(plantness))
strong_write(io_db["file_out"], "NEW_WORLD\n")
+ log_help()
def command_maplength(maplength_string):
val = integer_test(maplength_string, 1, 256)
if None != val:
world_db["MAP_LENGTH"] = val
+ world_db["MAP"] = False
set_world_inactive()
world_db["Things"] = {}
libpr.set_maplength(val)
"""Toggle world_db["WORLD_ACTIVE"] if possible.
An active world can always be set inactive. An inactive world can only be
- set active with a "wait" ThingAction, and a player Thing (of ID 0). On
- activation, rebuild all Things' FOVs, and the player's map memory.
+ set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
+ map. On activation, rebuild all Things' FOVs, and the player's map memory.
+ Also call log_help().
"""
- # In original version, map existence was also tested (unnecessarily?).
+ # 7DRL: altar must be on map, and specials must be set for active world.
val = integer_test(worldactive_string, 0, 1)
- if val:
+ if None != val:
if 0 != world_db["WORLD_ACTIVE"]:
if 0 == val:
set_world_inactive()
if 0 == Thing:
player_exists = True
break
- if wait_exists and player_exists:
+ specials_set = True # #
+ for name in specials: # #
+ if world_db[name] not in world_db["ThingTypes"]: # #
+ specials_set = False # #
+ altar_found = False # #
+ if world_db["MAP"]: # #
+ pos = world_db["MAP"].find(b'_') # #
+ if pos > 0: # #
+ y = int(pos / world_db["MAP_LENGTH"]) # #
+ x = pos % world_db["MAP_LENGTH"] # #
+ world_db["altar"] = (y, x) # #
+ altar_found = True # #
+ if wait_exists and player_exists and world_db["MAP"] \
+ and specials_set: # #
for id in world_db["Things"]:
if world_db["Things"][id]["T_LIFEPOINTS"]:
build_fov_map(world_db["Things"][id])
if 0 == id:
update_map_memory(world_db["Things"][id], False)
+ if not world_db["Things"][0]["T_LIFEPOINTS"]:
+ empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
+ world_db["Things"][0]["fovmap"] = empty_fovmap
world_db["WORLD_ACTIVE"] = 1
+ log_help()
+ else:
+ print("Ignoring: Not all conditions for world activation met.")
+
+
+def specialtypesetter(name): # #
+ """Setter world_db[name], deactivating world if set int no ThingType."""
+ def helper(str_int):
+ val = integer_test(str_int, 0)
+ if None != val:
+ world_db[name] = val
+ if world_db["WORLD_ACTIVE"] \
+ and world_db[name] not in world_db["ThingTypes"]:
+ world_db["WORLD_ACTIVE"] = 0
+ print(name + " fits no known ThingType, deactivating world.")
+ return helper
def test_for_id_maker(object, category):
def setter_map(maptype):
- """Set selected Thing's map of maptype's int(str_int)-th line to mapline.
+ """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
- If Thing has no map of maptype yet, initialize it with ' ' bytes first.
+ If no map of maptype exists yet, initialize it with ' ' bytes first.
"""
- @test_Thing_id
- def helper(str_int, mapline):
+
+ def valid_map_line(str_int, mapline):
val = integer_test(str_int, 0, 255)
if None != val:
if val >= world_db["MAP_LENGTH"]:
elif len(mapline) != world_db["MAP_LENGTH"]:
print("Map line length is unequal map width.")
else:
- length = world_db["MAP_LENGTH"]
- map = None
- if not world_db["Things"][command_tid.id][maptype]:
- map = bytearray(b' ' * (length ** 2))
- else:
- map = world_db["Things"][command_tid.id][maptype]
- map[val * length:(val * length) + length] = mapline.encode()
+ return val
+ return None
+
+ def nonThingMap_helper(str_int, mapline):
+ val = valid_map_line(str_int, mapline)
+ if None != val:
+ length = world_db["MAP_LENGTH"]
+ if not world_db["MAP"]:
+ map = bytearray(b' ' * (length ** 2))
+ else:
+ map = world_db["MAP"]
+ map[val * length:(val * length) + length] = mapline.encode()
+ if not world_db["MAP"]:
+ world_db["MAP"] = map
+
+ @test_Thing_id
+ def ThingMap_helper(str_int, mapline):
+ val = valid_map_line(str_int, mapline)
+ if None != val:
+ length = world_db["MAP_LENGTH"]
+ if not world_db["Things"][command_tid.id][maptype]:
+ map = bytearray(b' ' * (length ** 2))
+ else:
+ map = world_db["Things"][command_tid.id][maptype]
+ map[val * length:(val * length) + length] = mapline.encode()
+ if not world_db["Things"][command_tid.id][maptype]:
world_db["Things"][command_tid.id][maptype] = map
- return helper
+
+ return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
def setter_tpos(axis):
def command_ttid(id_string):
"""Set ID of ThingType to manipulate. ID unused? Create new one.
- Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
+ Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
+ "", others: 0.
"""
id = id_setter(id_string, "ThingTypes", command_ttid)
if None != id:
world_db["ThingTypes"][id] = {
"TT_NAME": "(none)",
- "TT_CONSUMABLE": 0,
+ "TT_TOOLPOWER": 0,
"TT_LIFEPOINTS": 0,
"TT_PROLIFERATE": 0,
"TT_START_NUMBER": 0,
+ "TT_STORAGE": 0, # #
"TT_SYMBOL": "?",
- "TT_CORPSE_ID": id
+ "TT_CORPSE_ID": id,
+ "TT_TOOL": ""
}
world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
+@test_ThingType_id
+def command_tttool(name):
+ """Set TT_TOOL of selected ThingType."""
+ world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
+
+
@test_ThingType_id
def command_ttsymbol(char):
"""Set TT_SYMBOL of selected ThingType. """
"PING": (0, True, command_ping),
"THINGS_HERE": (2, True, command_thingshere),
"MAKE_WORLD": (1, False, command_makeworld),
- "SEED_MAP": (1, False, command_seedmap),
"SEED_RANDOMNESS": (1, False, command_seedrandomness),
"TURN": (1, False, setter(None, "TURN", 0, 65535)),
- "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), # #
"GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), # #
"PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
"MAP_LENGTH": (1, False, command_maplength),
"WORLD_ACTIVE": (1, False, command_worldactive),
+ "MAP": (2, False, setter_map("MAP")),
+ "FAVOR_STAGE": (1, False, setter(None, "FAVOR_STAGE", 0, 65535)), # #
+ "SLIPPERS": (1, False, specialtypesetter("SLIPPERS")), # #
+ "PLANT_0": (1, False, specialtypesetter("PLANT_0")), # #
+ "PLANT_1": (1, False, specialtypesetter("PLANT_1")), # #
+ "LUMBER": (1, False, specialtypesetter("LUMBER")), # #
+ "TOOL_0": (1, False, specialtypesetter("TOOL_0")), # #
+ "TOOL_1": (1, False, specialtypesetter("TOOL_1")), # #
+ "EMPATHY": (1, False, setter(None, "EMPATHY", 0, 1)), # #
"TA_ID": (1, False, command_taid),
"TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
"TA_NAME": (1, False, command_taname),
"TT_ID": (1, False, command_ttid),
"TT_NAME": (1, False, command_ttname),
+ "TT_TOOL": (1, False, command_tttool),
"TT_SYMBOL": (1, False, command_ttsymbol),
"TT_CORPSE_ID": (1, False, command_ttcorpseid),
- "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
- 0, 65535)),
+ "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
"TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
0, 255)),
"TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
- 0, 255)),
+ 0, 65535)),
"TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
+ "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
"T_ID": (1, False, command_tid),
"T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
"T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
"T_MEMTHING": (3, False, command_tmemthing),
"T_POSY": (1, False, setter_tpos("Y")),
"T_POSX": (1, False, setter_tpos("X")),
+ "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)), # #
"wait": (0, False, play_commander("wait")),
"move": (1, False, play_commander("move")),
"pick_up": (0, False, play_commander("pick_up")),
"use": (1, False, play_commander("use", True)),
"ai": (0, False, command_ai)
}
+# TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
"""World state database. With sane default values. (Randomness is in rand.)"""
world_db = {
"TURN": 0,
"MAP_LENGTH": 64,
- "SEED_MAP": 0,
"PLAYER_TYPE": 0,
"WORLD_ACTIVE": 0,
- "GOD_MOOD": 0, # #
"GOD_FAVOR": 0, # #
+ "MAP": False,
+ "FAVOR_STAGE": 0, # #
+ "SLIPPERS": 0, # #
+ "PLANT_0": 0, # #
+ "PLANT_1": 0, # #
+ "LUMBER": 0, # #
+ "TOOL_0": 0, # #
+ "TOOL_1": 0, # #
+ "EMPATHY": 1, # #
"ThingActions": {},
"ThingTypes": {},
"Things": {}
}
+# 7DRL-specific!
+"""Special type settings."""
+specials = ["SLIPPERS", "PLANT_0", "PLANT_1", "LUMBER", "TOOL_0", "TOOL_1"] # #
+
"""Mapping of direction names to internal direction chars."""
directions_db = {"east": "d", "south-east": "c", "south-west": "x",
"west": "s", "north-west": "w", "north-east": "e"}