def hunger(t):
"""Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
- from server.config.misc import decrement_lifepoints_func
+ from server.config.misc import decrement_lifepoints
if t["T_SATIATION"] > -32768:
t["T_SATIATION"] -= hunger_per_turn(t["T_TYPE"])
if 0 != t["T_SATIATION"] and 0 == int(rand.next() / abs(t["T_SATIATION"])):
log("You SUFFER from hunger.")
else:
log("You SUFFER from over-eating.")
- decrement_lifepoints_func(t)
+ decrement_lifepoints(t)
def set_world_inactive():
def turn_over():
"""Run game world and its inhabitants until new player input expected."""
- from server.config.actions import action_db, ai_func
- from server.config.misc import calc_effort_func
+ from server.ai import ai
+ from server.config.actions import action_db
+ from server.config.misc import calc_effort
from server.update_map_memory import update_map_memory
from server.thingproliferation import thingproliferation
id = 0
update_map_memory(Thing)
if 0 == id:
return
- ai_func(Thing)
+ ai(Thing)
try_healing(Thing)
hunger(Thing)
if Thing["T_LIFEPOINTS"]:
taid = [a for a in world_db["ThingActions"]
if a == Thing["T_COMMAND"]][0]
ThingAction = world_db["ThingActions"][taid]
- effort = calc_effort_func(ThingAction, Thing)
+ effort = calc_effort(ThingAction, Thing)
if Thing["T_PROGRESS"] == effort:
action = action_db["actor_" + ThingAction["TA_NAME"]]
action(Thing)