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Move hardcoding of world data to init process.
[plomrogue2-experiments] / server_ / game.py
index e0e63b97aeb4d3067b01e4af3ff20fccd69763ea..f9492896102895738b6705cec7bded3c9fb87ba9 100644 (file)
@@ -13,6 +13,68 @@ def move_pos(direction, pos_yx):
         pos_yx[1] -= 1
 
 
+class World:
+
+    def __init__(self):
+        self.turn = 0
+        self.map_size = (0, 0)
+        self.map_ = ''
+        self.things = []
+#            Thing(self, 'human', [3, 3]),
+#            Thing(self, 'monster', [1, 1])
+#        ]
+        self.player_id = 0
+#        self.player = self.things[self.player_i]
+
+    def proceed_to_next_player_turn(self):
+        """Run game world turns until player can decide their next step.
+
+        Iterates through all non-player things, on each step
+        furthering them in their tasks (and letting them decide new
+        ones if they finish). The iteration order is: first all things
+        that come after the player in the world things list, then
+        (after incrementing the world turn) all that come before the
+        player; then the player's .proceed() is run, and if it does
+        not finish his task, the loop starts at the beginning. Once
+        the player's task is finished, the loop breaks.
+        """
+        while True:
+            for thing in self.things[self.player_id+1:]:
+                thing.proceed()
+            self.turn += 1
+            for thing in self.things[:self.player_id]:
+                thing.proceed()
+            player = self.get_thing(self.player_id)
+            player.proceed(is_AI=False)
+            if player.task is None:
+                break
+
+    def set_map_size(self, yx):
+        y, x = yx
+        self.map_size = (y, x)
+        self.map_ = ''
+        for y in range(self.map_size[0]):
+            self.map_ += '?' * self.map_size[1]
+
+    def set_map_line(self, y, line):
+        width_map = self.map_size[1]
+        if y >= self.map_size[0]:
+            raise ArgError('too large row number %s' % y)
+        width_line = len(line)
+        if width_line > width_map:
+            raise ArgError('too large map line width %s' % width_line)
+        self.map_ = self.map_[:y * width_map] + line + \
+                    self.map_[(y + 1) * width_map:]
+
+    def get_thing(self, i):
+        for thing in self.things:
+            if i == thing.id_:
+                return thing
+        t = Thing(self, i, '?', [0,0])
+        self.things += [t]
+        return t
+
+
 class Task:
 
     def __init__(self, thing, name, args=(), kwargs={}):
@@ -42,8 +104,9 @@ class Task:
 
 class Thing:
 
-    def __init__(self, world, type_, position):
+    def __init__(self, world, id_, type_, position):
         self.world = world
+        self.id_ = id_
         self.type_ = type_
         self.position = position
         self.task = Task(self, 'wait')
@@ -62,8 +125,8 @@ class Thing:
         else:
             self.set_task('wait')
 
-    def set_task(self, task, *args, **kwargs):
-        self.task = Task(self, task, args, kwargs)
+    def set_task(self, task_name, *args, **kwargs):
+        self.task = Task(self, task_name, args, kwargs)
         self.task.check()
 
     def proceed(self, is_AI=True):
@@ -80,21 +143,3 @@ class Thing:
             self.task = None
         if is_AI and self.task is None:
             self.decide_task()
-
-
-class World:
-
-    def __init__(self):
-        self.turn = 0
-        self.map_size = (5, 5)
-        self.map_ = 'xxxxx' +\
-                    'x...x' +\
-                    'x.X.x' +\
-                    'x...x' +\
-                    'xxxxx'
-        self.things = [
-            Thing(self, 'human', [3, 3]),
-            Thing(self, 'monster', [1, 1])
-        ]
-        self.player_i = 0
-        self.player = self.things[self.player_i]