/* misc.c */
#include "misc.h"
-#include <stdlib.h> /* for exit(), EXIT_SUCCESS define, calloc(), free() */
+#include <stdio.h> /* for rename() */
+#include <unistd.h> /* for unlink(), acess() */
+#include <stdlib.h> /* for calloc(), free() */
#include <string.h> /* for strlen(), strcmp(), memcpy() */
-#include <ncurses.h> /* for endwin() */
-#include "windows.h" /* for suspend_win(), append_win(), reset_pad_offset(),
- * resize_active_win(), cycle_active_win(),
- * shift_active_win(), struct Win, struct WinMeta
- */
-#include "keybindings.h" /* for get_action_key(), save_keybindings(),
- * keyswin_move_selection(), keyswin_mod_key()
- */
-#include "readwrite.h" /* for write_uint16_bigendian(), write_uint32_bigendian()
- */
+#include <stdint.h> /* for uint16_t */
+#include "readwrite.h" /* for [read/write]_uint[8/16/32][_bigendian]() */
#include "map_objects.h" /* for struct Monster, write_map_objects(), */
#include "map_object_actions.h" /* for is_passable(), move_monster() */
-#include "map.h" /* for map_scroll(),map_center_player(), Map struct,dir enum */
+#include "map.h" /* for Map struct */
#include "main.h" /* for World struct */
-#include "yx_uint16.h" /* for yx_uint16 */
+#include "yx_uint16.h" /* for yx_uint16 struct */
#include "rrand.h" /* for rrand(), rrand_seed() */
-
-
-
-extern void exit_game(struct World * world, struct Map * map)
-{
- endwin();
- free(map->cells);
- uint16_t key;
- for (key = 0; key <= world->keyswindata->max; key++)
- {
- free(world->keybindings[key].name);
- }
- free(world->keybindings);
- free(world->keyswindata);
- free(world->log);
- exit (EXIT_SUCCESS);
-}
+#include "rexit.h" /* for exit_err() */
extern void turn_over(struct World * world, char action)
{
+ char * err_open = "Trouble in turn_over() with fopen() "
+ "opening file 'record_tmp' for appending.";
+ char * err_write = "Trouble in turn_over() with write_uint8() "
+ "writing to opened file 'record_tmp'.";
+ char * err_close = "Trouble in turn_over() with fclose() "
+ "closing opened file 'record'.";
+ char * err_unl = "Trouble in turn_over() with unlink() "
+ "unlinking old file 'record'.";
+ char * err_move = "Trouble in turn_over() with rename() "
+ "renaming file 'record_tmp' to 'record'.";
+ char * recordfile_tmp = "record_tmp";
+ char * recordfile = "record";
if (1 == world->interactive)
{
- FILE * file = fopen("record", "a");
- fputc(action, file);
- fclose(file);
+ FILE * file_old = fopen(recordfile, "r");
+ FILE * file_new = fopen(recordfile_tmp, "w");
+ exit_err(0 == file_old, world, err_open);
+ char c = fgetc(file_old);
+ while (EOF != c)
+ {
+ exit_err(write_uint8(c, file_new), world, err_write);
+ c = fgetc(file_old);
+ }
+ exit_err(fclose(file_old), world, err_close);
+ exit_err(write_uint8(action, file_new), world, err_write);
+ err_close = "Trouble in turn_over() with fclose() "
+ "closing opened file 'record_tmp'.";
+ exit_err(fclose(file_new), world, err_close);
+ exit_err(unlink(recordfile), world, err_unl);
+ exit_err(rename(recordfile_tmp, recordfile), world, err_move);
}
world->turn++;
rrand_seed(world->seed * world->turn);
extern void save_game(struct World * world)
{
- FILE * file = fopen("savefile", "w");
- write_uint32_bigendian(world->seed, file);
- write_uint32_bigendian(world->turn, file);
- write_uint16_bigendian(world->player->pos.y + 1, file);
- write_uint16_bigendian(world->player->pos.x + 1, file);
- fputc(world->player->hitpoints, file);
- write_map_objects(world, world->monster, file);
- write_map_objects(world, world->item, file);
- fclose(file);
-}
-
-
-
-extern void toggle_window(struct WinMeta * win_meta, struct Win * win)
-{
- if (0 != win->frame.curses_win)
- {
- suspend_win(win_meta, win);
- }
- else
- {
- append_win(win_meta, win);
- }
-}
-
-
-
-extern void scroll_pad(struct WinMeta * win_meta, char dir)
-{
- if ('+' == dir)
- {
- reset_pad_offset(win_meta, win_meta->pad_offset + 1);
- }
- else if ('-' == dir)
- {
- reset_pad_offset(win_meta, win_meta->pad_offset - 1);
- }
-}
-
-
-
-extern void growshrink_active_window(struct WinMeta * win_meta, char change)
-{
- if (0 != win_meta->active)
- {
- struct yx_uint16 size = win_meta->active->frame.size;
- if (change == '-')
- {
- size.y--;
- }
- else if (change == '+')
- {
- size.y++;
- }
- else if (change == '_')
- {
- size.x--;
- }
- else if (change == '*')
- {
- size.x++;
- }
- resize_active_win (win_meta, size);
- }
+ char * err_open = "Trouble in save_game() with fopen() "
+ "opening file 'savefile_tmp' for writing.";
+ char * err_write = "Trouble in save_game() "
+ "writing to opened file 'savefile_tmp'.";
+ char * err_close = "Trouble in save_game() with fclose() "
+ "closing opened file 'savefile_tmp'.";
+ char * err_unl = "Trouble in save_game() with unlink() "
+ "unlinking old 'savefile' file.";
+ char * err_move = "Trouble in save_game() with rename() "
+ "renaming 'file savefile_tmp' to 'savefile'.";
+ char * savefile_tmp = "savefile_tmp";
+ char * savefile = "savefile";
+ FILE * file = fopen(savefile_tmp, "w");
+ exit_err(0 == file, world, err_open);
+ if ( write_uint32_bigendian(world->seed, file)
+ || write_uint32_bigendian(world->turn, file)
+ || write_uint16_bigendian(world->score, file)
+ || write_uint16_bigendian(world->player->pos.y + 1, file)
+ || write_uint16_bigendian(world->player->pos.x + 1, file)
+ || write_uint8(world->player->hitpoints, file)
+ || write_map_objects(world, world->monster, file)
+ || write_map_objects(world, world->item, file))
+ {
+ exit_err(1, world, err_write);
+ }
+ exit_err(fclose(file), world, err_close);
+ if (!access(savefile, F_OK))
+ {
+ exit_err(unlink(savefile), world, err_unl);
+ }
+ exit_err(rename(savefile_tmp, savefile), world, err_move);
}
}
return pos;
}
-
-
-
-extern unsigned char meta_keys(int key, struct World * world,
- struct WinMeta * win_meta,
- struct Win * win_keys,
- struct Win * win_map,
- struct Win * win_info,
- struct Win * win_log)
-{
- if (key == get_action_key(world->keybindings, "quit"))
- {
- return 1;
- }
- else if (key == get_action_key(world->keybindings, "scroll pad right"))
- {
- scroll_pad (win_meta, '+');
- }
- else if (key == get_action_key(world->keybindings, "scroll pad left"))
- {
- scroll_pad (win_meta, '-');
- }
- else if (key == get_action_key(world->keybindings, "toggle keys window"))
- {
- toggle_window(win_meta, win_keys);
- }
- else if (key == get_action_key(world->keybindings, "toggle map window"))
- {
- toggle_window(win_meta, win_map);
- }
- else if (key == get_action_key(world->keybindings, "toggle info window"))
- {
- toggle_window(win_meta, win_info);
- }
- else if (key == get_action_key(world->keybindings, "toggle log window"))
- {
- toggle_window(win_meta, win_log);
- }
- else if (key == get_action_key(world->keybindings, "cycle forwards"))
- {
- cycle_active_win(win_meta, 'n');
- }
- else if (key == get_action_key(world->keybindings, "cycle backwards"))
- {
- cycle_active_win(win_meta, 'p');
- }
- else if (key == get_action_key(world->keybindings, "shift forwards"))
- {
- shift_active_win(win_meta, 'f');
- }
- else if (key == get_action_key(world->keybindings, "shift backwards"))
- {
- shift_active_win(win_meta, 'b');
- }
- else if (key == get_action_key(world->keybindings, "grow horizontally"))
- {
- growshrink_active_window(win_meta, '*');
- }
- else if (key == get_action_key(world->keybindings, "shrink horizontally"))
- {
- growshrink_active_window(win_meta, '_');
- }
- else if (key == get_action_key(world->keybindings, "grow vertically"))
- {
- growshrink_active_window(win_meta, '+');
- }
- else if (key == get_action_key(world->keybindings, "shrink vertically"))
- {
- growshrink_active_window(win_meta, '-');
- }
- else if (key == get_action_key(world->keybindings, "save keys"))
- {
- save_keybindings(world);
- }
- else if (key == get_action_key(world->keybindings, "keys nav up"))
- {
- keyswin_move_selection (world, 'u');
- }
- else if (key == get_action_key(world->keybindings, "keys nav down"))
- {
- keyswin_move_selection (world, 'd');
- }
- else if (key == get_action_key(world->keybindings, "keys mod"))
- {
- keyswin_mod_key (world, win_meta);
- }
- else if (key == get_action_key(world->keybindings, "map up"))
- {
- map_scroll (world->map, NORTH, win_map->frame.size);
- }
- else if (key == get_action_key(world->keybindings, "map down"))
- {
- map_scroll (world->map, SOUTH, win_map->frame.size);
- }
- else if (key == get_action_key(world->keybindings, "map right"))
- {
- map_scroll (world->map, EAST, win_map->frame.size);
- }
- else if (key == get_action_key(world->keybindings, "map left"))
- {
- map_scroll (world->map, WEST, win_map->frame.size);
- }
- else if (key == get_action_key(world->keybindings, "map center player"))
- {
- map_center_player (world->map, world->player, win_map->frame.size);
- }
- return 0;
-}