extern void save_game(struct World * world)
{
- uint8_t err = 0;
char * err_msg = "Error saving game.";
FILE * file = fopen("savefile", "w");
- // err = (0 == file);
exit_err(0 == file, world, err_msg);
+ uint8_t err;
err = write_uint32_bigendian(world->seed, file);
err = err | write_uint32_bigendian(world->turn, file);
err = err | write_uint16_bigendian(world->player->pos.y + 1, file);
err = err | write_map_objects(world, world->monster, file);
err = err | write_map_objects(world, world->item, file);
exit_err(err, world, err_msg);
- fclose(file);
+ exit_err(fclose(file), world, err_msg);
}