#include <time.h> /* time() */
#include <unistd.h> /* optarg, getopt(), access(), unlink(), getpid() */
#include "../common/readwrite.h" /* try_fopen(), try_fclose(), textfile_width(),
- * try_fgets(), try_fwrite()
+ * try_fgets(), try_fwrite(),
+ * detect_atomic_leftover()
*/
-#include "../common/rexit.h" /* exit_err() */
+#include "../common/rexit.h" /* exit_err(), exit_trouble() */
#include "../common/try_malloc.h" /* try_malloc() */
#include "cleanup.h" /* set_cleanup_flag() */
#include "field_of_view.h" /* build_fov_map() */
static void replay_game()
{
char * f_name = "replay_game()";
- exit_err(access(s[PATH_RECORD], F_OK), "No record found to replay.");
- FILE * file = try_fopen(s[PATH_RECORD], "r", f_name);
+ exit_err(access(s[S_PATH_RECORD], F_OK), "No record found to replay.");
+ FILE * file = try_fopen(s[S_PATH_RECORD], "r", f_name);
uint32_t linemax = textfile_width(file);
- char line[linemax + 1];
+ char * line = try_malloc(linemax + 1, f_name);
while ( world.turn < world.replay
&& NULL != try_fgets(line, linemax + 1, file, f_name))
{
}
}
}
+ free(line);
try_fclose(file, f_name);
}
char * f_name = "setup_server_io()";
int test = mkdir("server", 0700);
exit_trouble(test && EEXIST != errno, f_name, "mkdir()");
- world.file_out = try_fopen(s[PATH_OUT], "w", f_name);
+ world.file_out = try_fopen(s[S_PATH_OUT], "w", f_name);
world.server_test = try_malloc(10 + 1 + 10 + 1 + 1, f_name);
- sprintf(world.server_test, "%d %d\n", getpid(), (int) time(0));
+ test = sprintf(world.server_test, "%d %d\n", getpid(), (int) time(0));
+ exit_trouble(test < 0, f_name, s[S_FCN_SPRINTF]);
try_fwrite(world.server_test, strlen(world.server_test), 1,
world.file_out, f_name);
fflush(world.file_out);
set_cleanup_flag(CLEANUP_OUT);
- char * path_in = s[PATH_IN];
+ char * path_in = s[S_PATH_IN];
if (!access(path_in, F_OK)) /* This keeps out input from old input */
{ /* file streams of clients */
unlink(path_in) ; /* communicating with server processes */
world.log = NULL; /* thing_actions.c's update_log() checks for this. */
world.seed_map = world.seed;
free_things(world.things);
- world.last_update_turn = 0;
+ world.do_update = 1;
remake_map();
struct ThingType * tt;
for (tt = world.thing_types; NULL != tt; tt = tt->next)
{
t->fov_map = t->lifepoints ? build_fov_map(t) : NULL;
}
- if (!world.replay && !access(s[PATH_RECORD], F_OK))
+ if (!world.replay && !access(s[S_PATH_RECORD], F_OK))
{
- exit_trouble(unlink(s[PATH_RECORD]), f_name, "unlink()");
+ exit_trouble(unlink(s[S_PATH_RECORD]), f_name, "unlink()");
}
world.turn = 1;
}
extern void run_game()
{
char * f_name = "run_game()";
+ detect_atomic_leftover(s[S_PATH_SAVE]);
+ detect_atomic_leftover(s[S_PATH_RECORD]);
if (world.replay)
{
replay_game();
return;
}
- char * path_savefile = s[PATH_SAVE];
+ char * path_savefile = s[S_PATH_SAVE];
if (!access(path_savefile, F_OK))
{
FILE * file = try_fopen(path_savefile, "r", f_name);
uint32_t linemax = textfile_width(file);
- char line[linemax + 1];
+ char * line = try_malloc(linemax + 1, f_name);
while (NULL != try_fgets(line, linemax + 1, file, f_name))
{
if (strlen(line) && strcmp("\n", line))
obey_msg(line, 0);
}
}
+ free(line);
try_fclose(file, f_name);
}
else
{
- char * command = s[CMD_MAKE_WORLD];
- char msg[strlen(command) + 1 + 11 + 1];
- sprintf(msg, "%s %d", command, (int) time(NULL));
+ char * command = s[S_CMD_MAKE_WORLD];
+ char * msg = try_malloc(strlen(command) + 1 + 11 + 1, f_name);
+ int test = sprintf(msg, "%s %d", command, (int) time(NULL));
+ exit_trouble(test < 0, f_name, s[S_FCN_SPRINTF]);
obey_msg(msg, 1);
+ free(msg);
}
io_loop();
}