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Server: Force FOV on every actor, but update it on movement only.
[plomrogue] / src / server / map_objects.c
index ac36394ae9f5169bc37dcac87181d197a6ef634d..975c7487fe98906bf4d588c7b4350d02d0da6a13 100644 (file)
@@ -117,6 +117,7 @@ extern void free_map_objects(struct MapObj * mo_start)
     }
     free_map_objects(mo_start->owns);
     free_map_objects(mo_start->next);
+    free(mo_start->fov_map);
     free(mo_start);
     if (mo_start == world.map_objs)  /* So add_map_objects()' NULL-delimited  */
     {                                /* map object iteration loop does not    */