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Server: Add inanimate things to map memory, integrate into AI searches.
[plomrogue] / src / server / run.c
index 3ae71757fe6ec0568a3bc6f937608846a129db4e..906bed266ae54f76edf06d5659a1f87d0fc24ce4 100644 (file)
@@ -20,7 +20,7 @@
 #include "../common/try_malloc.h" /* try_malloc() */
 #include "ai.h" /* ai() */
 #include "cleanup.h" /* unset_cleanup_flag() */
-#include "god_commands.h" /* parse_god_command_1arg(),parse_god_command_2arg()*/
+#include "god_commands.h" /* parse_god_command_(1|2|3)arg() */
 #include "hardcoded_strings.h" /* s */
 #include "io.h" /* io_round(), save_world() */
 #include "things.h" /* Thing, get_thing_action_id_by_name(), get_player() */
@@ -86,12 +86,20 @@ static uint8_t player_commands_allowed()
 static uint8_t parse_player_command_0arg(char * tok0)
 {
     struct Thing * player = get_player();
-    if (!strcmp(tok0, s[S_CMD_WAIT]) || !strcmp(tok0, s[S_CMD_PICKUP]))
+    if (   !strcmp(tok0, s[S_CMD_WAIT]) || !strcmp(tok0, s[S_CMD_PICKUP])
+        || !strcmp(tok0, s[S_CMD_AI]))
     {
         if (player_commands_allowed())
         {
-            player->command = get_thing_action_id_by_name(tok0);
-            player->arg = 0;
+            if (!strcmp(tok0, s[S_CMD_AI]))
+            {
+                ai(player);
+            }
+            else
+            {
+                player->command = get_thing_action_id_by_name(tok0);
+                player->arg = 0;
+            }
             turn_over();
         }
         return 1;
@@ -157,6 +165,14 @@ static uint8_t parse_command(char * tok0)
             {
                 return 1;
             }
+            else
+            {
+                char * tok3 = token_from_line(NULL);
+                if (tok2 && parse_god_command_3arg(tok0, tok1, tok2, tok3))
+                {
+                    return 1;
+                }
+            }
         }
     }
     return 0;